Watch Dogs style camera hack in Blueprints


Recently i played Watch Dogs game and I really liked the camera hacking system so i decided to create a similar effect in Unreal Engine 4 using Blueprints only. I added Camera zooming functions too but forgot to show it on this video.

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EDIT:

If you are receiving macro errors while opening this project, please download the StandardMacros.uasset and replace this with the one that comes with the editor.

Location: InstallationPath\Engine\Content\EditorBlueprintResources\StandardMacros.uasset

Basic Coherent-UI Test in Unreal Engine 4


A week ago i received license from Coherent-UI for Unreal Engine 4. I’ve been testing it for the past few days and here is a basic guide i made on how to play an animation on HUD. Everything is done in C++ and i used Blueprint only to call my custom animation function.

Strategy Game Example in Unreal Engine 4


Hello Everyone 🙂

Here is a RTS Game Example using Blueprints only in Unreal Engine 4. For the last couple of days i was trying to build this and so far the result seems good (i think) although lot more work needs to be done.

Features:
Camera movement with panning and zooming
Building structures that can spawn units
Player can select newly created units and control them

Drawing Projectile Trajectory in Unreal Engine 4


I did this projectile path drawing using Blueprints only. The only problem is it doesn’t follow the player.

Watch in HD:

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Basic Infinite/Runner Example game in UE4


A basic runner type game that I made in Unreal Engine 4 using Blueprints only. Player can collect coins and special pickups like Shield and Multiplier. I also made a custom save system to save player highscore. 🙂

Screenshot 1

Screenshot 2

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Unreal Engine 4 Released with Full C++ Source Code!


Thats right folks. Unreal Engine 4 has been released with Full C++ Source Code! But unlike UDK, UE4 is not available for free. You can get UE4 after subscribing for $20/month. Once you subscribe you can access Unreal Engine 4 in its entirety: the full suite of integrated tools, the features and the entire C++ source code, which includes code for the Unreal Editor and all the tools. Membership includes official documentation, tutorials and support resources, plus tons of free UE4 content. Download free template games, sample games and content examples from the Marketplace to quickly get on your way to building all sorts of fun things!

Unreal Engine 4 subscription enables you to deploy to Windows PC, Mac, iOS and Android.

Click Below:

[BETA] v3.1.5 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Integrated Application: Content Browser Finder
–New Feature: Config Class Finder
–New Feature: Document Map
–New GoToLine dialog. (Press CTRL+G)
–New Code Editor Fullscreen option
–New Right Click Menu: Add Timestamp
–New Right Click Menu: Add Comment Block (Under Insert)
–New Right Click Menu: Add StartBlock (Under Insert)
–Added Final_Release flag in Compile Options
–Added Tab Reordering
–Added Text Drag & Drop
–Added support for Dual Monitor setups
–Added function/event name highlighting
–Improved Toast Notifications
–Improved Go To Function now continues searching on all parent classes until function is found
–Improved Autoindent
–Type colors (var, local, class names etc) are now customizable
–Class template now create simulated event Post/PreBeginPlay() instead of event
–Compiling scripts will no longer cause Ribbon to be disabled
–Right-clicking will now move the mouse caret properly
–Word Highlight is no longer case-sensitive
–Shift+Tab now decreases Tab Indent
–Changing syntax colors no longer requires Unreal X-Editor restart
–Users can now access class functions without selecting the whole word
–Clicking on line number will select the whole line
–Users can now load maps with custom extension under UDK Editor
–Fixed Unreal X-Editor running in background after exiting
–Fixed Template window stays open after exiting
–Fixed unable to read first entry in Code Explorer
–Fixed some minor issues with AutoIndent
–Fixed X-Editor Log showing incorrect class name when deleting from package viewer
–Fixed Report a bug staying behind About Window
–Fixed unable to type in Unhandled Exception Reporter

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