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Pocket Rogues 1.38.2 - App Store




About Pocket Rogues

Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild...

Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild fortress, and develop powerful heroes as you uncover the secrets hidden deep underground. === FEATURES: === . REAL-TIME ACTION Move, dodge, avoid traps, outmaneuver enemies, and fight in a combat system that rewards control, timing, and player skill. . DIVERSE HERO CLASSES Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression paths. . EVERY DUNGEON IS UNIQUE Locations, monsters, loot, and encounters are procedurally generated, making every run different. . UNIQUE LOCATIONS Each location features its own visual style, enemies, traps, and interactive objects. Once unlocked, you can freely travel between them. . BUILD YOUR GUILD FORTRESS Construct and upgrade buildings to unlock new hero classes, strengthen existing ones, and gain access to new mechanics and features. . REGULAR UPDATES Pocket Rogues is actively supported and continuously expanded in close contact with its community. Pocket Rogues features dozens of dungeons filled with unique loot, dangerous enemies, and powerful bosses. Traditional RPG elements such as character progression, equipment upgrades, and world exploration add even more depth to each adventure. “For centuries, a dark dungeon has lured adventurers with its secrets and treasures. One after another, they vanished in its depths after facing the true evil hidden below. Yet the old legends continue to tempt new seekers of glory and fortune. Will you become one of them?” ULTIMATE version of Pocket Rogues is already available: https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8 Discord (Eng): https://discord.gg/nkmyx6JyYZ For any questions, contact the developer directly: [email protected]

Version History - A German translation has been added to the game [GAMEPLAY] - After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated. If that character dies again, the old items will be lost permanently - A third Personal Chest has been added to the Camp (available in the Ultimate version only; requires the "Shelter" building to be upgraded to level 4) - The Mystic can now be found in the Camp: for 100 crystals, he will help a character "forget" any previously acquired perk. The Mystic appears after any character first has 6 perks at once (4 in the free version) - Added 7 new class perks (2 for the Warrior, 1 for the Archer, 1 for the Wizard, 2 for the Berserker, and 1 for the Necromancer) and 1 universal perk - Crystals can now be exchanged for gold right in the dungeon: interacting with the Merchant's cart opens the same window as on the Fortress screen - The Ultimate version now lets you start directly from floor 100 if the corresponding number of floors has already been cleared in that location [GENERATION] - Added a new mini-boss: Monk of the Sun Cult, as well as his champion version - Fallen Monk. Both the boss and the champion can be encountered in all locations - The Treasury can now be accessed through a gate found on a floor [ITEMS] - Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style and resolution - "Jagged Dagger", "Serrated Blade", and "Jagged Bastard Sword" now have the built-in "Bloodletting" effect - "Black Dagger" and "Executioner's Blade" now have the built-in "Reaper" effect - "Tormenting Katar" now has the built-in "Torture" effect - The "Extinguished embers" artifact now not only speeds up HP regeneration near fire sources, but also adds 0.5 HP regeneration per second for each equipped artifact of this type while the character is holding a torch [INTERFACE] - All found notes and diaries are now displayed directly in the Inventory, in a new tab of the quest section - When hitting the Training Dummy in the Camp, damage per second will be shown at the bottom of the screen (average over the last 3 seconds) - The current character's class icon shown on the inventory button now matches the icon of the corresponding class building; the button background has also been changed and now changes color according to the character's class - The size of the HP and MP bars now changes not only when entering a floor, but also when applying/removing buffs that change max HP and MP - Status effect bars are now placed below the active effects interface and companion previews, and no longer overlap them - Key numbers in artifact effect descriptions will now be highlighted in yellow - Added a notification window for successful crystal purchases [BALANCE] - Most perk penalties have been removed or reduced - Secondary defense types on armor and headpieces will now increase when upgrading an item, just like the primary type - The duration and effectiveness of buffs received from the Altar of Defense, Battle, Experience, and Fighting Spirit have been significantly increased - The HP of the Dummy in the Camp has been increased 200 times (from 50,000 to 10,000,000) - Adjusted the balance of skills whose maximum level was raised above 25 - Increased the damage dealt by the Vow of Sanctity skill at level 25 - The web created when killing creatures with the "Web Bolt" skill no longer slows the character or his allies, and no longer prevents them from shooting - The Banded Shield (previously called "Reinforced Shield") no longer has the built-in "Tower Shield" effect, since the icon appearance has changed and this shield no longer looks like a tower shield - The "Cloak" and "Foreign Cloak" items now have elemental defense 1.38.2 Apr 2 [ITEMS] - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3) - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4) - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated [GENERATION] - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location [GAMEPLAY] - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type - Creatures set to "aggressive" behavior will try to position themselves in front of the character [MISC] - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings) - The Golem pet is now fully animated - The Zombie Crossbowman and the Ancient Guardian are now animated - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state - Goblin Druids now summon a Rat Spirit instead of a regular Rat - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings) - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually - The Blood Circle is now displayed on the mini-map - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow [BALANCE] - All equipment and weapon effects have been rebalanced - Stat values can no longer fall below 0 due to curses or perk penalties - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly) [INTERFACE] - Updated the icons of some effects and items - Updated and clarified the descriptions of many equipment and weapon effects - Effect icon backgrounds in the inventory now change depending on each effect’s level - Descriptions of smithing gems, ingots, and artifacts can now be collapsed - Inventory slots now play an animation when tapped/clicked - Additional defense and damage types are now shown at the Forge when upgrading an item - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings [FIXED] - Fixed a critical Unity vulnerability present in outdated engine versions - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad - The experience bonus granted after building the Tavern was calculated incorrectly and was too low - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers - The "Storm" weapon effect could not drop on most types of swords and daggers - The "Payroll Records" effect increased experience gained instead of the amount of gold - After animation updates, the Slime stopped using ranged attacks - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall 1.38.1 12/26/2025 [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none 1.38 Hotfix 08/21/2025 [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none 1.38 08/18/2025 [GENERATION] - Added 15 new rooms for the Catacombs - Added 2 new rooms for the Rat's Nest - Reworked some old rooms in the Catacombs and Prison [MISC] - Added a new pet – Porcupine (available only in the Ultimate version) - Liches and Archliches are now animated - The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use - Ratmen tents can now be destroyed - The appearance of item and pet slots in the shop on the character selection screen has been updated - Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction - When starting a new game, the language will be selected automatically if the system language matches one of the supported languages - When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings) - The loading screen now remains visible until the floor is generated, instead of freezing on a black screen - Updated the icon sizes of many creatures in the Bestiary - Added a text hint on the account creation screen explaining its purpose - When trying to save or load a game from the cloud, the login window will appear if the player is not logged in - Optimized the "Darkening Screen Edges" setting [BALANCE] - The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation - The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed - The poisoning effect near the poison river in the Catacombs has been weakened - Damage from poison and bleeding can no longer be critical - Killing summoned creatures no longer grants experience and gold [FIXED] - If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu - Ratmen will no longer "shine through" their tents - The damage of the weapon in the Berserker's off-hand was calculated incorrectly - Killing a single monster could sometimes be counted twice in the Bestiary - Sometimes, it was impossible to start a new game when using a gamepad - The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage 1.37.4 02/23/2025 - The game has been updated with a Brazilian Portuguese localization [ITEMS] - A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level) - A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill - A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Frenzy) - A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory) - New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element [GAMEPLAY] - Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage - Each dash reduces the duration of the "Burn" effect by 2 seconds [BALANCE] - The damage type of all daggers is now piercing instead of slashing - While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one - The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped - The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value - The selling price of all rings and passive items has been significantly increased - The effectiveness of all passive items with numerical effects has been significantly reduced - Explosive creatures will no longer explode upon death if affected by "Freeze" - The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect - The resistance to petrification for all Trolls has been significantly reduced [MISC] - The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices - Characters using skills like bow or crossbow shooting will now equip the corresponding weapon - The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration - After leaving the water, only humanoids will leave wet footprints - Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas - The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation) - The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction - Text has been improved and translations corrected in many places [FIXED] - The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest - In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load - When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon - HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration - Characters will no longer take damage if HP regeneration is negative - If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly 1.37.3 01/16/2025 [GENERATION] - Added a new Ambush - Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs) - Added a new type of altar - Altar of Speed - Significantly reduced the maximum size of floors generated for the Lost Tomb - Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest - Maimed Wolfs now appear in the Catacombs after floor 15 [ITEMS] - Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor [BALANCE] - When cleansing a corrupted altar, there is a chance that several enemies will appear at once - Bosses, mini-bosses, and all chests now drop significantly more gold - Reduced the influence of the character's level and Guild level on the level of generated monsters - Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level - Reduced the base defense stat for all monster champions - Animated creatures now shoot more accurately at moving targets - Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units) - Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced - Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage [MISC] - Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features - Added animations for Witches and all types of Orcs - Improved impact when creatures take damage - The camera will zoom out if the targeted enemy is too far away - Power attacks now deal double damage to chests and other destructible objects - Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor - Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected) - Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually) - Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor - Reduced the camera zoom speed using the gamepad stick - Movement speed on the character stats screen is now displayed more accurately [FIXED] - Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game - Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative) - Pandemonium did not increase the maximum number of summonable creatures - If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor - In the Borderlands, black lines could appear at the edges of floor tiles - Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison) - Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up - The Skeleton Giant ignored walls and other obstacles in its line of sight 1.37.2 12/18/2024 [ITEMS] - Added 4 new artifacts [GAMEPLAY] - An additional 30 types of monsters are now available for daily "Hunting" quests [MISC] - New tips have been added to the loading screen - Tooltips for damage and defense types have been edited - In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage) - The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name) [BALANCE] - The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies) - Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1% - Updated resistance parameters for different types of damage for pets, as well as defense types - Reduced the impact of level on the max HP of all creatures - Reduced the impact of level on the max HP of high-level bosses and monster champions - Reduced damage and max HP for all types of Statue-Guardians - Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures - Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms - All creatures that become "shadows" are now considered undead - Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced - Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%) - Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters) - The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed - Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills - Any hit taken while using "Barrier" now consumes at least 2 MP - Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed - Effects that increase the attack area (e.g., the 'Coil of Rope' artifact) now apply to skills that attack in a straight line ('Breath of Death,' Hunter's lunges) - The effect of the 'Spark of Restoration' equipment has received a more detailed description; its effectiveness has been increased (from +0.2 HP/s to +0.3) [FIXES] - Weapon speed and character Agility did not affect the frequency of periodic damage from skills like "Fire Breath," "Steel Whirlwind," and "Breath of Death" - Triggering a trap rune that summons Captured Souls in a narrow corridor could cause the game to crash - Fixed vibration when playing with a gamepad and on mobile devices - The 'Steel Whirlwind' skill did not deal damage at level 7 - The "Barrier" skill did not display the property of dealing damage upon deactivation, which is unlocked at level 25 1.37.1 09/22/2024 [GENERATION] - A new Treasury has been added - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) - Creatures and containers matching the gate type can now appear near the gates during generation [ITEMS] - 6 new armor types and 1 new headgear have been added - 2 new artifacts have been added - 2 new weapon effects have been added - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills [GAMEPLAY] - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable [MISC] - The skill upgrade interface has been completely redesigned - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab - The character preview at the class selection screen (at the end of tutorial) has been updated - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance 1.37 Hotfix 1 09/13/2024 [GENERATION] - A new Treasury has been added - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) - Creatures and containers matching the gate type can now appear near the gates during generation [ITEMS] - 6 new armor types and 1 new headgear have been added - 2 new artifacts have been added - 2 new weapon effects have been added - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills [GAMEPLAY] - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable [MISC] - The skill upgrade interface has been completely redesigned - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab - The character preview at the class selection screen (at the end of tutorial) has been updated - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance 1.37 09/12/2024 [GAMEPLAY] - After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress - Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock - After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones - A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built [GENERATION] - After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time - Several new traps have been added - Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance [BALANCE] - When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%) - When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp - The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies - The base defense value for the item "Silent face" has been reduced from 145 to 105 - Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous - The level of creatures that appear when destroying objects (like Larvae) has been halved - When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1 [MISC] - Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory - All daggers are now displayed on the character when equipped - All friendly NPCs and mercenaries are now fully animated - Goblins, trolls, regular zombies, and drowned are fully animated - Dialogues now display the interlocutor's portrait - Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map - The appearance of Goblin-Wizards and Goblin-Executioners has been updated - The appearance of arrows used by Goblin-Archers has been updated - The Camp's floor appearance has been updated - After constructing a Pen in the Camp, a small fenced area for pets will appear - Some troll sounds have been replaced - The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability" - Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed - The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion - In Settings, you can disable the display of legs for animated characters (may affect performance) - Playtime statistics now display hours and minutes separately (previously only minutes were displayed) - New character statistics fields have been added ("Used Crosses of Life") - An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon [FIXED] - Improved performance with large floor sizes and multiple active objects - Daily tasks weren't saved when transferring progress via the cloud 1.36.1 09/13/2023 [GAMEPLAY] - Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons - All pet abilities have 3 levels and can be improved with skill points and gems - Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen - Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies - Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character) - Minimap size can now be customized [GENERATION] - Added new Ambush - Added new Treasury - With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters [MULTIPLAYER] - "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required) - Added the ability to create rooms for three players (Ultimate version required) - Added the ability to change the connection server (three regions are available: Europe, USA and Asia) - Clicking on the character icon in the lobby will display the nickname of the player who created the room - Improved multiplayer stability [BALANCE] - The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began - Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors - The base stats of pets have been increased, and the improvement of each of them is now more effective - "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass) - Decoction of Blackgrass can be dropped from more monsters - Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase and use by any pet) - Pet "Golem" no longer has the standard ability "Resistance to diseases" (this ability is available for purchase and use by any pet) - Creature ability "Vampirism" is now calculated according to the damage dealt, instead of the base damage - Mutually exclusive ring effects can no longer be generated on the same ring - The cost of all improvements to the Menagerie building above level 1 has been increased - Base HP of "Grim Paladin" boss reduced from 635 to 540 - Increased the cost of selling blacksmith stones and ingots - Blueprints no longer drop if the player has completed less than 12 raids [FIXED] - When visiting the Lost Tomb with "Downworld Expanses" or "Brave Downworld" modifier active, the game could freeze - Players might experience a black screen when entering the Treasury in a group raid - When minimizing the game during loading, a black screen could occur - The effect "Stun" did not affect the player's characters - Drawings of some items disappeared when transferring the save to a new device - Multiple passive items could sometimes be stacked in one inventory slot - When choosing a second item in the Forge, items that were not suitable for combining were not darkened - When upgrading items with standard effects in the Forge, the total number of free sockets for effects could be less than it should be 1.36 07/27/2023 [MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad [BALANCE] - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP [FIXED] - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventory 1.35.30 03/30/2023 [GENERATION] - Added some new rooms for Catacombs and Abandoned Prison [ITEMS] - Added 8 new artifacts - Updated drop lists for most items [MISC] - The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon - Icons of some items have been replaced - "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons - The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run) - While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere - Inventory background color now changes slightly depending on the character's current class - Improved the quality of monochrome icons, some of them are completely redrawn - Consumables can now be placed individually in the Personal Chest and taken from it - The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab - The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper [BALANCE] - Items modified in the Forge with a silver ingot now retain the same quality and effects - Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills - Summoned creature explosions (Heretic Grimoire effect) no longer damage allies - Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2) - Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced - When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased - Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance [FIXED] - Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned" - The health of monster champions could increase after reloading the location - After reloading the location in a normal dungeon, the Merchant refused to interact with the player - When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers - It was not possible to create a new item in the Forge if the original item had a legendary quality - The cost of creating new items in the Forge could change if you swap the combinable items in places - Companion name and stats could be displayed in a different language - Coffins in the Lost Tomb always spawned the maximum number of monsters instead of random - Near spider nests, webs could generate inside walls - The "Breath of Death" skill could be used while playing other animations - The weapon effect "Reaping" did not work with the Berserker's "Frenzy" skill - Aura of Viscosity, Inner flame, Flame of Holiness, and Flame of Fel effects could affect allied creatures - In the Obsidian Tower, it was possible to select a higher starting floor than the current maximum cleared floors 1.35.20 03/23/2023 [Gameplay] - Items in the inventory can now be sorted by type, price, efficiency and quality [Generation] - Added 5 new modifiers for enhanced monsters [Items] - Added 5 new equipment effects and 4 new weapon effects - Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury [Balance] - All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon) - Level of mini-bosses increases more balanced - The "Exploder" effect no longer deals damage to the character and his allies - The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence - Green chests now drop not only artifacts and rings, but also runes - Adjusted mana cost for some skills - The cost of buying back items from the Merchant is now 20% higher than the selling price [Misc] - When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played - When attacking with melee weapons on the walls, sparks will fly off from them - The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword - Enemies splatter more blood on attacks - In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow [Fixed] - Chance to deal critical damage with a bow shot was calculated incorrectly - Assassin's Guild crit chance bonus was calculated incorrectly - The "Through Shot" skill did not pierce enemies through - Agility did not affect the speed of crossbow shots - Effects "Walk" and "Battle march" did not work - When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke" - When stats were upgraded to level 50, the UI moved slightly