Learning Faster: Deadlifts, Software Testing and Feedback Loops

Reflections emerged from learning to deadlift

Many years ago, I decided I wanted to get really good at deadlifting. I can’t quite remember why, but at some point I thought: women who lift heavy are pretty badass. And I wanted to be badass too.

At first, I thought the deadlift would be simple. You just pick up a barbell from the floor, right? But like many things that look simple on the outside, the deeper I went, the more complex it became. Hip hinge, grip, bracing, bar path, leverages — all of it mattered. And because I tend to get nerdy when I learn something, I didn’t just practice in the gym. I was simultaneously watching endless of tutorials, reading articles and forum threads, and even rehearsing the hip hinge and the feeling of a proper lift without a barbell. Yes you would find me pretending to deadlift everywhere – at work, at home, in the grocery shop.

The more I dug in, the more I realized how much my progress depended on the feedback I was getting. Sometimes it came instantly, sometimes much later — but the faster and more diverse the feedback, the quicker I learned. I was starting to see some parallels connected to my profession – it reminded me of the feedback loops in software development and testing.


Reflection 1: Not All Feedback Is Useful

One of the first “feedback tools” I tried in the gym was the mirror. It gave me an instant reflection of my movement, which sounded useful in theory. In practice, though, it wasn’t reliable at all. To check myself, I had to turn my head or shift my focus — and that immediately changed my form. The feedback was there, but the very act of observing interfered with the movement.

Software has its own “mirrors”. Sometimes we interact with a system and it looks fine — the page loads, the button clicks, the response comes back — but that doesn’t mean it’s really working the way we expect.

Feedback through mirror

The feedback can be shallow, or even misleading. Other times we add log statements or quick checks that give us a sense of what’s happening, but only from a narrow angle. Just like the mirror in the gym, these signals can create an illusion of confidence while hiding what’s really going on. The real value comes when we go deeper and investigate beyond what’s immediately visible.


Reflection 2: Fast Feedback Accelerates Learning — Especially with Multiple Inputs

Feedback from recording

Recording myself in training sessions became a turning point, even if it felt really awkward at first. With video, I could almost immediately see what had happened and adjust in the very next set. That kind of instant loop accelerated my learning curve enormously.

But the video wasn’t the only input. Sometimes I could feel something was off — maybe my balance shifted, or the bar drifted away from me. That sensation alone didn’t always tell me why it happened, but the video often did. And the best feedback of all? A coach standing right beside me, shouting cues in the middle of the lift — “brace more!” or “push the floor away!” That was immediate, specific, and actionable

Testing is similar. We learn fastest when feedback is both fast and comes from multiple angles:

  • The system itself giving you signals (logs, responses, performance “feel”).
  • Tools that capture and replay what happened (recordings, traces, automated checks).
  • A colleague or peer review pointing out what you might have missed.
  • Pairing with a colleague to give a richer perspective of ideas and feedback on your own thoughts.

One perspective rarely tells the full story. It’s the mix of inputs that accelerates learning.


Reflection 3: Interpretation Unlocks the Value of Fast Feedback

Here’s an interesting note: when I first started lifting, I wouldn’t have known exactly what to look for in a video. A rounded back or hips rising too fast didn’t mean anything to me until I had learned what good looked like. Fast feedback was only useful once I had the knowledge to interpret it.

It was similar to when my testing team was asked to explore the product for security risks. They were skilled testers, but security testing was not our area of deep expertise. We could follow guidelines, try common attack patterns, and note down the responses we got — but we didn’t know whether what we were seeing was truly a vulnerability or just expected system behavior. Even when we followed recommendations from checklists, we were left wondering: Is this a real threat, or just noise?

What we really needed was someone who could interpret the signals with expertise — a security specialist who could look at the same output and say, “Yes, this is dangerous,” or “No, this is fine.” Without that, the fast feedback we were generating didn’t translate into learning. This reminded me of the feedback I got from the coach, an expert on deadlifting. So once I had learned what to look for I could make sense of my videos.

Speed matters enormously — but it only accelerates learning if you can make sense of what’s coming back.


Reflection 4: We Can Shape the Loops

As a lifter, I learned to adjust my loops. Filming myself gave me near-instant replays. Writing a training journal and reviewing previous recordings helped me see trends across months. Without those adjustments, my progress would probably have been slower.

Sometimes, I even shaped the lift itself to get more feedback. Slowing down the movement — adding pauses at the knees, or deliberately descending very slowly — gave me more time to feel what was happening and notice where my position was breaking down. It wasn’t about moving more weight, but about creating a training scenario where I could learn more from each rep.

