7-1-2018
During the programming of this game, I often start to add a great number of variables for testing various routines. It gets far out of hand sometimes and starts eating up the memory bit by bit. Furthermore, there are variables that can be reused that can also help with saving memory.
Luckily, I do have a few tools at my disposal and want to share the techniques that I employ to find those variables.
Continue reading “Time to play variable cleanup”