to the side - During the application of some skills, the character froze in place - The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended - The effect of creature modifiers on its defense was not displayed in the Bestiary - Descriptions of some monster abilities were not displayed in the Bestiary - Artifact auto-destruction didn't work - With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth - Merchant clothes affected the price of items previously sold to the Merchant and bought back - It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th - When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character - When discarding an equipped two-handed weapon, the animation type was not reset to one-handed - Lots of minor fixes 1.35.10 11/09/2022 [GAMEPLAY] - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected) - Most skills and hits no longer stop the character, but almost always significantly slow down their movement - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location) - While running, the character now looks in the direction of movement, even if he is fixed on the target [GENERATION] - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24 - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms) - Added new rooms for Catacombs - Added new Treasury - Added new environment objects; more objects and containers are generated per floor - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades - In the Catacombs and the Prison, you can meet the Merchant right on the floor [FORTRESS] - Updated names and descriptions of some buildings [ITEMS] - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect) - All axes, arrows and crossbow bolts are now displayed on the character when equipped - The item "Mage's battle staff" has been renamed to "Arcane staff" [BALANCE] - Updated the formula for calculating levels and stats for mini-bosses and monster champions - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken - Mini-boss Pumpkinhead no longer regenerates health during combat - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself - Goblin Druids can now summon Rats in combat - Reduced the cost of the building "Circle of Masters" - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests - "Flame Breath" now deals damage after a short delay instead of instantly - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels) - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50) - The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned - Changed the amount of score points that the player received for killing some monsters - Decreased wall durability in the Sunken Grotto [MISC] - Interaction button position can now be changed - When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned - The trail behind the character when dashing has become more noticeable - Updated the sound effects of the fight with the Warlock and the Weaver - The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared - Crates and barrels are a bit smaller - Added support for 2560x1440 screen resolution - Redesigned control system (yes, again) - Redesigned localization system 1.35.1 10/24/2022 [GAMEPLAY] - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected) - Most skills and hits no longer stop the character, but almost always significantly slow down their movement - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location) - While running, the character now looks in the direction of movement, even if he is fixed on the target [GENERATION] - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24 - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms) - Added new rooms for Catacombs - Added new Treasury - Added new environment objects; more objects and containers are generated per floor - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades - In the Catacombs and the Prison, you can meet the Merchant right on the floor [FORTRESS] - Updated names and descriptions of some buildings [ITEMS] - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect) - All axes, arrows and crossbow bolts are now displayed on the character when equipped - The item "Mage's battle staff" has been renamed to "Arcane staff" [BALANCE] - Updated the formula for calculating levels and stats for mini-bosses and monster champions - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken - Mini-boss Pumpkinhead no longer regenerates health during combat - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself - Goblin Druids can now summon Rats in combat - Reduced the cost of the building "Circle of Masters" - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests - "Flame Breath" now deals damage after a short delay instead of instantly - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels) - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50) - The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned - Changed the amount of score points that the player received for killing some monsters - Decreased wall durability in the Sunken Grotto [MISC] - Interaction button position can now be changed - When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned - The trail behind the character when dashing has become more noticeable - Updated the sound effects of the fight with the Warlock and the Weaver - The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared - Crates and barrels are a bit smaller - Added support for 2560x1440 screen resolution - Redesigned control system (yes, again) - Redesigned localization system 1.35 10/24/2022 [Generation] * Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands * Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon * Gates are now generated more often, and two altars can appear on the same floor at once * Small rooms are now more common in the Borderlands [Gameplay] * Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper * Updated the summary screen at the end of the descent * Added chat to multiplayer. Be polite and respect your allies! [Fortress] * Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items [Items] * Added 12 new recipes for the Forge [Balance] * Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same) * The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times * "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%) * After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems * Pet Golem is now an elemental (previously it belonged to the class of animals) * Pets and mercenaries are now more difficult to distract the boss from the character * Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.) * The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks * Bleeding no longer affects undead [Misc] * Added progress synchronization via iCloud (can be disabled in Settings). It works when you first start the game, and will allow you to restore progress after reinstalling the game, as well as transfer data from the free version to Ultimate without any additional actions on the part of the player. The old autosave to the cloud system is now available only after creating an in-game account * On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update) * The world map now displays a record score for each of the locations (on the "Rating" button) * Inventory now shows total item prices instead of base prices * Text in dialogs is now animated * Added new hints on the loading screen and on the signs in the dungeons; some old tips edited * Changed icons of some items * Changed the appearance of the Goblin-Druid * Updated some sound effects * Companions will no longer come close to the character if possible * When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects * The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring * The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there) * During tutorial, the character now receives a wooden sword * Added support for 2400x1080 resolution * Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively 1.34 02/16/2022 [Fortress] * Added 3 new buildings that add the Blacksmith to the game and expand his capabilities * Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased * Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased * Added the ability to view previous and future improvements for each open building [Gameplay] * After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment * To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1 * The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50% [Items] * Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list * Added 3 new gems * Silver ingots are now used to upgrade equipment * Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp * Ice Bow and Stick of Cold has a new standard effect - "Frost" * "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1 * Updated filters for auto-parsing items in Settings [Control] * When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills * Camera shift when turning with the right stick of the gamepad can be disabled in Settings * Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button * Virtual stick parameters updated [Balance] * The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%) * The effect of "Bleeding" no longer affects mechanisms * Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance * The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses) * Removed daily quests related to finding items * Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased * Bone Terror can now destroy walls in the Sunken Grotto * The bonus to attack speed from the character's Agility is slightly reduced * Ancient Guardians and Fel Sources have become slightly more dangerous * Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor [Misc] * Replaced icons of some effects and items, as well as all buildings in the Fortress * Added new sound effects and replaced some old ones * Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures * Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character * Updated the appearance of the Altar of Knowledge * Characters are right-handed again * The quality of items is now displayed in the Personal Chest 1.33.1 10/25/2021 [GAMEPLAY] * Power attacks can now be used by pressing the button, just like normal [MULTIPLAYER] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players [FIXED] * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not work 1.32.2 08/18/2021 [Gameplay] * Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep) * When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent * The type of chest owned by the Merchant now depends on the current deep * When trading, under each item, its price is displayed [Tower] * Added 5 new modifiers for the Obsidian Tower [Control] * Reworked gamepad controls (both character control and interaction with the game interface) * The system now automatically detects the input device and changes the control type * Control of interface elements no longer depends on button binding * Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary) * Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon * With keyboard and mouse control, items can now be quickly sold with LShift + middle click [Balance] * Petrification applied by monsters has become more dangerous * Resistance to petrification of many monsters has been increased [Misc] * Updated the community screen (one of the top buttons on the Fortress screen) * Added an invite link to the game's Discord server on the community screen * Items are now thrown from the inventory at a greater distance from the character * Rings now have a preview of the effects in the Personal chest and inventory * Personal chest now displays up to 5 equipment effects (previously only 4) * Slightly redesigned structure of in-game Settings * The alt. cursor has become brighter [Fixed] * Some weapon effects did not work * After logging into account, downloading data from the cloud did not work until the game was restarted * Trap levers could not be activated by melee attacks * No experience earned in multiplayer * The weapon in the second hand of the Berserker was not displayed on the character * When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor * Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated * When purchasing a new modifier, other selected mods may become inactive * The character could freeze in place if he received damage while using some skills * Reapplying potion effects did not reset previous similar effects * The maximum supply of HP could fall below one * Dash made it possible to get stuck next to a well in mini-boss arenas 1.32.1 08/08/2021 * [Gameplay] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects * [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other * [Fortress] Added a new building - Jewelry Workshop, the construction of which gives access to rings * [Fortress] Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available) * [Tower] Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character * [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena * [Misc] Slightly redesigned Shop on the character select screen: items are now differently tabbed * [Misc] The Shop can now buy more than one usable item at a time * [Misc] If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items * [Misc] The Bestiary displays additional abilities obtained by "enhanced" versions of monsters * [Misc] Friendly shadows now have a slightly different color * [Misc] When using keyboard and mouse, the camera now tilts towards the boss * [Misc] Added current score display to pause screen * [Misc] Increased target lock range in boss arenas * [Misc] The building screen can now be zoomed in and out * [Misc] Reduced brightness of some light sources * [Misc] Updated the structure of the changelog * [Balance] Obsidian Tower modifier drop chance slightly increased * [Balance] Bonuses from some modifiers increased * [Balance] Updated exchange rates for gold and gems * [Balance] The parameters of many equipment effects have been slightly reduced * [Balance] Significantly reduced Zombie-Guard harpoon damage * [Balance] Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit * [Balance] Passive items now drop less often * [Balance] The damage from the Grim Paladin's flying hammer is now based on the character's maximum health * [Balance] Damage from firing traps was calculated incorrectly and was overstated * [Balance] When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health * [Fixed] When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35 * [Fixed] Companions could stop following the character if they lost sight of him * [Fixed] Projectiles got stuck in the creature even if the "Dodge" ability was triggered * [Fixed] Instead of "Monocle" in the inventory and Personal Chest, another item was saved * [Fixed] Paralysis weapon effect not working * [Fixed] Pumpkinhead could continue to deal damage with claws after completing some attacks * [Fixed] The list of effects could overlap the create portal button if there were too many effects * [Fixed] In Group Raid it was possible to start the game without the consent of another player * [Fixed] Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save * [Fixed] Resurrected shadows could drop crystals even if they were already dropped by killing a creature * [Fixed] Visual artifacts with lighting display could appear in the Pumpkinhead arena * [Fixed] The camera did not tilt towards some bosses * [Fixed] Monsters in Ambush might not attack right away * [Fixed] Bottomless Bag was not added to the player when loading a save game * [Fixed] Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage * [Fixed] Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows * [Fixed] Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear 1.32 06/09/2021 * [Generation] Added a new mini-boss - Warlock * [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors * [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes * [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced * [Balance] Increased the number of items dropped from "green" and "purple" monsters * [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it * [Balance] Slightly slowed down Imp projectiles * [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor * [Balance] Pumpkinhead arena chest is now based on current depth * [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows * [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%) * [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added * [Settings] Added gamepad vibration * [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured * [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier) * [Misc] Added display of equipped sword on the character * [Misc] Added visual effects when leveling up and getting a new recipe * [Misc] Added icons to the fortress screen indicating the ability to upgrade each building * [Misc] Monster icons in Bestiary have become slightly larger * [Misc] Added experience bar to character stats screen * [Misc] Added a button to the map screen to hide the location interface * [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu * [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen * [Fixed] When opening the map for the first time in the free version of the game, there was an error * [Fixed] Global illumination color in different locations was not updated * [Fixed] Removed visual effects of taking damage while dashing * [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped * [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it * [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest * [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed * [Fixed] Fixed work of game services on some devices * [Fixed] Many small improvements, fixes and optimizations 1.31.0.1 04/04/2021 * [Generation] Added a new mini-boss - Warlock * [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors * [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes * [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced * [Balance] Increased the number of items dropped from "green" and "purple" monsters * [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it * [Balance] Slightly slowed down Imp projectiles * [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor * [Balance] Pumpkinhead arena chest is now based on current depth * [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows * [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%) * [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added * [Settings] Added gamepad vibration * [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured * [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier) * [Misc] Added display of equipped sword on the character * [Misc] Added visual effects when leveling up and getting a new recipe * [Misc] Added icons to the fortress screen indicating the ability to upgrade each building * [Misc] Monster icons in Bestiary have become slightly larger * [Misc] Added experience bar to character stats screen * [Misc] Added a button to the map screen to hide the location interface * [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu * [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen * [Fixed] When opening the map for the first time in the free version of the game, there was an error * [Fixed] Global illumination color in different locations was not updated * [Fixed] Removed visual effects of taking damage while dashing * [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped * [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it * [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest * [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed * [Fixed] Fixed work of game services on some devices * [Fixed] Many small improvements, fixes and optimizations 1.31 04/04/2021 * [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto * [Balance] Skills can be improved in the Camp without penalty to cost * [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor * [Balance] Mercenary health and defense increased * [Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced * [Balance] Increased trap damage * [Misc] The Bestiary now displays a preview of the main location for the monster * [Misc] Updated some sound effects * [Misc] Iron Rats removed from the Christmas generation * [Fixed] Monster walking sounds might not play * [Fixed] Training Dummy in the Camp had blood * [Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill) 1.30 12/23/2020



Previous Versions

Here you can find the changelog of Pocket Rogues since it was posted on our website on 2021-12-17 23:26:43. The latest version is 1.38.2 and it was updated on 2026-06-10 06:44:08. See below the changes in each version.

Pocket Rogues version 1.38.2
Updated At: 2026-06-10
Changes: Version History - A German translation has been added to the game [GAMEPLAY] - After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated. If that character dies again, the old items will be lost permanently - A third Personal Chest has been added to the Camp (available in the Ultimate version only; requires the "Shelter" building to be upgraded to level 4) - The Mystic can now be found in the Camp: for 100 crystals, he will help a character "forget" any previously acquired perk. The Mystic appears after any character first has 6 perks at once (4 in the free version) - Added 7 new class perks (2 for the Warrior, 1 for the Archer, 1 for the Wizard, 2 for the Berserker, and 1 for the Necromancer) and 1 universal perk - Crystals can now be exchanged for gold right in the dungeon: interacting with the Merchant's cart opens the same window as on the Fortress screen - The Ultimate version now lets you start directly from floor 100 if the corresponding number of floors has already been cleared in that location [GENERATION] - Added a new mini-boss: Monk of the Sun Cult, as well as his champion version - Fallen Monk. Both the boss and the champion can be encountered in all locations - The Treasury can now be accessed through a gate found on a floor [ITEMS] - Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style and resolution - "Jagged Dagger", "Serrated Blade", and "Jagged Bastard Sword" now have the built-in "Bloodletting" effect - "Black Dagger" and "Executioner's Blade" now have the built-in "Reaper" effect - "Tormenting Katar" now has the built-in "Torture" effect - The "Extinguished embers" artifact now not only speeds up HP regeneration near fire sources, but also adds 0.5 HP regeneration per second for each equipped artifact of this type while the character is holding a torch [INTERFACE] - All found notes and diaries are now displayed directly in the Inventory, in a new tab of the quest section - When hitting the Training Dummy in the Camp, damage per second will be shown at the bottom of the screen (average over the last 3 seconds) - The current character's class icon shown on the inventory button now matches the icon of the corresponding class building; the button background has also been changed and now changes color according to the character's class - The size of the HP and MP bars now changes not only when entering a floor, but also when applying/removing buffs that change max HP and MP - Status effect bars are now placed below the active effects interface and companion previews, and no longer overlap them - Key numbers in artifact effect descriptions will now be highlighted in yellow - Added a notification window for successful crystal purchases [BALANCE] - Most perk penalties have been removed or reduced - Secondary defense types on armor and headpieces will now increase when upgrading an item, just like the primary type - The duration and effectiveness of buffs received from the Altar of Defense, Battle, Experience, and Fighting Spirit have been significantly increased - The HP of the Dummy in the Camp has been increased 200 times (from 50,000 to 10,000,000) - Adjusted the balance of skills whose maximum level was raised above 25 - Increased the damage dealt by the Vow of Sanctity skill at level 25 - The web created when killing creatures with the "Web Bolt" skill no longer slows the character or his allies, and no longer prevents them from shooting - The Banded Shield (previously called "Reinforced Shield") no longer has the built-in "Tower Shield" effect, since the icon appearance has changed and this shield no longer looks like a tower shield - The "Cloak" and "Foreign Cloak" items now have elemental defense 1.38.2 Apr 2 [ITEMS] - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3) - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4) - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated [GENERATION] - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location [GAMEPLAY] - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type - Creatures set to "aggressive" behavior will try to position themselves in front of the character [MISC] - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings) - The Golem pet is now fully animated - The Zombie Crossbowman and the Ancient Guardian are now animated - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state - Goblin Druids now summon a Rat Spirit instead of a regular Rat - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings) - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually - The Blood Circle is now displayed on the mini-map - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow [BALANCE] - All equipment and weapon effects have been rebalanced - Stat values can no longer fall below 0 due to curses or perk penalties - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly) [INTERFACE] - Updated the icons of some effects and items - Updated and clarified the descriptions of many equipment and weapon effects - Effect icon backgrounds in the inventory now change depending on each effect’s level - Descriptions of smithing gems, ingots, and artifacts can now be collapsed - Inventory slots now play an animation when tapped/clicked - Additional defense and damage types are now shown at the Forge when upgrading an item - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings [FIXED] - Fixed a critical Unity vulnerability present in outdated engine versions - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad - The experience bonus granted after building the Tavern was calculated incorrectly and was too low - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers - The "Storm" weapon effect could not drop on most types of swords and daggers - The "Payroll Records" effect increased experience gained instead of the amount of gold - After animation updates, the Slime stopped using ranged attacks - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall 1.38.1 12/26/2025 [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none 1.38 Hotfix 08/21/2025 [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none 1.38 08/18/2025 [GENERATION] - Added 15 new rooms for the Catacombs - Added 2 new rooms for the Rat's Nest - Reworked some old rooms in the Catacombs and Prison [MISC] - Added a new pet – Porcupine (available only in