I just want to say that I love all the people at Arkane Austin so much. Great times, hard times, we went through so much, together. Of course, today's news is terrible, for all of us. Your talent will lift you up, and I will do anything I can to help.
Hey, y’all, as you might have seen, we've decided to delay the launch of #Redfall. The team needs more time to bring the game to life. Thank you so much for your continued support. Redfall is our most ambitious game yet, and we can’t wait to show it off, soon.
It is incredibly gratifying to see people discovering #Dishonored, Dishonored 2, and Prey years after their release. And high praise, especially from another creative. Having work live on and continue to give joy is meaningful to all of us.
Redfall's final patch is live. Months of work by the team on this, the ReVamp version, and a Herculean effort by all involved over the last few weeks. Big systems refactor, more encounter types. Have fun, always.
Hearing from the people playing the cleaned up, final version of Redfall is such a burst of energy. I'm looking forward to talking about what I'll be doing next.
Game Update 4 is available now and features Offline Mode, ReVamped Neighborhood and Nest systems, Single Player Pausing, and more.
Learn more about the update here: beth.games/3wND14S
Other #gamedevs can testify, keeping a secret for years, hoping we get it all right, wanting to thrill our players, it is so intense. But #Redfall is out there now. And @ArkaneStudios is going to BRING IT. ❤️🧛♀️☂️