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Pocket Rogues: Ultimate 1.38.1 - App Store




About Pocket Rogues: Ultimate

POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monsters, explore unique and procedurally generated locations, upgrade your...

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[ITEMS] - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3) - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4) - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated [GENERATION] - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location [GAMEPLAY] - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type - Creatures set to "aggressive" behavior will try to position themselves in front of the character [MISC] - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings) - The Golem pet is now fully animated - The Zombie Crossbowman and the Ancient Guardian are now animated - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state - Goblin Druids now summon a Rat Spirit instead of a regular Rat - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings) - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually - The Blood Circle is now displayed on the mini-map - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow [BALANCE] - All equipment and weapon effects have been rebalanced - Stat values can no longer fall below 0 due to curses or perk penalties - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly) [INTERFACE] - Updated the icons of some effects and items - Updated and clarified the descriptions of many equipment and weapon effects - Effect icon backgrounds in the inventory now change depending on each effect’s level - Descriptions of smithing gems, ingots, and artifacts can now be collapsed - Inventory slots now play an animation when tapped/clicked - Additional defense and damage types are now shown at the Forge when upgrading an item - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings [FIXED] - Fixed a critical Unity vulnerability present in outdated engine versions - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad - The experience bonus granted after building the Tavern was calculated incorrectly and was too low - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers - The "Storm" weapon effect could not drop on most types of swords and daggers - The "Payroll Records" effect increased experience gained instead of the amount of gold - After animation updates, the Slime stopped using ranged attacks - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall



Previous Versions

Here you can find the changelog of Pocket Rogues: Ultimate since it was posted on our website on 2020-02-28 13:22:24. The latest version is 1.38.1 and it was updated on 2026-06-27 14:35:05. See below the changes in each version.