the Ultimate version) - Liches and Archliches are now animated - The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use - Ratmen tents can now be destroyed - The appearance of item and pet slots in the shop on the character selection screen has been updated - Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction - When starting a new game, the language will be selected automatically if the system language matches one of the supported languages - When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings) - The loading screen now remains visible until the floor is generated, instead of freezing on a black screen - Updated the icon sizes of many creatures in the Bestiary - Added a text hint on the account creation screen explaining its purpose - When trying to save or load a game from the cloud, the login window will appear if the player is not logged in - Optimized the "Darkening Screen Edges" setting [BALANCE] - The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation - The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed - The poisoning effect near the poison river in the Catacombs has been weakened - Damage from poison and bleeding can no longer be critical - Killing summoned creatures no longer grants experience and gold [FIXED] - If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu - Ratmen will no longer "shine through" their tents - The damage of the weapon in the Berserker's off-hand was calculated incorrectly - Killing a single monster could sometimes be counted twice in the Bestiary - Sometimes, it was impossible to start a new game when using a gamepad - The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage 1.37.4 02/23/2025 - The game has been updated with a Brazilian Portuguese localization [ITEMS] - A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level) - A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill - A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Frenzy) - A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory) - New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element [GAMEPLAY] - Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage - Each dash reduces the duration of the "Burn" effect by 2 seconds [BALANCE] - The damage type of all daggers is now piercing instead of slashing - While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one - The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped - The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value - The selling price of all rings and passive items has been significantly increased - The effectiveness of all passive items with numerical effects has been significantly reduced - Explosive creatures will no longer explode upon death if affected by "Freeze" - The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect - The resistance to petrification for all Trolls has been significantly reduced [MISC] - The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices - Characters using skills like bow or crossbow shooting will now equip the corresponding weapon - The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration - After leaving the water, only humanoids will leave wet footprints - Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas - The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation) - The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction - Text has been improved and translations corrected in many places [FIXED] - The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest - In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load - When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon - HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration - Characters will no longer take damage if HP regeneration is negative - If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly 1.37.3 01/16/2025 [GENERATION] - Added a new Ambush - Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs) - Added a new type of altar - Altar of Speed - Significantly reduced the maximum size of floors generated for the Lost Tomb - Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest - Maimed Wolfs now appear in the Catacombs after floor 15 [ITEMS] - Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor [BALANCE] - When cleansing a corrupted altar, there is a chance that several enemies will appear at once - Bosses, mini-bosses, and all chests now drop significantly more gold - Reduced the influence of the character's level and Guild level on the level of generated monsters - Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level - Reduced the base defense stat for all monster champions - Animated creatures now shoot more accurately at moving targets - Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units) - Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced - Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage [MISC] - Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features - Added animations for Witches and all types of Orcs - Improved impact when creatures take damage - The camera will zoom out if the targeted enemy is too far away - Power attacks now deal double damage to chests and other destructible objects - Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor - Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected) - Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually) - Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor - Reduced the camera zoom speed using the gamepad stick - Movement speed on the character stats screen is now displayed more accurately [FIXED] - Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game - Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative) - Pandemonium did not increase the maximum number of summonable creatures - If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor - In the Borderlands, black lines could appear at the edges of floor tiles - Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison) - Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up - The Skeleton Giant ignored walls and other obstacles in its line of sight 1.37.2 12/18/2024 [ITEMS] - Added 4 new artifacts [GAMEPLAY] - An additional 30 types of monsters are now available for daily "Hunting" quests [MISC] - New tips have been added to the loading screen - Tooltips for damage and defense types have been edited - In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage) - The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name) [BALANCE] - The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies) - Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1% - Updated resistance parameters for different types of damage for pets, as well as defense types - Reduced the impact of level on the max HP of all creatures - Reduced the impact of level on the max HP of high-level bosses and monster champions - Reduced damage and max HP for all types of Statue-Guardians - Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures - Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms - All creatures that become "shadows" are now considered undead - Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced - Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%) - Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters) - The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed - Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills - Any hit taken while using "Barrier" now consumes at least 2 MP - Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed - Effects that increase the attack area (e.g., the 'Coil of Rope' artifact) now apply to skills that attack in a straight line ('Breath of Death,' Hunter's lunges) - The effect of the 'Spark of Restoration' equipment has received a more detailed description; its effectiveness has been increased (from +0.2 HP/s to +0.3) [FIXES] - Weapon speed and character Agility did not affect the frequency of periodic damage from skills like "Fire Breath," "Steel Whirlwind," and "Breath of Death" - Triggering a trap rune that summons Captured Souls in a narrow corridor could cause the game to crash - Fixed vibration when playing with a gamepad and on mobile devices - The 'Steel Whirlwind' skill did not deal damage at level 7 - The "Barrier" skill did not display the property of dealing damage upon deactivation, which is unlocked at level 25 1.37.1 09/22/2024 [GENERATION] - A new Treasury has been added - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) - Creatures and containers matching the gate type can now appear near the gates during generation [ITEMS] - 6 new armor types and 1 new headgear have been added - 2 new artifacts have been added - 2 new weapon effects have been added - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills [GAMEPLAY] - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable [MISC] - The skill upgrade interface has been completely redesigned - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab - The character preview at the class selection screen (at the end of tutorial) has been updated - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance 1.37 Hotfix 1 09/13/2024 [GENERATION] - A new Treasury has been added - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) - Creatures and containers matching the gate type can now appear near the gates during generation [ITEMS] - 6 new armor types and 1 new headgear have been added - 2 new artifacts have been added - 2 new weapon effects have been added - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills [GAMEPLAY] - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable [MISC] - The skill upgrade interface has been completely redesigned - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab - The character preview at the class selection screen (at the end of tutorial) has been updated - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance 1.37 09/12/2024 [GAMEPLAY] - After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress - Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock - After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones - A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built [GENERATION] - After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time - Several new traps have been added - Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance [BALANCE] - When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%) - When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp - The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies - The base defense value for the item "Silent face" has been reduced from 145 to 105 - Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous - The level of creatures that appear when destroying objects (like Larvae) has been halved - When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1 [MISC] - Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory - All daggers are now displayed on the character when equipped - All friendly NPCs and mercenaries are now fully animated - Goblins, trolls, regular zombies, and drowned are fully animated - Dialogues now display the interlocutor's portrait - Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map - The appearance of Goblin-Wizards and Goblin-Executioners has been updated - The appearance of arrows used by Goblin-Archers has been updated - The Camp's floor appearance has been updated - After constructing a Pen in the Camp, a small fenced area for pets will appear - Some troll sounds have been replaced - The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability" - Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed - The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion - In Settings, you can disable the display of legs for animated characters (may affect performance) - Playtime statistics now display hours and minutes separately (previously only minutes were displayed) - New character statistics fields have been added ("Used Crosses of Life") - An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon [FIXED] - Improved performance with large floor sizes and multiple active objects - Daily tasks weren't saved when transferring progress via the cloud 1.36.1 09/13/2023 [GAMEPLAY] - Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons - All pet abilities have 3 levels and can be improved with skill points and gems - Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen - Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies - Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character) - Minimap size can now be customized [GENERATION] - Added new Ambush - Added new Treasury - With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters [MULTIPLAYER] - "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required) - Added the ability to create rooms for three players (Ultimate version required) - Added the ability to change the connection server (three regions are available: Europe, USA and Asia) - Clicking on the character icon in the lobby will display the nickname of the player who created the room - Improved multiplayer stability [BALANCE] - The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began - Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors - The base stats of pets have been increased, and the improvement of each of them is now more effective - "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass) - Decoction of Blackgrass can be dropped from more monsters - Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase and use by any pet) - Pet "Golem" no longer has the standard ability "Resistance to diseases" (this