modo

Workflow-focused 3D modeling, surfacing, animation, and rendering tool
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Create and design three-dimensional graphics object, edit their shapes and properties, add layers, textures, and effects, preview and save the results in real time, etc. The suite supports multiple object and surface categories in different resolutions.

Open modo and start blocking out a shape immediately—no setup-heavy steps. Use the direct modeling tools to push and pull forms, snap to references, and refine edges for hard-surface parts or organic pieces. When you need variations, switch to procedural workflows to generate patterns, repeats, or parametric changes you can tweak later without rebuilding the mesh.

Move from geometry to surfaces in the same session. Apply materials, manage UVs with UDIM-friendly layout, and keep selection sets consistent as you iterate. Pull assets from a 3D parts library to speed up scene assembly, then adjust them to match your design. For sculpt-style edits, treat the mesh like digital clay for quick shape exploration and cleanup before final detailing.

For look-dev and approvals, render early and often. Choose between multiple render engines depending on speed or realism, dial in physically based shading, and preview lighting changes without leaving the app. When the image needs to go bigger, render at high resolution or offload frames to a render network without extra licensing friction. For team projects, collaborate in real time on the same file and share progress to social platforms when you need feedback. more

Review Summary

Features

  • Direct polygon modeling workflow
  • Procedural modeling for editable variations
  • UV and UDIM-compatible workflows
  • Texturing and physically based shading
  • Multiple render engines (including mPath and AMD ProRender)
  • High-resolution and network rendering
  • 3D sculpting tools
  • Animation tools
  • Custom tool creation (tool pipe) and gesture controls (OmniHaul)
  • 3D asset/library support
  • Real-time collaboration
  • Export-ready meshes for 3D printing
  • Social sharing

How It’s Used

  • Block out and refine product concepts and hard-surface parts
  • Create reusable procedural patterns and quick design variants
  • Unwrap UVs and manage UDIMs for film/game-ready assets
  • Look development with fast previews and final photoreal renders
  • Team co-editing and review sessions on shared scenes
  • Build custom macros/tools for repetitive modeling tasks
  • Prepare models for 3D printing (scale, manifold checks, cleanup)
  • Animate turntables and simple motion tests for presentations

Plans & Pricing

Modoprepetual

$1,909.00 One-time fee

Single user license for individual professionals Permanent license with one year Maintenance

Modomaintenance

$440.00 per year

For existing single-user licenses looking to upgrade Upgrade to maintenance, for an existing perpetual license

Modosubscription

$54.91 per month

Single user license for individual professionals Annual subscription license agreement paid either monthly or annually

Free Student Licenses

Free

No product limitations: includes access to full Modo capabilities, plus premium content For full-time school or university students Please use your university email address to apply Must be a new Foundry customer

Educational Institutions

Custom

We offer production and 3D design packages for schools and universities Get exclusive access to Modo premium content Get in touch with our Education team below

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