Yeah, original plan was having different kinds of machines that really made you think about placement. However time wasn't on my side and it ended up not really mattering where you placed things
Martin Candela
Creator of
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Hey, I'm so happy you enjoyed it and thank you so much for all the detailed feedback!
You're not the only one who missed the screen could be moved, should've communicated that better. The game is indeed very easy, since it was for a cozy jam I wanted it to be very chill, but I probably went to far. The clues are revealed when you place a related feature, so if the clue is "Next to a Birch Tree" then it would uncover if you placed a birch tree (unfortunately this system encourages spamming down features to get all the clues.
It was quite a long jam, but I could only spend about a week on the game in the end. Definitely a lot I could've polished, like bird behaviours when there are too many of them.
I'm actually working on a full version of the game that should address all of these points. Hopefully I manage to do bring the vision to its full potential :D
Thank you so much for this message, I really appreciate it. You're not the only one that had trouble figuring out you could move the camera, there really was nothing to indicate you could other than the game page.
I had the same feeling about more strict placement, it originally was more like Islanders where you had bonuses and penalties depending on what was adjacent to what you were placing, but it felt off. In the end I went with the super chill just placing things, and I'm very happy with the result. I'm now sketching out what a full release would look like, as I really enjoyed making it and feel like there's potential for more.
Thanks! The water is not actually too complicated. First you draw whatever you want reflected into a canvas, in my case it's the ground, trees and birds. Then you flip that upside down and pass it through a water distortion shader. Then there's a bit of tint to make it blue-ish. I followed this post from the Kingdom developer https://forums.tigsource.com/index.php?topic=40539.msg1104986#msg1104986