ability is available for purchase and use by any pet) - Creature ability "Vampirism" is now calculated according to the damage dealt, instead of the base damage - Mutually exclusive ring effects can no longer be generated on the same ring - The cost of all improvements to the Menagerie building above level 1 has been increased - Base HP of "Grim Paladin" boss reduced from 635 to 540 - Increased the cost of selling blacksmith stones and ingots - Blueprints no longer drop if the player has completed less than 12 raids [FIXED] - When visiting the Lost Tomb with "Downworld Expanses" or "Brave Downworld" modifier active, the game could freeze - Players might experience a black screen when entering the Treasury in a group raid - When minimizing the game during loading, a black screen could occur - The effect "Stun" did not affect the player's characters - Drawings of some items disappeared when transferring the save to a new device - Multiple passive items could sometimes be stacked in one inventory slot - When choosing a second item in the Forge, items that were not suitable for combining were not darkened - When upgrading items with standard effects in the Forge, the total number of free sockets for effects could be less than it should be 1.36 07/27/2023 [MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad [BALANCE] - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP [FIXED] - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventory 1.35.30 03/30/2023 [GENERATION] - Added some new rooms for Catacombs and Abandoned Prison [ITEMS] - Added 8 new artifacts - Updated drop lists for most items [MISC] - The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon - Icons of some items have been replaced - "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons - The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run) - While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere - Inventory background color now changes slightly depending on the character's current class - Improved the quality of monochrome icons, some of them are completely redrawn - Consumables can now be placed individually in the Personal Chest and taken from it - The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab - The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper [BALANCE] - Items modified in the Forge with a silver ingot now retain the same quality and effects - Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills - Summoned creature explosions (Heretic Grimoire effect) no longer damage allies - Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2) - Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced - When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased - Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance [FIXED] - Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned" - The health of monster champions could increase after reloading the location - After reloading the location in a normal dungeon, the Merchant refused to interact with the player - When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers - It was not possible to create a new item in the Forge if the original item had a legendary quality - The cost of creating new items in the Forge could change if you swap the combinable items in places - Companion name and stats could be displayed in a different language - Coffins in the Lost Tomb always spawned the maximum number of monsters instead of random - Near spider nests, webs could generate inside walls - The "Breath of Death" skill could be used while playing other animations - The weapon effect "Reaping" did not work with the Berserker's "Frenzy" skill - Aura of Viscosity, Inner flame, Flame of Holiness, and Flame of Fel effects could affect allied creatures - In the Obsidian Tower, it was possible to select a higher starting floor than the current maximum cleared floors 1.35.20 03/23/2023 [Gameplay] - Items in the inventory can now be sorted by type, price, efficiency and quality [Generation] - Added 5 new modifiers for enhanced monsters [Items] - Added 5 new equipment effects and 4 new weapon effects - Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury [Balance] - All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon) - Level of mini-bosses increases more balanced - The "Exploder" effect no longer deals damage to the character and his allies - The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence - Green chests now drop not only artifacts and rings, but also runes - Adjusted mana cost for some skills - The cost of buying back items from the Merchant is now 20% higher than the selling price [Misc] - When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played - When attacking with melee weapons on the walls, sparks will fly off from them - The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword - Enemies splatter more blood on attacks - In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow [Fixed] - Chance to deal critical damage with a bow shot was calculated incorrectly - Assassin's Guild crit chance bonus was calculated incorrectly - The "Through Shot" skill did not pierce enemies through - Agility did not affect the speed of crossbow shots - Effects "Walk" and "Battle march" did not work - When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke" - When stats were upgraded to level 50, the UI moved slightly to the side - During the application of some skills, the character froze in place - The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended - The effect of creature modifiers on its defense was not displayed in the Bestiary - Descriptions of some monster abilities were not displayed in the Bestiary - Artifact auto-destruction didn't work - With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth - Merchant clothes affected the price of items previously sold to the Merchant and bought back - It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th - When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character - When discarding an equipped two-handed weapon, the animation type was not reset to one-handed - Lots of minor fixes 1.35.10 11/09/2022 [GAMEPLAY] - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected) - Most skills and hits no longer stop the character, but almost always significantly slow down their movement - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location) - While running, the character now looks in the direction of movement, even if he is fixed on the target [GENERATION] - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24 - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms) - Added new rooms for Catacombs - Added new Treasury - Added new environment objects; more objects and containers are generated per floor - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades - In the Catacombs and the Prison, you can meet the Merchant right on the floor [FORTRESS] - Updated names and descriptions of some buildings [ITEMS] - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect) - All axes, arrows and crossbow bolts are now displayed on the character when equipped - The item "Mage's battle staff" has been renamed to "Arcane staff" [BALANCE] - Updated the formula for calculating levels and stats for mini-bosses and monster champions - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken - Mini-boss Pumpkinhead no longer regenerates health during combat - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself - Goblin Druids can now summon Rats in combat - Reduced the cost of the building "Circle of Masters" - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests - "Flame Breath" now deals damage after a short delay instead of instantly - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels) - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50) - The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned - Changed the amount of score points that the player received for killing some monsters - Decreased wall durability in the Sunken Grotto [MISC] - Interaction button position can now be changed - When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned - The trail behind the character when dashing has become more noticeable - Updated the sound effects of the fight with the Warlock and the Weaver - The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared - Crates and barrels are a bit smaller - Added support for 2560x1440 screen resolution - Redesigned control system (yes, again) - Redesigned localization system 1.35.1 10/24/2022 [GAMEPLAY] - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected) - Most skills and hits no longer stop the character, but almost always significantly slow down their movement - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location) - While running, the character now looks in the direction of movement, even if he is fixed on the target [GENERATION] - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24 - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms) - Added new rooms for Catacombs - Added new Treasury - Added new environment objects; more objects and containers are generated per floor - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades - In the Catacombs and the Prison, you can meet the Merchant right on the floor [FORTRESS] - Updated names and descriptions of some buildings [ITEMS] - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect) - All axes, arrows and crossbow bolts are now displayed on the character when equipped - The item "Mage's battle staff" has been renamed to "Arcane staff" [BALANCE] - Updated the formula for calculating levels and stats for mini-bosses and monster champions - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken - Mini-boss Pumpkinhead no longer regenerates health during combat - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself - Goblin Druids can now summon Rats in combat - Reduced the cost of the building "Circle of Masters" - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests - "Flame Breath" now deals damage after a short delay instead of instantly - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels) - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50) - The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned - Changed the amount of score points that the player received for killing some monsters - Decreased wall durability in the Sunken Grotto [MISC] - Interaction button position can now be changed - When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned - The trail behind the character when dashing has become more noticeable - Updated the sound effects of the fight with the Warlock and the Weaver - The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared - Crates and barrels are a bit smaller - Added support for 2560x1440 screen resolution - Redesigned control system (yes, again) - Redesigned localization system 1.35 10/24/2022 [Generation] * Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands * Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon * Gates are now generated more often, and two altars can appear on the same floor at once * Small rooms are now more common in the Borderlands [Gameplay] * Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper * Updated the summary screen at the end of the descent * Added chat to multiplayer. Be polite and respect your allies! [Fortress] * Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items [Items] * Added 12 new recipes for the Forge [Balance] * Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same) * The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times * "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%) * After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems * Pet Golem is now an elemental (previously it belonged to the class of animals) * Pets and mercenaries are now more difficult to distract the boss from the character * Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.) * The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks * Bleeding no longer affects undead [Misc] * Added progress synchronization via iCloud (can be disabled in Settings). It works when you first start the game, and will allow you to restore progress after reinstalling the game, as well as transfer data from the free version to Ultimate without any additional actions on the part of the player. The old autosave to the cloud system is now available only after creating an in-game account * On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update) * The world map now displays a record score for each of the locations (on the "Rating" button) * Inventory now shows total item prices instead of base prices * Text in dialogs is now animated * Added new hints on the loading screen and on the signs in the dungeons; some old tips edited * Changed icons of some items * Changed the appearance of the Goblin-Druid * Updated some sound effects * Companions will no longer come close to the character if possible * When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects * The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring * The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there) * During tutorial, the character now receives a wooden sword * Added support for 2400x1080 resolution * Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively 1.34 02/16/2022 [Fortress] * Added 3 new buildings that add the Blacksmith to the game and expand his capabilities * Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased * Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased * Added