The development for the visual novel is progressing well ... I think; but it is still a long way to go. Anyway, let's begin with the imagemap: All the codes can be written directly in script.rpy We begin by running the code before the beginning of the game, which is this: screen yourScreenName: imagemap: ground... Continue Reading →
More Interfaces!
A few interfaces completed. Well, I got it done after a few nights; past midnight each time. Got myself a headache there but I'm still okay! 60 Save file slots. A bit too much for a VN that doesn't last as long as some of the long-winded ones. Too lazy to make a custom template... Continue Reading →
Progressing Slowly
Took me long a while to get this one thing done. Just... the preferences. Right. Is it enough to satisfy you? I think I should stop bothering on the rest of the stuff in there at least for now. One more thing... I know it's not perfect but I'm going to use it anyway. I'll... Continue Reading →
Buttons Style and Arrangements
This guide is applicable for Ren'Py only. Other software not included. We should start with arranging the buttons to those that are so inclined to use the default menu. Of course, I'll use one of my *cough* abandoned (hopefully temporary) *cough* project as a showcase rather than making a new one. Now, from the Ren'Py launcher,... Continue Reading →
Main Menu – Ready!
This is the interface for the main menu: As for now, I'm happy with the design. I might change the art if the situation demands it or if I get around to draw better. As you may have seen the image, the title will be as what it says. I've added the first half of... Continue Reading →
