Niagara Motion

Create Detailed Real-Time Particle Simulations in Unreal Engine

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This course is included in The Unreal Megabundle

The third course in the Niagara Trilogy, following Niagara Immersion & Chaos Destruction. Create high-end motion design particle simulations all in real-time, without ever leaving Unreal. Covers standard Niagara Particles, Niagara Fluids, Chaos Physics, Liquids, Character FX, Audio-Driven FX, Niagara Attributes (color particles by scale, speed, etc.) and much more. Includes examples from absolute beginner to advanced, allowing you to make captivating FX even if you’re new to Unreal.

This course does not cover the new Motion Design Tools. For that see Unreal Motion

“RedefineFX is pushing the boundaries of what’s possible in real-time motion graphics and has become my go-to place for learning high end real-time techniques.

If you’re into Motion Design, VFX, Particles, and Niagara, you should definitely grab this course.”

 –  Andy Blondin, Director of Technical Product Management, Motion Design Tools, Epic Games

Want to see more examples from the course? See Jesse’s LinkedIn, X, or Instagram stories for longer videos of what’s included. 

Recently Updated with New Unreal 5.5 Lessons

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