v3.1.1 Now Available
New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.
Changelog:
–Fixed when pressing “Q” shows QuickLoad
–QuickLoad now works only with Alt+Q
v3.1 Now Available
New version of Unreal X-Editor is now available. Click on “Check For Updates” (ONLY FOR v3.0 USERS!!) to download or visit Downloads page.
Changelog:
–New QuickLoad Feature
–Improved startup update system
–Code Explorer now shows functions in the order that they are in the class, instead of alphabetical
–Unreal X-Editor will now try to save all open scripts when Unhandled Exception occurs
–Unreal X-Editor will no longer open a duplicate if the file is already open
–Users can now change Word Highlight Intensity
–New Preview window to preview color schemes
–New right click menu for each file in Package Viewer
–New right click menu for each file in INI Tree
–New right click menu in package viewer to create folder
–Added No Content Browser option for UDK Editor
–Added Update Game Asset Database option for UDK editor
–Added Ignore warning in compile options
–Engine/Core files will now skip saving when compiling if readonly mode is selected
–Users can now select custom compiler
–Package Viewer now shows *.uci files
–Removed Tree Color Settings and introduced Embed Selection Color and Caret Color
–INI Tree will now show only *.ini files
–Fixed Update Size text not updating properly
–Fixed Startup crash on some systems
–Fixed Class Reference showing multiple results
–Fixed issue with curly bracket
New feature: QuickLoad
So i’ve been working on v3.1 of Unreal X-Editor and i wanted to share this feature called QuickLoad that will be available in version 3.1. When you press (Ctrl or Shift or Alt) + Q a new text field will appear where your mouse is. Here you have to type your script name and it will instantly show the results with script file location. Here is a screenshot:
UDK November 2012 Released!
Featured Updates
The November 2012 UDK release provides many new bells and whistles for mobile developers. Stay on the cutting edge with UDK’s support for iOS 6, Retina display and all of Apple’s newly available iOS devices.
Unreal Landscape’s new mobile material system along with UE3’s new mobile shader analyzer also put power in your hands in developing the highest quality visuals. The November UDK also introduces a new Perforce server setup wizard, a tool that makes it easy to start a new project from scratch, Logitech G-key and LED support and much more.
Download: http://www.unrealengine.com/en/udk/downloads/
Notes: http://www.unrealengine.com/news/november_2012_udk_beta_upgrade_notes/
[Tutorial] UDK Scaleform Ammo Display on Weapon
This tutorial shows you how to display weapon ammo details on your weapon itself using Scaleform and UnrealScript. With this technique you can create Doom 3 style ammo display.
Scaleform and BINK – Simple Test
First video shows Ammo count and maximum ammo amount showing on the weapon model (This can be used to create something similar to Doom 3 Weapon Ammo Display) using Scaleform. Second video is a very simple technique that shows In-Game video and External Video being played in weapon model (Using BINK).
v3.0 Now Available
New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.
Changelog:
–Double clicking on UC file will open a new tab instead of showing instance error
–New startup template
–New Gradient background
–New Save All button
–New color schemes
–New logging system for Unreal X-Editor
–Performance Improvement
–Added reverse traversing of class hierarchy
–Added Class Finder
–Added Class Usage Finder
–Added Class Reference Finder
–Added UDK Game Fullscreen option
–Added Show line number
–Added Show folding lines
–Added Autocomplete Editor
–Added UDK Server and Client
–Added Regenerate INI Option for UDK Editor and game
–Added Code Explorer
–Added Launch UDK Editor under compile options
–Improved Autocomplete
–Improved compatibility with Windows 7
–Improved word highlight
–Fixed syntax highlighting in comments
–Package Viewer search has been improved
–Startup Skin setting removed
–Users can now save UDK Game options and Compile options
–A proper error message will be displayed if UDK is running when trying to compile
–Scripts will be automatically saved before compiling
–Close All Tabs now works with single click
–Game log window now shows
–Some Right click menu shortcuts are now customizable

Click for larger image

Click for larger image

