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cmake looking for files from a previous SDK

+3
−0

I'm trying to compile the program texstudio with

git clone [email protected]:texstudio-org/texstudio.git
cd texstudio
mkdir build
cd build
cmake ..
cmake --build .

Since the update to xcode 26.0.1, I get the error

*** No rule to make target `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.sdk/usr/lib/libbz2.tbd', needed by `texstudio.app/Contents/MacOS/texstudio'.  Stop.

If I look into the folder /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/, the following SDKs are present:

MacOSX.sdk
MacOSX26.0.sdk
MacOSX26.sdk

My guess is that there might be a cache problem somewhere, which makes cmake look for the previously installed MacOSX15.sdk?

Is there any other solution than downgrading to a previous version of xcode?

Copying MacOSX15.sdk from my time machine backup allows me to compile the project, but will presumable be overwritten by the next xcode update.

System:

  • macOS 15.7 (I'd like to wait with the update to macOS26 a bit longer)
  • xcode 26.0.1
  • cmake version 4.1.1
History

1 comment thread

Have you done a clean reconfigure? (2 comments)

1 answer

+2
−0

The only cache files CMake generates are in the specified build directory, so if you've wiped that out and/or built from a clean checkout, cache files from an old build cannot be the issue (by the way, you don't need three lines to initialise the build directory: a simple cmake -S . -B build in the source directory will do it in one step).

A quick grep of the source code does not indicate any obviously hard-coded SDK versions or paths (which are possible in CMake, using e.g. the CMAKE_OSX_SYSROOT variable), so my guess is that the SDK requirement is coming from a dependency.

The INSTALL file mentions that Qt is a required build dependency, and the CMake script is using find_package(Qt ...) to locate it, without using any local path overrides. Therefore I would assume that you need a system-wide installation of Qt in order to build this software. Is it possible that the particular version of Qt you have installed on your Mac needs to be upgraded to a later point release in order to support the latest XCode and its SDK?

History

1 comment thread

Ah! That might be it. I'm using qt from homebrew and the project also uses https://github.com/sunderm... (1 comment)

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