user avatar
Code Mystics Inc.
@CodeMystics
Cross-platform game developer, keenly interested in pixel-perfect classic revivals supplemented by modern enhancements such as best-of-breed online multiplayer.
Vancouver, BC, Canada
Joined March 2011
Posts
  • Pinned
    user avatar
    Hey fighting game fans! We put together this Netcode Primer. Part 1 explains Rollback vs. Input Delay. Pt. 2 (in thread) explains how to tune our netcode settings for the online experience that's best for you! Full video at youtu.be/1JHetORRpfQ Here's Pt. 1: #netcode #rollback
    00:00
  • user avatar
    Thanks @SNKPofficial SNK for letting us bring #Garou: Mark of the Wolves into the Code Mystics rollback netcode family! :) PS4/Vita's patched & Steam/GOG versions are updated to our code too. (Fans of the Steam/GOG DotEmu version can still access it via beta code "dotemuversion")
  • user avatar
    We at Code Mystics would just like to extend a personal thank you to the FGC, both for your support in our efforts, and also helping make #KOF2002UM rollback a reality. Here's to a prosperous future to us both! :)
  • user avatar
    A group gathers around Killer Instinct in a retro arcade
  • user avatar
    Hey everyone! We heard you liked our spectating and lobbies in #KOF98UMFE, so @SNKPofficial and Code Mystics have a surprise for you... by popular demand, spectating and lobbies are now here in #KOF2002UM too! Thanks for your enthusiastic support and we hope you enjoy!
  • user avatar
    Replying to @frionel26
    If you want spectation/lobbies, you need to "lobby" SNK. The only way we're permitted to make changes is when they see fans' demand for them. The good news is that fans' persistence is what got them to agree to the rollback netcode in KOF2002UM. So you know what you have to do...
  • user avatar
    Our CM busy responding to forum posts this weekend...
  • user avatar
    Just a general FYI for all those inquiring: we were the devs that worked on GoldenEye for Xbox, but we don't make the plans. Unfortunately, there will be questions we can't answer.
  • user avatar
    So it's time to embrace death again: steamcommunity.com/games/1342260/… Be gentle on us, it's our first time. :) This is an early beta of the free rollback upgrade, where we ask you to have fun while helping us hunt desyncs, etc. Available by selecting "openbeta1" under Properties > Betas.
  • user avatar
    We would like to apologise to all those who are disappointed we fixed the grappler crash bug. 😏
  • user avatar
    Congratulations to the #KOFXV team! We are honoured to have been asked to share our rollback insight with your dev team. Looking forward to the official release!
    One more day until the launch of KOF XV! I want to give special thanks to @CodeMystics and @Komi_Games for their cooperation with our team as we developed the new rollback netcode that everyone has been enjoying! #KOFXV #KOF15
  • user avatar
    The newest, shiniest KOF beta #2 may be over, but @SNKPofficial and Code Mystics thought you could all still use a little more holiday cheer. Consider it the "98" Days of Christmas. 🎁 Have a great holiday everyone!
  • user avatar
    00:00
  • user avatar
    #SamSho Beta 1 update: Today's update should make some significant strides fixing duplicated objects and props. We very much appreciate your support. The data you're providing in this early beta will help focus efforts in getting rollback solid. More: