Programming Awkwardness

Funny how it worked at first and ended up an error later. It seems the library unable to locate one of the defined character. The code, "extend" no longer function specially to one of the dialogue. Just that one dialogue! AWESOME! Assuming "n" to define a character to make a say statement. I then use... Continue Reading →

Changing the Main Menu After An Ending (Ren’Py)

Changing the main menu is easy! First assign a persistent. For instance: "Choose a different menu" menu: "Sparkly menu": $ persistent.end = "Menu 1" jump ending_1 "Weird menu": $ persistent.end = "Menu 2" jump ending_2 Now that the dialogue scripting is out of the way, we move to the more technical part of the script.... Continue Reading →

Choice Menu: Image Mapping

The development for the visual novel is progressing well ... I think; but it is still a long way to go. Anyway, let's begin with the imagemap: All the codes can be written directly in script.rpy We begin by running the code before the beginning of the game, which is this: screen yourScreenName: imagemap: ground... Continue Reading →

Side Images

Wanting to know more about side images for Ren'Py coders, there is a documentation for it. Otherwise, you can check this out: Side image is where your character image shown beside the lines: Add a tag in the declared character(). define t = Character('Takumi', image="Takumi", window_left_padding=170) This is just one of the sample. The 'image'... Continue Reading →

Adding Images on Choice Menus (Ren’Py)

This guide is for Ren'Py users only since other engines may have you code it differently. Adding an image in menu doesn't require any high level technical modification or anything. When you have a menu, all you need to do is add tags. menu: "{Image = YourFileFullName1}":  jump NextLabel "{Image = YourFileFullName2}": jump NextLabel Here... Continue Reading →

Buttons Style and Arrangements

This guide is applicable for Ren'Py only. Other software not included. We should start with arranging the buttons to those that are so inclined to use the default menu. Of course, I'll use one of my *cough* abandoned (hopefully temporary) *cough* project as a showcase rather than making a new one. Now, from the Ren'Py launcher,... Continue Reading →

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