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Shane Canning
@Zerocool1000
๐Ÿ“ ๐Ÿ‡ฏ๐Ÿ‡ต Game Developer // Previously: @unseentokyo // @squareenix // @insomniacgames // @disney
Tokyo, Japan
Joined July 2011
Posts
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    Did she say yes??! Thanks for filming this amazing video @liamwong
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    Before E3, The Raft had some different pacing. Here's a puzzle room I use to have before cutting and keeping momentum higher and replacing with parkour. #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
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    Small bits of my early blockout for Fisk Tower. Inspired by the apartment building in "The Raid" film, I tried my best to utilize Spider-Man's zip-to-point move a lot. Broke the 180 rule on purpose ;) #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
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    Some examples of early on E3-Raft where I was visual scripting Electro's movement and attacks along with trying to show off the damage and motion of the environment. LD goes further than blockout. ;) #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
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    After 16 years of being in #gamedev and doing #leveldesign I can finally proudly say Iโ€™ve become a lead at @unseentokyo Thanks to everyone at @AvalancheWB (@DisneyInteract ) @insomniacgames and @SquareEnix who helped get me here and keep inspiring such a cool career.
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    Another look at some of the block-out work going on for early development of Spider-Man. This is Fisk Tower, the opening interior space of the game. The level got more detailed iterations later. #Blocktober #SpiderManPS4 #leveldesign #gamedesign #SpiderMan #insomniacgames
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    Check out some of my #leveldesign work that me and my team did along with some great BTS of a bunch of members and our game #Kemuri @unseentokyo
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    Some exciting news: This Fall I will be teaching a #LevelDesign Class for #CGMA. I'm excited to take on this challenge. Check out this 10 week course if you're interested in learning more about Level Design for games! cgmasteracademy.com/courses/46-levโ€ฆ
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    Little shot of some of the work I did when we were brainstorming and designing our new office space.
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    youtu.be/IBwUkLvRTLU Hereโ€™s a chat I did recently. I didnโ€™t name the video so maybe no secrets. Have a watch if youโ€™d like. Covers my career a bit and shows some work I did on games like Ratchet and Spider-Man along with the good ol Disney Infinity days.
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    Replying to @DickKingSmith
    This duck lol. That walk! Heโ€™s like โ€œIโ€™m pretty sure I put mayonnaise on the bologna ones but honestly Carol I canโ€™t remember.โ€
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    I did a pitch and rough blockout for Blizar Prime but after I left it was changed. The shipped version was incredible! Here's a few snippets of what I did on it. #Blocktober #leveldesign #gamedesign #RatchetAndClankRiftApart
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    Still plenty of time to register for Level Design for Games Fall term @CGMasterAcademy! (Until Oct 12th) Really cool lectures by Emilia Schatz, lead designer of #LastOfUsPartII. Weekly live Q&A and working through your assignments by me. #WFH #gamedev #leveldesign #unity3D
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    Cool to see KEMURI at Omotesando Hills, Tokyo today. Itโ€™s part of an artist exhibit Encounters. Hopefully the super cool behind the scenes video we showed will get released soon online! #unseentokyo #kemuri
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