It is like that actually, but I guess I'm not a very good beta tester for my own game; and that's why the initial difficulty is too high for most people. I get scores around 300-400 points.
ShinuToki
Creator of
Recent community posts
A short but super addictive game. Finding out that you can just hold down the mouse button instead of spamming clicks was a massive game-changer (I definitely should have read the description). I originally planned to stop once I hit 1,000 points, but I just couldn't put it down until I finished it. Congratulations on the game!
I took a look at the source code, and the issue is right here:

initLvl only takes 3 parameters, so nextLvlScreen is an extra one that shouldn't be there. Just removing it makes it work.
Also, I noticed another bug: if you die by going out of bounds for too long, your lives drop to zero. This is because the toRestartLvl function gets called in a loop, and since every call drains a life, they all drain at once. You could easily fix it by adding this condition:

I don't think I got 100% completion:

Was this game really made during this game jam? It is a very well-crafted, polished game with good visuals, plus the map has a considerable size. It even has a boss battle. So far, it's the most professional-looking game I've played in this jam, and I don't think there's going to be another one as polished as this. Great job!