the ability to view previous and future improvements for each open building [Gameplay] * After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment * To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1 * The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50% [Items] * Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list * Added 3 new gems * Silver ingots are now used to upgrade equipment * Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp * Ice Bow and Stick of Cold has a new standard effect - "Frost" * "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1 * Updated filters for auto-parsing items in Settings [Control] * When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills * Camera shift when turning with the right stick of the gamepad can be disabled in Settings * Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button * Virtual stick parameters updated [Balance] * The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%) * The effect of "Bleeding" no longer affects mechanisms * Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance * The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses) * Removed daily quests related to finding items * Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased * Bone Terror can now destroy walls in the Sunken Grotto * The bonus to attack speed from the character's Agility is slightly reduced * Ancient Guardians and Fel Sources have become slightly more dangerous * Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor [Misc] * Replaced icons of some effects and items, as well as all buildings in the Fortress * Added new sound effects and replaced some old ones * Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures * Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character * Updated the appearance of the Altar of Knowledge * Characters are right-handed again * The quality of items is now displayed in the Personal Chest 1.33.1 10/25/2021 [GAMEPLAY] * Power attacks can now be used by pressing the button, just like normal [MULTIPLAYER] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players [FIXED] * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not work 1.32.2 08/18/2021 [Gameplay] * Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep) * When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent * The type of chest owned by the Merchant now depends on the current deep * When trading, under each item, its price is displayed [Tower] * Added 5 new modifiers for the Obsidian Tower [Control] * Reworked gamepad controls (both character control and interaction with the game interface) * The system now automatically detects the input device and changes the control type * Control of interface elements no longer depends on button binding * Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary) * Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon * With keyboard and mouse control, items can now be quickly sold with LShift + middle click [Balance] * Petrification applied by monsters has become more dangerous * Resistance to petrification of many monsters has been increased [Misc] * Updated the community screen (one of the top buttons on the Fortress screen) * Added an invite link to the game's Discord server on the community screen * Items are now thrown from the inventory at a greater distance from the character * Rings now have a preview of the effects in the Personal chest and inventory * Personal chest now displays up to 5 equipment effects (previously only 4) * Slightly redesigned structure of in-game Settings * The alt. cursor has become brighter [Fixed] * Some weapon effects did not work * After logging into account, downloading data from the cloud did not work until the game was restarted * Trap levers could not be activated by melee attacks * No experience earned in multiplayer * The weapon in the second hand of the Berserker was not displayed on the character * When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor * Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated * When purchasing a new modifier, other selected mods may become inactive * The character could freeze in place if he received damage while using some skills * Reapplying potion effects did not reset previous similar effects * The maximum supply of HP could fall below one * Dash made it possible to get stuck next to a well in mini-boss arenas 1.32.1 08/08/2021 * [Gameplay] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects * [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other * [Fortress] Added a new building - Jewelry Workshop, the construction of which gives access to rings * [Fortress] Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available) * [Tower] Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character * [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena * [Misc] Slightly redesigned Shop on the character select screen: items are now differently tabbed * [Misc] The Shop can now buy more than one usable item at a time * [Misc] If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items * [Misc] The Bestiary displays additional abilities obtained by "enhanced" versions of monsters * [Misc] Friendly shadows now have a slightly different color * [Misc] When using keyboard and mouse, the camera now tilts towards the boss * [Misc] Added current score display to pause screen * [Misc] Increased target lock range in boss arenas * [Misc] The building screen can now be zoomed in and out * [Misc] Reduced brightness of some light sources * [Misc] Updated the structure of the changelog * [Balance] Obsidian Tower modifier drop chance slightly increased * [Balance] Bonuses from some modifiers increased * [Balance] Updated exchange rates for gold and gems * [Balance] The parameters of many equipment effects have been slightly reduced * [Balance] Significantly reduced Zombie-Guard harpoon damage * [Balance] Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit * [Balance] Passive items now drop less often * [Balance] The damage from the Grim Paladin's flying hammer is now based on the character's maximum health * [Balance] Damage from firing traps was calculated incorrectly and was overstated * [Balance] When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health * [Fixed] When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35 * [Fixed] Companions could stop following the character if they lost sight of him * [Fixed] Projectiles got stuck in the creature even if the "Dodge" ability was triggered * [Fixed] Instead of "Monocle" in the inventory and Personal Chest, another item was saved * [Fixed] Paralysis weapon effect not working * [Fixed] Pumpkinhead could continue to deal damage with claws after completing some attacks * [Fixed] The list of effects could overlap the create portal button if there were too many effects * [Fixed] In Group Raid it was possible to start the game without the consent of another player * [Fixed] Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save * [Fixed] Resurrected shadows could drop crystals even if they were already dropped by killing a creature * [Fixed] Visual artifacts with lighting display could appear in the Pumpkinhead arena * [Fixed] The camera did not tilt towards some bosses * [Fixed] Monsters in Ambush might not attack right away * [Fixed] Bottomless Bag was not added to the player when loading a save game * [Fixed] Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage * [Fixed] Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows * [Fixed] Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear 1.32 06/09/2021 * [Generation] Added a new mini-boss - Warlock * [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors * [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes * [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced * [Balance] Increased the number of items dropped from "green" and "purple" monsters * [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it * [Balance] Slightly slowed down Imp projectiles * [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor * [Balance] Pumpkinhead arena chest is now based on current depth * [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows * [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%) * [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added * [Settings] Added gamepad vibration * [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured * [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier) * [Misc] Added display of equipped sword on the character * [Misc] Added visual effects when leveling up and getting a new recipe * [Misc] Added icons to the fortress screen indicating the ability to upgrade each building * [Misc] Monster icons in Bestiary have become slightly larger * [Misc] Added experience bar to character stats screen * [Misc] Added a button to the map screen to hide the location interface * [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu * [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen * [Fixed] When opening the map for the first time in the free version of the game, there was an error * [Fixed] Global illumination color in different locations was not updated * [Fixed] Removed visual effects of taking damage while dashing * [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped * [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it * [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest * [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed * [Fixed] Fixed work of game services on some devices * [Fixed] Many small improvements, fixes and optimizations 1.31.0.1 04/04/2021 * [Generation] Added a new mini-boss - Warlock * [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors * [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes * [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced * [Balance] Increased the number of items dropped from "green" and "purple" monsters * [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it * [Balance] Slightly slowed down Imp projectiles * [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor * [Balance] Pumpkinhead arena chest is now based on current depth * [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows * [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%) * [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added * [Settings] Added gamepad vibration * [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured * [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier) * [Misc] Added display of equipped sword on the character * [Misc] Added visual effects when leveling up and getting a new recipe * [Misc] Added icons to the fortress screen indicating the ability to upgrade each building * [Misc] Monster icons in Bestiary have become slightly larger * [Misc] Added experience bar to character stats screen * [Misc] Added a button to the map screen to hide the location interface * [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu * [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen * [Fixed] When opening the map for the first time in the free version of the game, there was an error * [Fixed] Global illumination color in different locations was not updated * [Fixed] Removed visual effects of taking damage while dashing * [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped * [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it * [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest * [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed * [Fixed] Fixed work of game services on some devices * [Fixed] Many small improvements, fixes and optimizations 1.31 04/04/2021 * [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto * [Balance] Skills can be improved in the Camp without penalty to cost * [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor * [Balance] Mercenary health and defense increased * [Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced * [Balance] Increased trap damage * [Misc] The Bestiary now displays a preview of the main location for the monster * [Misc] Updated some sound effects * [Misc] Iron Rats removed from the Christmas generation * [Fixed] Monster walking sounds might not play * [Fixed] Training Dummy in the Camp had blood * [Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill) 1.30 12/23/2020
Pocket Rogues version 1.38.1
Updated At: 2025-12-26
Changes: [ITEMS] - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3) - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4) - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated [GENERATION] - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location [GAMEPLAY] - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type - Creatures set to "aggressive" behavior will try to position themselves in front of the character [MISC] - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings) - The Golem pet is now fully animated - The Zombie Crossbowman and the Ancient Guardian are now animated - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state - Goblin Druids now summon a Rat Spirit instead of a regular Rat - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings) - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually - The Blood Circle is now displayed on the mini-map - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow [BALANCE] - All equipment and weapon effects have been rebalanced - Stat values can no longer fall below 0 due to curses or perk penalties - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly) [INTERFACE] - Updated the icons of some effects and items - Updated and clarified the descriptions of many equipment and weapon effects - Effect icon backgrounds in the inventory now change depending on each effect’s level - Descriptions of smithing gems, ingots, and artifacts can now be collapsed - Inventory slots now play an animation when tapped/clicked - Additional defense and damage types are now shown at the Forge when upgrading an item - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings [FIXED] - Fixed a critical Unity vulnerability present in outdated engine versions - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad - The experience bonus granted after building the Tavern was calculated incorrectly and was too low - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers - The "Storm" weapon effect could not drop on most types of swords and daggers - The "Payroll Records" effect increased experience gained instead of the amount of gold - After animation updates, the Slime stopped using ranged attacks - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall
