The Unreal Megabundle
Niagara Automotive + Motion + Magic + Immersion + Destruction + Unreal Motion
The Complete Collection of RedefineFX courses providing an unparalleled deep-dive into Unreal Engine’s real-time simulation capabilities.
Enrollment opens in July with extensive 5.8 updates
Join the waitlist to get notified.
Recent Expansions:
New Niagara Automotive & Niagara Magic + 5.7 Updates
For the Jesko shot I layered 8+ Niagara emitters, spawning from different parts of the wheel. Thousands of GPU particles for snow flakes, meshes for ice chunks, and a smoke sim on top. All of it runs real-time in the viewport. pic.twitter.com/wwDpf9tEAj
— Jesse Pitela (@RedefineFX) March 22, 2026
You can now run real-time water simulations at this level of quality directly inside Unreal Engine 5.5 with the built-in Niagara Fluids. Learn my entire workflow for detailed water sims - link is below. pic.twitter.com/BoVQpGJrCb
— Jesse Pitela (@RedefineFX) April 3, 2025
Unreal 5.6 Motion tools let you send shockwaves through the environment in the style of Quantum Break, all procedural & no sim. In real-time and now officially supported for packaged game projects.
— Jesse Pitela (@RedefineFX) June 29, 2025
We set this up inside Unreal Motion 5.6, link is below. pic.twitter.com/YKGA2MggzL
Unreal 5.6 Motion tools now make it easy to visualize, reveal, and disassemble complex objects, make exploded views & break-apart animations. More examples are on the way. pic.twitter.com/GUlQnjKNrA
— Jesse Pitela (@RedefineFX) May 29, 2025
Got a lot of tutorial requests for this real-time bubble simulation in Unreal. So I re-made it from scratch and recorded the full process inside Niagara Motion pic.twitter.com/4zYrwwxOmD
— Jesse Pitela (@RedefineFX) September 16, 2024
Niagara Fluids + Cinematic Car Rig. Particles, meshes and a smoke sim + the active suspension and it all runs in real-time. Also ultra-fun to play with. pic.twitter.com/i0QV9RQJKm
— Jesse Pitela (@RedefineFX) April 16, 2026
New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realistically collides, generates whitewater, and even supports buoyancy for floating objects. All in real-time.
— Jesse Pitela (@RedefineFX) June 26, 2025
Tutorials have been added to the Unreal Megabundle. pic.twitter.com/griXSAyIv6
Unreal 5.6 motion tools can now reveal hundreds of objects, such as an entire archviz scene, all in real-time. pic.twitter.com/WWLO8HLzDO
— Jesse Pitela (@RedefineFX) June 2, 2025
Real-time overpass destruction made with Niagara & Chaos in Unreal. Based on the Matrix Awakens cinematic. I'm adding this as a series of bonus lessons to my Chaos Destruction course on April 1 - link below. pic.twitter.com/jajKMxfmNf
— Jesse Pitela (@RedefineFX) March 27, 2025
Real-time liquid simulation made with Niagara Fluids in Unreal Engine 5.4. The liquid particles are meshed as spheres and colored by speed. pic.twitter.com/np8HoekEMt
— Jesse Pitela (@RedefineFX) July 10, 2024
Unreal Engine 5.8 brings memory and speed optimizations for Niagara, allowing for bigger and more detailed VFX simulations that run in real-time. pic.twitter.com/YhsZW0v0zm
— Jesse Pitela (@RedefineFX) June 3, 2026
You can simulate custom blood splatters in real-time with Niagara Fluids - these can be 3D or made into flipbooks directly inside Unreal. I'm adding this to Niagara Motion soon. pic.twitter.com/spl26yMFq7
— Jesse Pitela (@RedefineFX) March 12, 2025
Unreal 5.6 brings official in-game support for the motion design tools, which can now also be controlled with blueprints & packaged. pic.twitter.com/yIsjF2Gbvd
— Jesse Pitela (@RedefineFX) June 12, 2025
The Motion tools in UE 5.5 now let you color particles by speed, age, position, and other parameters. This was previously only possible with standard Niagara. pic.twitter.com/6SuqVPaYIC
— Jesse Pitela (@RedefineFX) November 21, 2024
Liquid sim from an animated character with Niagara Fluids in Unreal pic.twitter.com/mUn3nsEl3K
— Jesse Pitela (@RedefineFX) August 12, 2024
What enrolled students are saying
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