Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Niko

309
Posts
4
Topics
74
Followers
20
Following
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Yippie! Yay! Wahoo! ^0^🎉

But don't worry, it's intentionally impossible to go past the jar (ironically I ran out of time to submit and a lot of people got sent flying backwards, cuz I forgor to leave that area  closed; so I focused on the wrong out of bounds I guess... Hehe... TvT)

Thank you! I didn't get time to finish it (that's why it feels unfinished). It was gonna be a small metroidvania/roguelite, but 3 days don't give for much... °^°

I am not sure what type of sarcasm are you using here, so...

You're welcome! (I'm sorry)

Thank you! Glad you can see the potential at least... hehe

Yay! :D Thanks a lot ^0^

Nah, it's my fault, should have made the project's state be more clearly stated in-game 😔

Thanks for the feedback!

The stars were added in the last 30 minutes :') they increase your swing speed and strength, but the system is quite broken and not really useful; the game was meant to be a metroidvania/roguelite of sorts, and the strength and speed upgrades were part of the collectibles or boss knockback reward.

Thanks! and yeh; I just had enough time (in 3 days) to design and establish the central mechanic and visual elements. The rest was gonna be a metroidvania, but as you can see, I submitted this 1 minute before the deadline, soooo... :')

Tanks! glad you liked it! :D

And yeh; the main idea was for it to be a sort of metroidvania/roguelite, where you explore the map to get upgrades and then fight the boss until you get knocked out of a sky island back into the map, were you can find more upgrades, but I couldn't do it I'm weak =~=

The stars you get are a remnant of that concept; they upgrade (too slowly) your swing speed or strength, but it ended up reeeeaaaally half-cooked º^º

Yeh... That would have been what I did if I had time, but I barely managed to send this in 1 minute before the deadline (I could only start working on it on the last 3 days of the jam) so it is mostly unfinished, it's more of the central mechanic of a game rather than a full one. The end is not much better, tho; it's literally a blank screen with mouse-scribbled text. If you still want to see, I accidentally left the debug mode on, so you can drag the player with the middle mouse button and just turbo-bonk the heck out of that jar...

Sorry for not letting the state of the game clear enough and wasting your time T^T and I really appreciate the feedback!

Yay! :D

Las añadí en los ultimos 30 minutos hehe (estaban planeadas de antes pero no se pudo) aumentan la velocidad de giro o la fuerza, que se marcan en las barras de arriba (no preguntes cual es cual porque no lo se, quedaban 10 minutos y mi cabesa no taba ahi😔)

I love it when the game is to not play the game ° - ° (I lie, I am a liar😔) but I'm glad you found it nice in that way!

Thanks for playing! And glad you found the fun in my half cooked project hehe

Yeh, I just had enough time to do the bare bones of the project, it is in dire need of playtesting and polish (and thats ignoring the fact that there's practically no gameplay and the absence of music)

Thankuu ^o^

Yay! Thank youuu :D 

(Ets del Deià, veritat? jsjs recordo veure el vostre joc i pensar; o bé no tenim els mateixos profes, o tampoc heu après gaire que no sapiguesiu fer ja d'abans)

I am planning to get straight into another longer and more laid back jam, this was my way of getting into the mindset mwehehe so look forward to that! (Or play some of my other games, I dunno 0=0 )

I'm also gonna rework, expand and publish Ñamto as a first commercial game; hopefully in the near future... (2027?)

No me dio tiempo ni a casi empezar con el core del juego ( para que te hagas una idea; iva a ser una mezcla entre roguelite y metroidvania al principio, pero quedaba 1 dia y solo tenía el movimiento  base y un par de cosas mas TvT) tenía 3  dias y la idea no demasiado clara al principio,  lo entregué con un minuto de margen y se me olvidó desactivar el "modo debug" jsjs. No togues ni tab, ni shift ni la rueda del ratón porfi °^° (es trampas, te llevaré a juicio e irás a prisión 😔)

Ohhh... Nice! It's actually a sort of bowl shaped bell I recorded and edited heavily but it's true that it sounds sorta piano-y (maybe a more like a deep xylophone?)

Anyways, I might continue developing it, but I have like 10 other projects I'd rather work on rn, so I can't promise!

Thanks! I always want to make my own music (and everything else) but in the 3 days I had to work on the jam I didn't come up with nothing that quite worked...

Thank you! I sadly did not have time to create any music (I had just 3 days) so I dunno what are you talking about °^° (sound effects?)

I had to add the whole star mechanic in the last 30 minutes before submission, so it is VERY half cooked (as the rest of the game, honestly. At first it was gonna be a weird metroidvania... 3 days don't really allow you to do a lot...)

Anyways: the stars represent your strength and turning speed, I don't even know which bar is wich cus I had 5 minutes left to add them TvT

Happy you liked it anyway! :D

Thanks!

Damn, thas deep... 😔 Just like the void...

Just teasing it... °o°

Nice ^v^

Help I can't loose ToT

The saws create more saws, which; in return, create more saws. XoX

Getting the game progression to break was really fun! ^0^

This  is soo coool! :0

Even if the primary gameplay mechanics feel a bit bare-bones, the screenshot system is extremely clever; I feel like with a bit more playable depth on the bullet-hell mechanics this could become a super fun game :D Congrats!!!

At least you had fun with my unpolished-nes TvT (Yay?)

(I didn't have time to do everything I wanted; the music, for example...)

Hi! This looks super cool! One question, though; would this extension allow to project the output of a 2D camera into a 3D plane (or anything that would look like an in-world screen)? If not, is there a way of doing that in gdevelop?

I have a game idea that revolves primarily around that concept but I don't have much experience with coding or 3D. 

Essentially what I want to do is something like this game below; have a 2d scene (or camera view) projected into a 3d view.


Thank you! 

Awww! Thank you for playing! Super glad you liked it! :D

I didn't realize, but it's actually a lot like pikuniku! :0

Fun suggestions! Thanks! A port to mobile is something I regretted not thinking of before making use of analog buttons :')

(1 edit)

Let it Flow 😔

(thanks for playing!)

cute :3

I hope you win, this is the perfect interpretation of the theme and a great execution! ˆvˆ 

the only thing that I dislike, if you want some feedback, are most of the "bad whirlpool" levels; they feel quite against what the game looks like it's it's trying to be. If you ask me, I think that them being more like "magnets" of some sort (not swallowing the ducks and allowing you to "rescue" them) would have been more interesting and less frustrating. But that may just be me, everything else is great! congrats! :D

Thank you! :D

Pretty Epic! I wish the gameplay had a bit more depth in any way, cuz I think the base you've built up is quite cool. Still fun though!

(1 edit)

Thank you! Glad to have been your day-ender! And I also would have wanted to add more instruments, but we were running out of inspiration and time (we  restarted development two days before submission time and I wasn't really in the best headspace...)

Aww... Thank you! <3