In software, we also have the power to shape our feedback loops. We can choose what to observe, how to surface information, and how quickly we get it. Sometimes that means speeding things up — shortening build times or adding logging — but sometimes it means slowing down on purpose. Taking time to explore step by step, to add more observability, or to walk through a workflow carefully can reveal details we’d miss at full speed.

The goal isn’t just to get feedback faster — it’s to design feedback that accelerates learning.


Closing Reflection

Software testing, like lifting, are practices that can look easy from the outside. To someone watching, it may seem like a tester is just “randomly pressing buttons.” But underneath, there’s intention: forming hypotheses, observing carefully, connecting signals, and adjusting based on feedback. Sometimes that means repeating a scenario to learn more, sometimes it means trying a completely new approach.

Of course, there are huge limits to the analogy. Deadlifting is more of a physical skill where I train my body to move well and stay strong. Testing is a cognitive skill where I train my brain to form , notice patterns, challenge assumptions, and explore risk. But the small parallels circles around the need for feedback: both require listening carefully — to your body or to the system — and using that information to adjust.

When feedback is fast, you accelerate not only your progress but also your ability to adapt. Whether it’s correcting a mistake, fine-tuning a movement, or exploring a new path, quick feedback shortens the time between action and adjustment. It gives me the ability to spot patterns faster.

And that’s the real carry-over. Under the barbell or inside a product, progress comes from designing and using feedback loops that are fast enough to guide the next step, diverse enough to reveal different perspectives, and deep enough to provide value.

Deadlifting and software testing look completely different on the surface, but at their core they are both ongoing practices of learning — ways to continuously explore, learn, adjust, and improve.

On a side note I actually don’t do conventional deadlifts any longer.

Changing the Conversation About Testability

Rethinking Testability Part 4 (Last post) – A series of blog posts based on my talk Improving Quality of Work and Life Through Testability


Rethinking Testability Part 1 – Testability is about people, not just code,  Part 2 – Poor Testability is Everywhere – but we don’t always see it Part 3 – The triangle of Perception

Reframing Testability

Over the years I’ve learned that: Starting a conversation by talking about testability, I can lose people pretty fast.

Not because they don’t care about it — but my guess is that testability just sounds too niche, too tester-centric. And to some it might just seem too technical and maybe a bit too dry for people to immediately feel connected with.

So I started framing it differently.


Leading With Developer Experience

Instead of testability, I’d talk about Developer Experience — or sometimes Developer Productivity, depending on who was in the room.

I genuinely care about Developer Experience — and it overlaps heavily with testability. And it seemed like that concept is easier for people to connect with.

Most developers know the pain of:

  • Waiting forever for a build to finish.
  • Having to restart flaky environments multiple times a day.
  • Wrestling with tools that block instead of help.
  • Getting interrupted mid-flow by issues that shouldn’t be issues.

Those things drain energy, slow learning, and make people feel less effective.
When I talk about them as Developer Experience problems, people nod immediately.

But here’s the thing: those are also testability problems. Because every one of those frictions makes it harder to observe, control, and explore the system.


Where Productivity Comes In

On the other side, Developer Productivity is a term that seemed to often land better with leaders or managers, because it speaks directly to business outcomes: speed, efficiency, predictability.

If you say “poor testability slows us down,” you’re talking productivity.
If you say “better testability means faster learning and fewer surprises,” you’re also talking productivity — just in a way that connects risk and speed.

The overlap is there. Testability affects both how productive teams feel (experience) and how productive they are (output).

But here’s the risk: if I only frame it in terms of speed, I risk losing the deeper point. Testability isn’t about going faster —it’s about efficiency, how easily we can explore a system, uncover risks, and challenge the product itself.


The Catch-22 of Testability

One of my biggest challenges is that: improving testability often feels like a Catch-22.

  • To show the value of improving it, you first need better conditions.
  • But to get those better conditions, you often need to show the value up front.

I’ve seen this happen with tools, environments, and processes. Everyone would benefit if they were more stable or better supported. But getting buy-in often comes down to one question – related to productivity:

“How much time will this save?”

It’s a fair question. But the real value isn’t only about saving time.
It’s about reducing blind spots.
It’s about enabling exploration earlier.
It’s about noticing problems sooner — and avoiding the burnout of constantly fighting the system.

Those benefits are harder to measure, but they’re the ones that really matter.


