Build a Top-Tier Restaurant Empire with Cooking Madness for Unity! Launch a professional time-management cooking game with this complete, revenue-ready Unity template. Featuring 210+ levels, energy mechanics, and high-quality landscape UI, this project is optimized for mobile and tablet devices. Built with a scalable C# architecture, it includes integrated boosters and restaurant upgrades to help you create a polished experience like Cooking Fever in record time.

Price

55.00$

Unity Version Unity 2021
Support 24/7 Technical & Installation Support

Cooking Madness is a professional time-management cooking system designed for landscape mode, providing a comprehensive framework for mobile game developers. This Unity template is packed with over 210 fully playable levels, featuring intricate customer orders, kitchen upgrades, and various restaurant environments. Inspired by industry-leading titles, the project is highly optimized to deliver a smooth, engaging player experience across smartphones and wide-screen tablets.

With its developer-friendly architecture, this template allows for rapid customization of game flow and visual assets. It comes pre-loaded with essential systems like energy management, boosters, and a fully integrated monetization suite. The project utilizes industry-standard tools like DOTween for polished UI transitions and AssetKits ParticleImage for rewarding effects, ensuring your game feels premium straight out of the box. Compatible with Unity 2021 or higher, it’s the ideal starting point for launching a high-retention simulation hit.

Key Technical Features:

  • 210+ Levels: Robust level progression and difficulty scaling.

  • Optimized Landscape UI: Modern, user-friendly design tailored for tablets.

  • Comprehensive Systems: Built-in energy, boosters, and restaurant upgrades.

  • Polish & Animation: Integrated DOTween support and optional Spine-Unity for character movement.

  • Ready for Launch: Fully documented code with pre-integrated monetization.

Technical Implementation: Order Fulfillment

The cooking logic uses a dictionary-based matching system to validate player actions against customer requests. Here is how the C# controller naturally handles ingredient assembly:

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