Niagara Motion
Create Detailed Real-Time Particle Simulations in Unreal Engine
Join the waitlist to get notified when enrollment opens.
This course is included in The Unreal Megabundle
This course does not cover the new Motion Design Tools. For that see Unreal Motion
“RedefineFX is pushing the boundaries of what’s possible in real-time motion graphics and has become my go-to place for learning high end real-time techniques.
If you’re into Motion Design, VFX, Particles, and Niagara, you should definitely grab this course.”
– Andy Blondin, Director of Technical Product Management, Motion Design Tools, Epic Games
Recently Updated with New Unreal 5.5 Lessons
You can simulate custom blood splatters in real-time with Niagara Fluids - these can be 3D or made into flipbooks directly inside Unreal. I'm adding this to Niagara Motion soon. pic.twitter.com/spl26yMFq7
— Jesse Pitela (@RedefineFX) March 12, 2025
Real-time multi-color liquid simulation made with Niagara Fluids in Unreal Engine 5.4 pic.twitter.com/Uuiit7Flul
— Jesse Pitela (@RedefineFX) July 16, 2024
Re-made this from scratch when I was recording the course. Great way to learn so much Niagara with just one project. Emitting from a character in intervals, increasing gravity gradually, changing colors over time and so on. pic.twitter.com/GjRksouNGX
— Jesse Pitela (@RedefineFX) September 7, 2024
Got a lot of tutorial requests for this real-time bubble simulation in Unreal. So I re-made it from scratch and recorded the full process inside Niagara Motion pic.twitter.com/4zYrwwxOmD
— Jesse Pitela (@RedefineFX) September 16, 2024
Liquid sim from an animated character with Niagara Fluids in Unreal pic.twitter.com/mUn3nsEl3K
— Jesse Pitela (@RedefineFX) August 12, 2024
Motion design particle sim experiment with Niagara pic.twitter.com/jZyBXJeUtY
— Jesse Pitela (@RedefineFX) July 13, 2024
Real-time liquid simulation made with Niagara Fluids in Unreal Engine 5.4. The liquid particles are meshed as spheres and colored by speed. pic.twitter.com/np8HoekEMt
— Jesse Pitela (@RedefineFX) July 10, 2024
🔊Sound ON - this is a liquid sim audio visualizer running in real time in Unreal, made with Niagara. A radial force pushes the liquid when the bass hits. pic.twitter.com/dryjzvXClO
— Jesse Pitela (@RedefineFX) August 7, 2024
Real-time motion design in Unreal Engine 5.4 made with Niagara
— Jesse Pitela (@RedefineFX) July 8, 2024
I'm recording tons of new Niagara training, coming later this summer. pic.twitter.com/m9qawDw33H
What enrolled students are saying
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