Pocket Rogues version 1.38 Hotfix
Updated At: 2025-08-21
Changes: Aug 21, 2025 Version 1.38 Hotfix [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none
Pocket Rogues version 1.38
Updated At: 2025-08-18
Changes: Aug 18, 2025 Version 1.38 [GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none
Pocket Rogues version 1.37.4
Updated At: 2025-02-23
Changes: Feb 23, 2025 Version 1.37.4 [GENERATION] - Added 15 new rooms for the Catacombs - Added 2 new rooms for the Rat's Nest - Reworked some old rooms in the Catacombs and Prison [MISC] - Added a new pet – Porcupine (available only in the Ultimate version) - Liches and Archliches are now animated - The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use - Ratmen tents can now be destroyed - The appearance of item and pet slots in the shop on the character selection screen has been updated - Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction - When starting a new game, the language will be selected automatically if the system language matches one of the supported languages - When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings) - The loading screen now remains visible until the floor is generated, instead of freezing on a black screen - Updated the icon sizes of many creatures in the Bestiary - Added a text hint on the account creation screen explaining its purpose - When trying to save or load a game from the cloud, the login window will appear if the player is not logged in - Optimized the "Darkening Screen Edges" setting [BALANCE] - The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation - The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed - The poisoning effect near the poison river in the Catacombs has been weakened - Damage from poison and bleeding can no longer be critical - Killing summoned creatures no longer grants experience and gold [FIXED] - If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu - Ratmen will no longer "shine through" their tents - The damage of the weapon in the Berserker's off-hand was calculated incorrectly - Killing a single monster could sometimes be counted twice in the Bestiary - Sometimes, it was impossible to start a new game when using a gamepad - The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage
Pocket Rogues version 1.37.3
Updated At: 2025-01-16
Changes: Jan 16, 2025 Version 1.37.3 - The game has been updated with a Brazilian Portuguese localization [ITEMS] - A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level) - A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill - A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Frenzy) - A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory) - New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element [GAMEPLAY] - Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage - Each dash reduces the duration of the "Burn" effect by 2 seconds [BALANCE] - The damage type of all daggers is now piercing instead of slashing - While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one - The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped - The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value - The selling price of all rings and passive items has been significantly increased - The effectiveness of all passive items with numerical effects has been significantly reduced - Explosive creatures will no longer explode upon death if affected by "Freeze" - The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect - The resistance to petrification for all Trolls has been significantly reduced [MISC] - The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices - Characters using skills like bow or crossbow shooting will now equip the corresponding weapon - The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration - After leaving the water, only humanoids will leave wet footprints - Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas - The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation) - The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction - Text has been improved and translations corrected in many places [FIXED] - The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest - In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load - When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon - HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration - Characters will no longer take damage if HP regeneration is negative - If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly
Pocket Rogues version 1.37.2
Updated At: 2024-12-18
Changes: Dec 18, 2024 Version 1.37.2 [GENERATION] - Added a new Ambush - Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs) - Added a new type of altar - Altar of Speed - Significantly reduced the maximum size of floors generated for the Lost Tomb - Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest - Maimed Wolfs now appear in the Catacombs after floor 15 [ITEMS] - Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor [BALANCE] - When cleansing a corrupted altar, there is a chance that several enemies will appear at once - Bosses, mini-bosses, and all chests now drop significantly more gold - Reduced the influence of the character's level and Guild level on the level of generated monsters - Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level - Reduced the base defense stat for all monster champions - Animated creatures now shoot more accurately at moving targets - Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units) - Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced - Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage [MISC] - Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features - Added animations for Witches and all types of Orcs - Improved impact when creatures take damage - The camera will zoom out if the targeted enemy is too far away - Power attacks now deal double damage to chests and other destructible objects - Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor - Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected) - Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually) - Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor - Reduced the camera zoom speed using the gamepad stick - Movement speed on the character stats screen is now displayed more accurately [FIXED] - Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game - Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative) - Pandemonium did not increase the maximum number of summonable creatures - If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor - In the Borderlands, black lines could appear at the edges of floor tiles - Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison) - Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up - The Skeleton Giant ignored walls and other obstacles in its line of sight
Pocket Rogues version 1.37.1
Updated At: 2024-09-22
Changes: Sep 22, 2024 Version 1.37.1 [ITEMS] - Added 4 new artifacts [GAMEPLAY] - An additional 30 types of monsters are now available for daily "Hunting" quests [MISC] - New tips have been added to the loading screen - Tooltips for damage and defense types have been edited - In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage) - The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name) [BALANCE] - The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies) - Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1% - Updated resistance parameters for different types of damage for pets, as well as defense types - Reduced the impact of level on the max HP of all creatures - Reduced the impact of level on the max HP of high-level bosses and monster champions - Reduced damage and max HP for all types of Statue-Guardians - Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures - Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms - All creatures that become "shadows" are now considered undead - Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced - Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%) - Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters) - The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed - Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills - Any hit taken while using "Barrier" now consumes at least 2 MP - Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed - Effects that increase the attack area (e.g., the 'Coil of Rope' artifact) now apply to skills that attack in a straight line ('Breath of Death,' Hunter's lunges) - The effect of the 'Spark of Restoration' equipment has received a more detailed description; its effectiveness has been increased (from +0.2 HP/s to +0.3) [FIXES] - Weapon speed and character Agility did not affect the frequency of periodic damage from skills like "Fire Breath," "Steel Whirlwind," and "Breath of Death" - Triggering a trap rune that summons Captured Souls in a narrow corridor could cause the game to crash - Fixed vibration when playing with a gamepad and on mobile devices - The 'Steel Whirlwind' skill did not deal damage at level 7 - The "Barrier" skill did not display the property of dealing damage upon deactivation, which is unlocked at level 25
Pocket Rogues version 1.37 Hotfix 1
Updated At: 2024-09-13
Changes: Sep 13, 2024 Version 1.37 Hotfix 1 [GENERATION] - A new Treasury has been added - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) - Creatures and containers matching the gate type can now appear near the gates during generation [ITEMS] - 6 new armor types and 1 new headgear have been added - 2 new artifacts have been added - 2 new weapon effects have been added - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills [GAMEPLAY] - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable [MISC] - The skill upgrade interface has been completely redesigned - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab - The character preview at the class selection screen (at the end of tutorial) has been updated - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance
Pocket Rogues version 1.36.1
Updated At: 2023-09-13
Changes: Sep 13, 2023 Version 1.36.1 [GAMEPLAY] - After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress - Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock - After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones - A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built [GENERATION] - After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time - Several new traps have been added - Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance [BALANCE] - When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%) - When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp - The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies - The base defense value for the item "Silent face" has been reduced from 145 to 105 - Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous - The level of creatures that appear when destroying objects (like Larvae) has been halved - When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1 [MISC] - Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory - All daggers are now displayed on the character when equipped - All friendly NPCs and mercenaries are now fully animated - Goblins, trolls, regular zombies, and drowned are fully animated - Dialogues now display the interlocutor's portrait - Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map - The appearance of Goblin-Wizards and Goblin-Executioners has been updated - The appearance of arrows used by Goblin-Archers has been updated - The Camp's floor appearance has been updated - After constructing a Pen in the Camp, a small fenced area for pets will appear - Some troll sounds have been replaced - The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability" - Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed - The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion - In Settings, you can disable the display of legs for animated characters (may affect performance) - Playtime statistics now display hours and minutes separately (previously only minutes were displayed) - New character statistics fields have been added ("Used Crosses of Life") - An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon [FIXED] - Improved performance with large floor sizes and multiple active objects - Daily tasks weren't saved when transferring progress via the cloud


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Downloads: 16
Updated At: 2026-06-10 06:44:08
Publisher: Alexej Leonydov
Operating System: IOS
License Type: Free