Pocket Rogues: Ultimate version 1.38.1
Updated At: 2025-12-26
Changes: [ITEMS] - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3) - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4) - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated [GENERATION] - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location [GAMEPLAY] - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type - Creatures set to "aggressive" behavior will try to position themselves in front of the character [MISC] - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings) - The Golem pet is now fully animated - The Zombie Crossbowman and the Ancient Guardian are now animated - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state - Goblin Druids now summon a Rat Spirit instead of a regular Rat - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings) - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually - The Blood Circle is now displayed on the mini-map - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow [BALANCE] - All equipment and weapon effects have been rebalanced - Stat values can no longer fall below 0 due to curses or perk penalties - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly) [INTERFACE] - Updated the icons of some effects and items - Updated and clarified the descriptions of many equipment and weapon effects - Effect icon backgrounds in the inventory now change depending on each effect’s level - Descriptions of smithing gems, ingots, and artifacts can now be collapsed - Inventory slots now play an animation when tapped/clicked - Additional defense and damage types are now shown at the Forge when upgrading an item - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings [FIXED] - Fixed a critical Unity vulnerability present in outdated engine versions - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad - The experience bonus granted after building the Tavern was calculated incorrectly and was too low - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers - The "Storm" weapon effect could not drop on most types of swords and daggers - The "Payroll Records" effect increased experience gained instead of the amount of gold - After animation updates, the Slime stopped using ranged attacks - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall
Pocket Rogues: Ultimate version 1.38 Hotfix
Updated At: 2025-08-21
Changes: Aug 21, 2025 Version 1.38 Hotfix [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none
Pocket Rogues: Ultimate version 1.37.4
Updated At: 2025-02-23
Changes: Feb 23, 2025 Version 1.37.4 [GENERATION] - Added 15 new rooms for the Catacombs - Added 2 new rooms for the Rat's Nest - Reworked some old rooms in the Catacombs and Prison [MISC] - Added a new pet – Porcupine (available only in the Ultimate version) - Liches and Archliches are now animated - The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use - Ratmen tents can now be destroyed - The appearance of item and pet slots in the shop on the character selection screen has been updated - Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction - When starting a new game, the language will be selected automatically if the system language matches one of the supported languages - When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings) - The loading screen now remains visible until the floor is generated, instead of freezing on a black screen - Updated the icon sizes of many creatures in the Bestiary - Added a text hint on the account creation screen explaining its purpose - When trying to save or load a game from the cloud, the login window will appear if the player is not logged in - Optimized the "Darkening Screen Edges" setting [BALANCE] - The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation - The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed - The poisoning effect near the poison river in the Catacombs has been weakened - Damage from poison and bleeding can no longer be critical - Killing summoned creatures no longer grants experience and gold [FIXED] - If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu - Ratmen will no longer "shine through" their tents - The damage of the weapon in the Berserker's off-hand was calculated incorrectly - Killing a single monster could sometimes be counted twice in the Bestiary - Sometimes, it was impossible to start a new game when using a gamepad - The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage
Pocket Rogues: Ultimate version 1.37.3
Updated At: 2025-01-16
Changes: Jan 16, 2025 Version 1.37.3 - The game has been updated with a Brazilian Portuguese localization [ITEMS] - A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level) - A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill - A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Frenzy) - A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory) - New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element [GAMEPLAY] - Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage - Each dash reduces the duration of the "Burn" effect by 2 seconds [BALANCE] - The damage type of all daggers is now piercing instead of slashing - While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one - The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped - The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value - The selling price of all rings and passive items has been significantly increased - The effectiveness of all passive items with numerical effects has been significantly reduced - Explosive creatures will no longer explode upon death if affected by "Freeze" - The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect - The resistance to petrification for all Trolls has been significantly reduced [MISC] - The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices - Characters using skills like bow or crossbow shooting will now equip the corresponding weapon - The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration - After leaving the water, only humanoids will leave wet footprints - Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas - The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation) - The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction - Text has been improved and translations corrected in many places [FIXED] - The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest - In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load - When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon - HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration - Characters will no longer take damage if HP regeneration is negative - If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly
Pocket Rogues: Ultimate version 1.37.2
Updated At: 2024-12-18
Changes: Dec 18, 2024 Version 1.37.2 [GENERATION] - Added a new Ambush - Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs) - Added a new type of altar - Altar of Speed - Significantly reduced the maximum size of floors generated for the Lost Tomb - Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest - Maimed Wolfs now appear in the Catacombs after floor 15 [ITEMS] - Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor [BALANCE] - When cleansing a corrupted altar, there is a chance that several enemies will appear at once - Bosses, mini-bosses, and all chests now drop significantly more gold - Reduced the influence of the character's level and Guild level on the level of generated monsters - Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level - Reduced the base defense stat for all monster champions - Animated creatures now shoot more accurately at moving targets - Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units) - Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced - Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage [MISC] - Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features - Added animations for Witches and all types of Orcs - Improved impact when creatures take damage - The camera will zoom out if the targeted enemy is too far away - Power attacks now deal double damage to chests and other destructible objects - Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor - Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected) - Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually) - Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor - Reduced the camera zoom speed using the gamepad stick - Movement speed on the character stats screen is now displayed more accurately [FIXED] - Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game - Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative) - Pandemonium did not increase the maximum number of summonable creatures - If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor - In the Borderlands, black lines could appear at the edges of floor tiles - Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison) - Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up - The Skeleton Giant ignored walls and other obstacles in its line of sight
