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ShinuToki

101
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6
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6
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A member registered Dec 29, 2018

Creator of

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It is like that actually, but I guess I'm not a very good beta tester for my own game; and that's why the initial difficulty is too high for most people. I get scores around 300-400 points.

I didn't thoroughly test the web build, I just checked that it ran. To be honest, I don't think I would have been able to fix that bug anyway, or maybe it's just a limitation of love.js. Thanks for playing!

A really charming game, simple yet effective. It also features some pretty neat visuals. As for constructive feedback, I'd say it's a bit too easy, maybe throwing in some sort of penalty system would make it more engaging. Great job!

It's a really original concept, but the gameplay gets repetitive pretty fast. I'm guessing it's an endless game, right? I kept playing for a good while and there seemed to be no end.

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A super simple game that's really easy to pick up, yet incredibly addictive. I absolutely loved it.

An interesting game with great visuals. I really enjoyed it. The only thing missing was a few more enemies to fight haha

A game with incredibly polished mechanics and really well-designed levels. So far, it's easily one of my favorite entries in this jam. Well done!

A pretty fun game, though it felt a bit on the short side. I really wish it featured more levels!


I couldn't beat it because it got really difficult as I progressed, plus some of the minigames are unfair imo. Even so, I liked the format, the gameplay, and the graphics.

A short but super addictive game. Finding out that you can just hold down the mouse button instead of spamming clicks was a massive game-changer (I definitely should have read the description). I originally planned to stop once I hit 1,000 points, but I just couldn't put it down until I finished it. Congratulations on the game!

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A game with some clever mechanics. I found the last level quite tricky, I had to play it several times to beat it. I just wish there were more levels!

Edit: There are 2 more levels in the bonus section, but after completing them the following error appears:

I use Visual Studio Code. And I didn't use any debugger, I just had to add some print statements.

I took a look at the source code, and the issue is right here:


initLvl only takes 3 parameters, so nextLvlScreen is an extra one that shouldn't be there. Just removing it makes it work.

Also, I noticed another bug: if you die by going out of bounds for too long, your lives drop to zero. This is because the toRestartLvl function gets called in a loop, and since every call drains a life, they all drain at once. You could easily fix it by adding this condition:

The issue is that once I reach level 2, my lives drop to 0. I'm guessing it's a bug. Just for context, I'm playing using the .love file.

I really like the concept, but how do I navigate to the other sections? The game sometimes prompts you to 'See section "Robot Digit"', for instance, but I couldn't figure out how to access it. Maybe I'm supposed to take notes? I am not sure.

By the way, I spotted a typo:


At first I found it a bit difficult, but once I got the hang of it, it's a pretty addictive game! I'd say the sword's cooldown is too long, but I had an upgrade that gave me another charge, so it made up for it. 

Good game!

It's an entertaining game, I liked the concept. But I think it would be better if, when you lose, it restarted from the same level instead of going all the way back to the beginning...

Other people have also mentioned the traps to me. Maybe they were more visible in the early prototypes than in the final version lol

I absolutely liked it. It's a very easy to understand and quite addictive card game. I just miss having a different screen depending on whether you win or lose the game.

It's good, but it's more of a drawing software than a game. Roughly speaking, it's a similar concept to REXPaint.

I agree with the other reviews. The game is solid, but it could really use some kind of tutorial or guide explaining the unit matchups. Also, I accidentally found out that pressing "S" clears the level. I assume that's a leftover debug key from development.

A simple yet highly addictive game, although I feel like the difficulty spikes way too quickly.

The difficulty ramps up pretty fast, and I'm not great at these kinds of games, so I didn't get very far haha But overall, it's a pretty good game.

This submission is absolutely crazy. The polish on the mechanics and the overall 'juiciness' of the details are top-notch. On top of that, the amount of content is incredible.

Rather than releasing this on Steam, you chose to drop it in this jam. Well, thanks for that!

The game is decent, but the handling needs more polishing. The sound on the "Game Over" screen is pretty harsh if you have headphones on...

Here is how my death went:


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It is short but fun. This made me laugh:



I wish there had been more minigames, but there's little time in a game jam.

So, what am I supposed to do after the bar reaches 100%?

Thanks! The stuttering could be due to love.js, the truth is that I barely tested it, I only checked that it worked in the browser haha

Hah, that makes a lot more sense! I'm replaying it, and now that I know that, a whole new world of possibilities has opened up. It's a shame that english isn't my first language, though.

A simple yet highly entertaining game. The concept is great and really well executed. I assume it's a lot like "Papers, Please", though I've never actually played it.


I'm bad at rhythm games (I got a 70%). It's a simple but entertaining game. I liked it.

A really hard game where you constantly have to play with the timing. Once you beat the game, it starts over, right?

I don't think I got 100% completion: 


Was this game really made during this game jam? It is a very well-crafted, polished game with good visuals, plus the map has a considerable size. It even has a boss battle. So far, it's the most professional-looking game I've played in this jam, and I don't think there's going to be another one as polished as this. Great job!

I liked it. The game has a good upgrade system and keeps the tension high, because you have very little time between turns to decide on the best option for your next move.


A simple game with basic visuals, but really charming. Like someone else mentioned, I also think the player has an edge over the CPU. I found it pretty easy to clean them out (though maybe I just got lucky).

I found it really difficult, and it feels like you're not doing anything even when you actually are (the game could really use some kind of feedback). On the plus side, I really liked the graphics.

I pressed Q during the fourth day and this happened:

I was really enjoying the game, but it does get a bit repetitive after a while :D

Short but pretty good. I really liked the 'gravity' effect between the two marbles, though I feel like that momentum could have been used in a level to collect two spheres from two different paths at the same time. Still, I loved the concept.

It's entertaining and the idea is good, but a bit unfair. Sometimes you only get consonants and you can't form any words.

It's an entertaining game, but I feel it's missing some kind of score at the end of a run and a cooldown on the abilities, otherwise you can just spam z and x.