The Bigger Picture

This is the thread running through the whole Rethinking Testability series:

  • Testability isn’t just about code.
  • Poor testability shows up everywhere, often in invisible ways.
  • People perceive it differently depending on how they interact with the system.
  • And the way we frame it shapes whether others understand its value.

At the heart of all of this is one simple idea: testability shapes quality of life.
Not just the quality of the product — but the quality of life for the people building it.


Improving and Advocating for Testability

Improving testability isn’t the responsibility of one person or one team — it’s something we can all influence:

🔍 As a tester
Don’t just share results — share the story behind them. If it was painful to get there, that friction is a signal. Speaking up about it reveals risks others can’t see.

💻 As a developer
Think beyond “code that works.” Ask yourself: can someone easily observe, control, and explore this system? Design for exploration, not just validation.

📈 As a leader or product owner
Seek real confidence, not just green dashboards. Ask: where are teams fighting the system instead of learning from it? Your support can make the difference between friction and flow.


The Takeaway

Testability isn’t really about speed. It’s about making our work smoother, our learning faster, and our confidence real. And when we improve it, we’re not just improving our products — we’re improving the experience of everyone building them.

That’s why I believe testability deserves more attention.
Because quality of life at work isn’t separate from quality of the product. They rise and fall together.


Rethinking Testability Part 1 – Testability is about people, not just code Part 2  Poor Testability is Everywhere – but we don’t always see it, Part 3 The Triangle of Perception: Why we see testability differently

The Triangle of Perception: Why We See The Need for Testability Differently

Rethinking Testability Part 3 – A series of blog posts based on my talk Improving Quality of Work and Life Through Testability


Rethinking Testability Part 1 – Testability is about people, not just code,  Part 2 – Poor Testability is Everywhere – but we don’t always see it

Japanese anime styled picture. A triangle in the center of the picture. To the left a girl with brown long hair faced towards the triangle and in dialogue with black haired guy to the right of the triangle.
Triangle of Perception

Same same but different

Two people can work on the exact same system and what seems to be the same problem— and yet live in completely different worlds.

I learned this many years ago—I was working with a developer, asking to improve the logs to help us catch subtle problems. But we saw logs very differently: for me, they were essential; for him, they were occasional – which made him question the investment and the time needed to improve the logs.

As a tester, logs were really important to me. I relied on them not just when something was obviously broken. I needed that observability before anything failed. It helped me spot anything weird—things that might not be visible through the UI.

For the developer, logs were something he dug into after a failure—part of troubleshooting a known issue. Logs were helpful, but only needed now and then.

We weren’t disagreeing on whether logs were useful.
But how often we needed logs and how we used them, what we used them for – shaped how we saw the need for investing in better testability.


Three Factors Shaping The Perception of The Need For Testability

An animated picture in black and white with a triangle in the middle. To the left you can see the shadow of a person with short hair. On the right the shadow of a person with long hair. They both face the triangle. On top of the triangle is a text- view of testing - inside the triangle is a text - Perception of tstability. In the left corner of the triangle it says - usage of the system. In the tight corner of the triangle it says -  frequency of interaction
Perception of Need for Testability Triangle

Over time, I started noticing a certain pattern.
It seems like different people’s perceptions of the need for testability are shaped by three main factors:

  1. Frequency of interaction — How often do you work with the product? Daily? Occasionally? Rarely?
  2. Usage of the system — How do you interact with the product? No matter if you are building it, testing it, observing it — When you do work with it, are you going deep into the system or just skimming the surface?
  3. View of testing — Do you see testing mainly as confirming known behaviors, or as exploring the unknown?

When your answers to those questions differ, your sense of what’s “good enough” for testability will differ too.


Confirmation vs. Exploration

An animated picture in black and white with a triangle in the middle. To the left you can see the shadow of a person with short hair. On the right the shadow of a person with long hair. They both face the triangle. On top of the triangle is a text- view of testing - inside the triangle is a text - Perception of tstability. In the left corner of the triangle it says - usage of the system. In the tight corner of the triangle it says - frequency of interaction
Perception of need for Testability

I’ve noticed that the third factor — how you see testing — is the one that changes the conversation the most. Note – I am clearly polarizing and exaggerating the views, to make the distinction more clear.

When someone sees testing as confirming expected outcomes, they’ll judge testability by how easily they can check the known. In my experience it seems like the symptom of this is a huge focus on testability for automation.

But if we see testing as exploration—about learning, discovering, and questioning—then what we need from testability will be different.  We need to support serendipitous exploration—being able to notice something interesting and then quickly dig deeper without friction.