Pocket Rogues: Ultimate version 1.37.1
Updated At: 2024-09-22
Changes: Sep 22, 2024 Version 1.37.1 [ITEMS] - Added 4 new artifacts [GAMEPLAY] - An additional 30 types of monsters are now available for daily "Hunting" quests [MISC] - New tips have been added to the loading screen - Tooltips for damage and defense types have been edited - In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage) - The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name) [BALANCE] - The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies) - Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1% - Updated resistance parameters for different types of damage for pets, as well as defense types - Reduced the impact of level on the max HP of all creatures - Reduced the impact of level on the max HP of high-level bosses and monster champions - Reduced damage and max HP for all types of Statue-Guardians - Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures - Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms - All creatures that become "shadows" are now considered undead - Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced - Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%) - Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters) - The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed - Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills - Any hit taken while using "Barrier" now consumes at least 2 MP - Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed - Effects that increase the attack area (e.g., the 'Coil of Rope' artifact) now apply to skills that attack in a straight line ('Breath of Death,' Hunter's lunges) - The effect of the 'Spark of Restoration' equipment has received a more detailed description; its effectiveness has been increased (from +0.2 HP/s to +0.3) [FIXES] - Weapon speed and character Agility did not affect the frequency of periodic damage from skills like "Fire Breath," "Steel Whirlwind," and "Breath of Death" - Triggering a trap rune that summons Captured Souls in a narrow corridor could cause the game to crash - Fixed vibration when playing with a gamepad and on mobile devices - The 'Steel Whirlwind' skill did not deal damage at level 7 - The "Barrier" skill did not display the property of dealing damage upon deactivation, which is unlocked at level 25
Pocket Rogues: Ultimate version 1.37 Hotfix 1
Updated At: 2024-09-13
Changes: Sep 13, 2024 Version 1.37 Hotfix 1 [GENERATION] - A new Treasury has been added - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) - Creatures and containers matching the gate type can now appear near the gates during generation [ITEMS] - 6 new armor types and 1 new headgear have been added - 2 new artifacts have been added - 2 new weapon effects have been added - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills [GAMEPLAY] - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable [MISC] - The skill upgrade interface has been completely redesigned - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab - The character preview at the class selection screen (at the end of tutorial) has been updated - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance
Pocket Rogues: Ultimate version 1.36.1
Updated At: 2023-09-13
Changes: Sep 13, 2023 Version 1.36.1 [GAMEPLAY] - After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress - Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock - After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones - A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built [GENERATION] - After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time - Several new traps have been added - Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance [BALANCE] - When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%) - When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp - The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies - The base defense value for the item "Silent face" has been reduced from 145 to 105 - Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous - The level of creatures that appear when destroying objects (like Larvae) has been halved - When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1 [MISC] - An automatic backup saving system has been added in dungeons, which should restore progress in case of a crash (but it's better not to rely on it, and save manually through "Save and Exit" in regular dungeons or in the Camp) - Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory - All daggers are now displayed on the character when equipped - All friendly NPCs and mercenaries are now fully animated - Goblins, trolls, regular zombies, and drowned are fully animated - Dialogues now display the interlocutor's portrait - Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map - The appearance of Goblin-Wizards and Goblin-Executioners has been updated - The appearance of arrows used by Goblin-Archers has been updated - The Camp's floor appearance has been updated - After constructing a Pen in the Camp, a small fenced area for pets will appear - Some troll sounds have been replaced - The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability" - Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed - The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion - In Settings, you can disable the display of legs for animated characters (may affect performance) - Playtime statistics now display hours and minutes separately (previously only minutes were displayed) - New character statistics fields have been added ("Used Crosses of Life") - An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon [FIXED] - Improved performance with large floor sizes and multiple active objects - Daily tasks weren't saved when transferring progress via the cloud
Pocket Rogues: Ultimate version 1.36
Updated At: 2023-07-27
Changes: Jul 27, 2023 Version 1.36 [GAMEPLAY] - Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons - All pet abilities have 3 levels and can be improved with skill points and gems - Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen - Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies - Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character) - Minimap size can now be customized [GENERATION] - Added new Ambush - Added new Treasury - With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters [MULTIPLAYER] - "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required) - Added the ability to create rooms for three players (Ultimate version required) - Added the ability to change the connection server (three regions are available: Europe, USA and Asia) - Clicking on the character icon in the lobby will display the nickname of the player who created the room - Improved multiplayer stability [BALANCE] - The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began - Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors - The base stats of pets have been increased, and the improvement of each of them is now more effective - "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass) - Decoction of Blackgrass can be dropped from more monsters - Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase and use by any pet) - Pet "Golem" no longer has the standard ability "Resistance to diseases" (this ability is available for purchase and use by any pet) - Creature ability "Vampirism" is now calculated according to the damage dealt, instead of the base damage - Mutually exclusive ring effects can no longer be generated on the same ring - The cost of all improvements to the Menagerie building above level 1 has been increased - Base HP of "Grim Paladin" boss reduced from 635 to 540 - Increased the cost of selling blacksmith stones and ingots - Blueprints no longer drop if the player has completed less than 12 raids [FIXED] - When visiting the Lost Tomb with "Downworld Expanses" or "Brave Downworld" modifier active, the game could freeze - Players might experience a black screen when entering the Treasury in a group raid - When minimizing the game during loading, a black screen could occur - The effect "Stun" did not affect the player's characters - Drawings of some items disappeared when transferring the save to a new device - Multiple passive items could sometimes be stacked in one inventory slot - When choosing a second item in the Forge, items that were not suitable for combining were not darkened - When upgrading items with standard effects in the Forge, the total number of free sockets for effects could be less than it should be
Pocket Rogues: Ultimate version 1.35.30
Updated At: 2023-03-30
Changes: Mar 30, 2023 Version 1.35.30 [MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad [BALANCE] - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP [FIXED] - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventory


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Downloads: 36
Updated At: 2026-06-27 14:35:05
Publisher: Alexej Leonydov
Operating System: IOS
License Type: Free Trial