Processing Plant
Land — Ulamog's Power-Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player’s graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent’s library.
{T}: Add {W}, {U}, {B}, or {C}.
Illustrated by Thomas Ricci
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Not Legal
- Timeless
- Not Legal
- Vintage
- Not Legal
- Pauper
- Not Legal
- Commander
- Not Legal
- Penny
- Not Legal
- Oathbreaker
- Not Legal
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Notes and Rules Information for Processing Plant:
- Players can respond to Processing Plant’s second ability as normal, but once it starts resolving and you decide whether to put a card from exile into its owner’s graveyard, it’s too late for anyone to respond. (2024-11-08)
- Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). (2024-11-08)
- Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. (2024-11-08)
- For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. (2024-11-08)