🪟Windows is coming!
I'm pretty stoked to share with ya'll this little sneak peak of Arc on Windows.
This is written completely in **Swift** using @WindowsUI 😲
Hey friends! We're excited to announce we are open sourcing our Swift bindings generator for WinRT
This generator is what empowers us to utilize @WindowsUI and the WindowsAppSDK to build Arc on Windows
➡️Find the code at github.com/thebrowsercomp…
we just had one of our largest milestones for arc on windows!
as @hursh shared, we recently ported some of our core libraries written in swift & got them working on windows.
follow along if you're interested in the porting journey for our first 4 libraries 👇
3. And finally, porting Arc
The biggest news — our base libraries are in!
@steve_brix has been painstakingly converting our codebase to be cross-platform & getting tests to pass.
Last month was the first time our @arcinternet repo officially had Windows logic in it. A moment!
i know many of y'all are wondering when we'll ship arc on windows, and i just gave a presentation with the lovely @hursh at our @browsercompany all-hands on our windows strategy for 2023 🙌
here are some highlights for y'all. a 🧵
Sounds like the parents are in denial of what their grown son was doing. I'm incredibly sad that this happened, but it does no good to anyone, including future kids who might be in Tyler's shoes one day, to try and hide what really happened.
this is hot off the press 🔥
over the last few months we've been building more foundational pieces to getting arc in a place where we can quickly iterate and bring arc to ya'll lovely folks
Hey friends! 👋
@browsercompany is hiring!
2023 is going to be a big year for us as we bring Arc to the biggest desktop platform on the planet🌎
see below for the job postings 👇👇
🪟Windows is coming!
I'm pretty stoked to share with ya'll this little sneak peak of Arc on Windows.
This is written completely in **Swift** using @WindowsUI 😲
hey arc on windows friends! 👋
we had many users reporting closing the second window was also closing the first (thanks for the reports btw!)
we just pushed out a fix for this issue so go ahead and click "Check for Updates" in the menu!