Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles for creating the rig and @mafubash for the amazing character work.
Download here for free: gameanim.com/product/azri-r…
When I left Naughty Dog late last year they threatened to withhold my final paycheck until I signed additional paperwork stating I wouldn't share their production practices. They finally relented when I assured them that was most likely illegal...
Bayonetta (2009) motion actor Maiko Uchida showed up late for rehearsals and hadn't even listened to the assigned music, but wowed the Platinum Games team with her mesmerizing dancing to land the role.
Worth taking a moment to appreciate Capcom's early investment in photogrammetry has led them to consistently make some of the most stunningly realistic yet appealing humans this generation.
Been thinking a lot lately on how when we moved from 2D to 3D we lost high-frequency motion WITHIN silhouettes due to skinned meshes. Hope to see this rectified via cloth/muscles this generation rather than just on secondary like cloaks etc.
Image source: youtube.com/watch?v=Wz2VAI…
Added Assassin's Creed synchronizations in both Uncharted games I worked on but hardly anyone found the one in Uncharted 4 because you need to not touch the controller for a few seconds...
Capcom shows off mocap directly into RE Engine with the greater level of accuracy in evaluation afforded by characters with full runtime rigs and physics etc (vs direct to DCC/Motionbuilder shown also).