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matchstick345

17
Posts
1
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A member registered Oct 12, 2024

Creator of

Recent community posts

Not rating because the game didn't work for me for some reason. It followed the mouse but clicking did nothing. 

Well. Absolutely perfect use of the theme. It's hilarious. I love it. 

Thank you for the feedback! Clockwise adds points, counterclockwise removes points. And Next is the color that can survive the next wave. Also the next wave is triggered once you have all the positive points that you can store which is 8 in this version. The wave clear up any bacteria that aren't its color and adds all your current attributes to the score resetting your attributes, plus it gives you a health boost. Health bonuses don't count towards that, and negative pts don't count towards it.

Hope that clears it up!

Love the art and lighting. Controlling the player character feels fun. Great job!

Art style is interesting. I'm not sure what the sneak mechanic is supposed to do. It just makes you slower. It would be better if there was mechanically something more to that like semi-invisibility or something since there are no weapons or attack options.

The game didn't respond to input properly. And I'd recommend improvements on visual reactions to inputs, especially for the arrow game. The interpretation is really interesting but I wish it showed more in the actual game. The art style is more cartoonish and isn't giving hacker vibes.  

Love the idea and the jettison mechanic. The art style is charming and the font fits with it very well. Great submission!

The art and concept is interesting. The fact that this is turn-based should be made clearer. I was expecting "attack" and "steal" to be through physical movement and attacks at first. 

Nothing happened on opening the chest? And killing enemies doesn't give any currency? I liked the item switching, though I wonder what the point of turning the lights off would be. 

Wasn't working with touchpad. It works with mouse. Fun mechanics. Kind of tetris-y.

Music and aesthetics were great but I couldn't move the screen at all. 

Can't move past the Hello dialogue. I click next, it just keeps repeating Hello and ellipses.  Art style is cool. Vibe is a little spooky, which fits. 

This is not a visual novel game, like you said in another comment. It feels along the lines of "That's Not My Neighbour" where you have to look at all the information and dialog and classify stuff correctly. The music changing depending on where you are is nice. The characters are interesting. The design could use refinement, but it's a good submission.

I like the design. I don't fully understand what all the options are supposed to do and a short explanation of what the idea was would've been helpful. Overall, it looks promising and I'd love to play it if/when you finish it. 

I like the modified Clue concept. It would be great if the game stopped you from lying more than twice. Also the memorisation seems unnecessary. There are 20+ attributes per profile. You could just have the chosen profile accessible from the questions page. 

The vibe is well-executed. Reminds me of Mouthwashing. Music is great too. The overall concept needs something more. I personally wouldn't enjoy a game where you're destined to fail and there's no way to reverse that. Makes it feel like your choices don't matter, which could be good if you lean into that intentionally in the narrative. 

Yeah, I definitely would manage that better if were working on this more.  Currently, a failed merge resets status. So, it's doable but maybe not intuitive. Thanks for playing!