Unfortunately, most organizations I’ve worked with lean heavily toward optimizing for confirmation and verification, maybe because it’s easier to measure. Exploration often gets left behind and when that happens we risk missing the bugs that really matter. For more on this topic see my post on Testing Beyond Requirements.


Why This Matters

When someone nods along as you talk about improving testability, it’s worth checking:
Are they picturing the same thing you are?
Or are they imagining something completely different?

That shallow agreement can be dangerous — because it hides the fact that you might be solving for entirely different problems.

Rethinking Testability Part 1 – Testability is about people, not just code,  Part 2  Poor Testability is Everywhere – but we don’t always see it

Poor Testability Is Everywhere — But We Don’t Always See It

Rethinking Testability Part 2 – A series of blog posts based on my talk Improving Quality of Work and Life Through Testability

Part 1 – Testability is about people, not just code

Poor testability
Slows everything down
Adds risk
Increase cost
Delays
Poor quality
Poor Testability

Symptoms of Poor Testability

I’ve worked with a lot of different teams and organizations over the years, and I’ve seen the same problems repeat themselves in places you’d think had nothing in common.

Sometimes the symptoms are obvious but very often not understood as testability problems.
– A test environment that is not available.
– Logs which are unavailable or hard to read.
– A new team who is not yet familiar with the product.


The Patterns I Keep Seeing

When testability is poor, I usually see some mix of these five problems:

  1. Late discovery of critical bugs — the issue was there, but poor observability or unstable environments kept it hidden until too late.
  2. Intermittent issues that slip through — the right conditions to trigger them are too hard to create on demand.
  3. False confidence — the green checks hides how much effort it took to get there.
  4. Missed learning opportunities — we stop exploring and only do the bare minimum to getthrough.
  5. Burnout — constant friction turns the work into a grind.
Comic strip with a distressed man in front of a computer screen and text saying I once worked at a place where a memory leak took down the website in production. We’d seen symptoms of the issue during testing—but because our environment was flaky, we had a habit of restarting the server. The warning signs were there. But because of distraction from poor testability, the bug stayed hidden until it was too late.

The first four mainly hurt the product – at least at first.
The last one hurts people.


The Burnout Nobody Talks About

One of the hardest moments I’ve witnessed came from the fifth problem.

A tester I worked with broke down in tears. Not because of bad feedback from a manager, or a bug escaping to production — but because every single day was a fight just to do the basics.

He couldn’t get the system into the right state.
He couldn’t trust the tools.
He felt blocked at every turn.

That’s not “just part of the job.” That’s the personal cost of low testability – and a loss for the organization where this person works.


The Invisible Friction

Sometimes poor testability hides in plain sight — we’ve just gotten used to it.

On one project, a tester had to go through the entire customer journey before they could even start the actual test:
Simulate a purchase — > Step through the install flow — > Confirm the configuration
Every day. Several times a day.
Nobody questioned it. It was just the way things worked.

Until one day, a developer sat down, watched the whole process unfold, and said:

“Wait… you do this every time? I have a script that does all of that.”

That moment said it all.
Sometimes the biggest testability problems aren’t hidden in the system — they’re hidden in our habits.


How to Spot It

The power of pairing

If your team is struggling with testability — whether you realize it or not — there are a few ways to surface the pain:

  • Pair up — have someone from another role watch you set up and run a test. Fresh eyes see friction you’ve stopped noticing.
  • Map the setup — document the steps just to get into a testable state. Investigate which of those could be simplified or perhaps automated/scripted
  • Ask “how” and “why” more often — tell the story of how it was tested and why, the story about the testing itself may reveal interesting information about testability.
  • Run a testability workshop with your team — these are workshops that I often run with teams and it starts with a simple question: “What is making it hard for you to test?”

The Real Point

Poor testability isn’t always loud.
Sometimes it creeps in slowly, hidden behind workarounds and “just the way we do things.”

But whether it’s obvious or invisible, it is costing us.
It costs us time, it costs us learning, and — over the long run — it costs us the energy and motivation we need to do our best work.

Rethinking Testability Part 3 The Triangle of Perception – why we see testability differently

Testability Is About People, Not Just Code

Rethinking Testability Part 1

Poor Testability

I’ve lost count of the times I’ve seen similar scenarios play out:
A tester — or sometimes a developer — spends hours just getting the system into a testable state. By the time everything is finally configured, they’ve got maybe twenty minutes left to actually do the testing.

They don’t complain.
Nobody on the team does.
It’s just how things are.

But to me, that’s not just a scheduling hiccup or a minor annoyance.
It’s a symptom of something deeper: poor testability.


