A humongous thank you to @geoffkeighley and @summergamefest for having us on!
We're so excited to have Mina's release date out in the world. Go play the demo on Steam!
It's really bold to assume people read. If you've worked in food or retail, you'd know that sad truth.
It's definitely painful cause there is a giant 2 but Wood does have a point.
Physical games are freedom. The freedom to play, freedom to trade, and freedom to sell true ownership whenever you want, without any corporation telling you otherwise.
Power to the players.
The exception is not the rule. If your indie game does not have a legion of obsessed fans to do the word of mouth leg work for you, please make sure to send your game to media & content creators.
Im so happy I could cry. Thank you for all the positivity around Mina The Hollower’s Nintendo Switch 1 & 2 announcement!
I'm so excited about the launch on October 31st! Go play the demooooo!
No offense 🚫🙅♀️ but the editing 📸🇫🇷 isn’t the best👎😡. I don’t have the raw file 📁📥😌 but here’s what I was able to fix 🛠 quickly 🏃♀️ on my phone 📞📝☺️:
A big thank you to everyone for understanding. It was not an easy decision, to say the least...
With that said, it's not a major delay, just an extra stretch of time to give us the ability to apply the final polish and balance to the game.❤️
This week, our team made a tough decision: we decided to delay Mina the Hollower. The entire crew has been working tirelessly day and night to finish development for release on Oct 31st, but we’re just not quite there yet.
Read the full announcement here➡️ycgurl.com/delayextravaga…