Pinned
Shane Canning
1,843 posts
๐ ๐ฏ๐ต Game Developer // Previously: @unseentokyo // @squareenix // @insomniacgames // @disney
Tokyo, Japan
Joined July 2011
- Before E3, The Raft had some different pacing. Here's a puzzle room I use to have before cutting and keeping momentum higher and replacing with parkour. #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
00:00 - Small bits of my early blockout for Fisk Tower. Inspired by the apartment building in "The Raid" film, I tried my best to utilize Spider-Man's zip-to-point move a lot. Broke the 180 rule on purpose ;) #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
00:00 - Some examples of early on E3-Raft where I was visual scripting Electro's movement and attacks along with trying to show off the damage and motion of the environment. LD goes further than blockout. ;) #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
00:00 - After 16 years of being in #gamedev and doing #leveldesign I can finally proudly say Iโve become a lead at @unseentokyo Thanks to everyone at @AvalancheWB (@DisneyInteract ) @insomniacgames and @SquareEnix who helped get me here and keep inspiring such a cool career.
00:00 - Another look at some of the block-out work going on for early development of Spider-Man. This is Fisk Tower, the opening interior space of the game. The level got more detailed iterations later. #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
- Check out some of my #leveldesign work that me and my team did along with some great BTS of a bunch of members and our game #Kemuri @unseentokyo
- Some exciting news: This Fall I will be teaching a #LevelDesign Class for #CGMA. I'm excited to take on this challenge. Check out this 10 week course if you're interested in learning more about Level Design for games! cgmasteracademy.com/courses/46-levโฆ
- Little shot of some of the work I did when we were brainstorming and designing our new office space.Before After
- youtu.be/IBwUkLvRTLU Hereโs a chat I did recently. I didnโt name the video so maybe no secrets. Have a watch if youโd like. Covers my career a bit and shows some work I did on games like Ratchet and Spider-Man along with the good ol Disney Infinity days.
- Replying to @DickKingSmithThis duck lol. That walk! Heโs like โIโm pretty sure I put mayonnaise on the bologna ones but honestly Carol I canโt remember.โ
- I did a pitch and rough blockout for Blizar Prime but after I left it was changed. The shipped version was incredible! Here's a few snippets of what I did on it. #Blocktober #leveldesign #gamedesign #RatchetAndClankRiftApart
00:00 - Still plenty of time to register for Level Design for Games Fall term @CGMasterAcademy! (Until Oct 12th) Really cool lectures by Emilia Schatz, lead designer of #LastOfUsPartII. Weekly live Q&A and working through your assignments by me. #WFH #gamedev #leveldesign #unity3D
- Cool to see KEMURI at Omotesando Hills, Tokyo today. Itโs part of an artist exhibit Encounters. Hopefully the super cool behind the scenes video we showed will get released soon online! #unseentokyo #kemuri