The Narrow View That Holds Us Back

In my experience, when “testability” comes up in technical discussions, it’s almost always framed in narrow, code-focused terms.

The ISO 25010 standard, for example, defines it as:

“The degree of effectiveness and efficiency with which test criteria can be established for a system, and tests performed to determine if they’re met.”

It’s not completely wrong — but it’s incomplete.
This definition treats testability as something the system has, as if the only point of testing is to check that known expectations are met.

But testing is so much more than that. It’s about learning. It’s about discovering things you didn’t expect. It’s about questioning assumptions and exploring risks before they turn into real problems.

When we define testability too narrowly, we risk building systems that are easy to check but hard to learn from. And that’s where the real damage happens!


A More Human-Centric Definition

Dimensions of Testability

After 25 years in software development, here’s how I see it:

Testability is how easy it is for a specific person to test a specific product in a specific context.

That single sentence changes the conversation.
It forces us to look beyond the code and think about:

  • Who is doing the testing, and what skills and knowledge they bring.
  • What tools they have, and how easy those tools are to use.
  • The culture of the team, the pressures of deadlines, and the development practices in play.
  • The architecture and purpose of the product itself.
  • the list continues. For a deep dive into the dimensions that affect Testability – have a look at my previous work on testability.

These aspects aren’t fixed. They shift over time — even within the same team. What feels smooth and straightforward to one person might feel painfully slow to another.

That’s why I don’t think testability is about speed. It’s about effort — how much effort it takes for this person, in this moment, to make real progress in testing.


Why This Matters More Than You Think

When testability is low, it doesn’t just slow down releases or make bug-hunting harder.
It drains energy. It discourages curiosity. It not only undermines confidence in the product but may also create a dangerous illusion of reliability.

In my experience, many people look at a green test suite and assume everything’s fine. But they don’t talk about what it took to get there.

Tests passed—but only after multiple retries.
Or the environment was unstable, so corners were cut.
Or the system was too painful to set up properly, so we didn’t test very deeply.

That struggle—that story—rarely show up in the report.
It’s all green.
It’s an illusion based on data with no context.

I’ve seen skilled testers spend most of their day wrestling with flaky environments instead of exploring the product.
I’ve seen teams skip entire categories of tests — not because they didn’t care, but because the setup was too painful.
I’ve even seen burnout happen not from impossible deadlines, but from the constant grind of fighting the system just to do the basics.

The hardest part is that burnout doesn’t stay at the office. It follows people home. It affects evenings, weekends, families, and mental health.

Poor testability might look like a technical issue on the surface, but its impact runs much deeper.

So – Improving testability isn’t just a technical win. It’s a human one.
It changes how smoothly we work, how quickly we learn, and how confident we feel about the results we’re getting.


Where to Start

If you want to improve testability in your team, start by looking beyond the code.

  • Talk about people, not just systems.
    Ask: Who’s testing this, and what do they need to succeed?
  • Look beyond speed.
    Faster isn’t always better. Less friction is better.
  • Measure the effort, not just the output.
    Track how long it takes to get into a testable state, how easy it is to observe and control the system — not just how many tests pass.

Testability is a reflection of how we work.
When we improve it, we’re not just improving the code — we’re improving the whole experience of building and testing.

Rethinking Testability Part 2 Poor Testability is Everywhere – but we don’t always see it

Rethinking Testability


Before summer, I had the chance to share my new talk:
Improving Quality of Life Through Testability at GreaTest Quality Convention
It’s a topic that still doesn’t get enough attention — which is why I’m bringing it here, in a 4-part blog series.
Over the years, I’ve collected lessons, stories, and patterns from my own work and from teams I’ve worked with. My goal is to show a different way of thinking about testability — one that’s built for people, not just systems.
When most people hear “testability,” they think about code.
But in my 25 years in software, I’ve learned it’s about much more than that.
Poor testability shows up as slow feedback, missed bugs, fragile automation, and even burnout.
And it’s everywhere — sometimes in ways we don’t notice, because we’ve accepted them as “just how things are.”

Here’s what’s coming up in the series:
1️⃣ Testability Is About People, Not Just Code
→ A more human-centric definition and why it matters.
2️⃣ Poor Testability Is Everywhere — But We Don’t Always See It
→ The recurring patterns and the invisible friction that holds teams back.
3️⃣ The Triangle of Perception
→ Why different roles see the same system’s testability in completely different ways.
4️⃣ Changing the Conversation About Testability
→ How reframing gets people to listen — and the risks that come with it.