
On this page, you’ll find all available Monster Sets for The Elder Scrolls Online organized alphabetically. Click on any set name to see more specific details, including where the Monster Set drops and builds that use it.
Introduction to Monster Sets
Monster Sets are a special category of armor in The Elder Scrolls Online (ESO) that offer players unique and powerful bonuses. Inspired by the fearsome bosses found in Group Dungeons, these sets are available in all armor weights and traits except Nirnhoned. Each Monster Set consists of a head and shoulder piece, and equipping both unlocks a distinctive ability or buff that can’t be found anywhere else in the game.
Monster Sets in Elder Scrolls Online (ESO) are two-piece sets that offer powerful bonuses and are frequently used on Solo Builds, Tanks, Healers, DPS Builds and PVP Builds.
The Best Monster Sets Ranked
Looking for the best Monster Sets for a specific combat role? Check out these Ranked guides for ESO Monster Sets!
- Best Solo Monster Sets
- Best DPS Monster Sets
- Best Healer Monster Sets
- Best Tank Monster Sets
- Best PVP Monster Sets
ESO Monster Sets List
This list is maintained with all current Monster Sets for The Elder Scrolls Online. Click on a set name below to see where to get it and builds that use it.

Anthelmir’s Construct
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 1465 Physical damage and reducing their Armor by 400 for 5 seconds. This effect can occur once every 10 seconds and the damage and armor reduction scale off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.

Archdruid Devyric
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies within a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Balorgh
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.

Baron Thirsk
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
(2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 350 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.

Baron Zaudrus
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Armor
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.

Bar-Sakka
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 780 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.

Black Gem Monstrosity
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Offensive Penetration
(2 items) While in combat, casting a Soul Magic ability consumes a Soul Gem and gives you a Black Gemsplitter for 10 seconds. This effect can occur once every 6 seconds. Dealing Light or Heavy Attack damage fires the Black Gemsplitter at your target, dealing 17% of your target’s Max Health as Magic Damage, up to 17000 Magic Damage.

Bloodspawn
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Stamina Recovery
(2 items) When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical Resistance and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.

Chokethorn
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Magicka Recovery
(2 items) When you use a heal ability, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6986 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.

Domihaus
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
(2 items) When you deal damage, you create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 431 Flame Damage and 431 Physical Damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 15 seconds and scales off your highest offensive stat.

Earthgore
LVL 50 – CP 160
SET BONUS
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1683 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.

Encratis’s Behemoth
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) Dealing Flame Damage to an enemy grants you Behemoth’s Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.

Engine Guardian
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Health Recovery
(2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automation to restore 560 Stamina or Magicka or 2055 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.

Euphotic Gatekeeper
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Stamina Recovery
(2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 1121 Poison damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

Glorgoloch the Destroyer
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.

Grothdarr
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

Grundwulf
LVL 50 – CP 160
SET BONUS
(1 item) Adds 657 Critical Chance
(2 items) Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.

Iceheart
LVL 50 – CP 160
SET BONUS
(1 item) Adds 657 Critical Chance
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.

Ilambris
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower of that damage type that deals 2015 Damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds.

Immolator Charr
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.

Infernal Guardian
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 611 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.

Kargaeda
LVL 50 – CP 160
SET BONUS
(1 item) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(2 items) On dealing damage with a Heavy Attack, create a whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 378 Shock damage and 378 Physical damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Kjalnar’s Nightmare
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2468 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar’s Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.

Kra’gh
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 249 Physical damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.

Lady Malygda
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal Direct Damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 915 Shock damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Lady Thorn
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2831 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator’s Max Health.

Lord Warden
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Armor
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.

Maarselok
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal martial melee damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1388 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

Magma Incarnate
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.

Maw Of The Infernal
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth’s attacks deal 3865 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Jagged Claw, which alternate once every 2 seconds. The Daedroth can only be summoned once every 15 seconds.

Mighty Chudan
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical and Spell Resistance by 5948.

Molag Kena
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 560 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.

Mother Ciannait
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 822 Magicka. This effect can occur once every 6 seconds.

Nazaray
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 30 seconds per target.

Nerien’eth
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.

Nightflame
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 694 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Nunatak
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Armor
(2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 189 Frost damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Orpheon the Tactician
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target’s location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 219 Physical damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 1405 Physical damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Ozezan The Inferno
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Magicka Recovery
(2 items) Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received by 8%.

Pirate Skeleton
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and Health Recovery by 8%. This effect can occur once every 20 seconds.

Prior Thierric
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Dealing direct damage with an area of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 1297 Physical Damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds.

Roksa The Warped
LVL 50 – CP 160
SET BONUS
(1 item) Adds 70 Stamina Recovery, Adds 70 Magicka Recovery, Adds 70 Health Recovery
(2 items) Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight.

Scourge Harvester
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, you have a 10% chance to create a beam that steals 7490 Health over 6 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 16%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.

Selene
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you deal Martial melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1890 Physical Damage. This effect can occur once every 4 seconds.

Sellistrix
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 6836 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds.

Sentinel Of Rkugamz
LVL 50 – CP 160
SET BONUS
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1000 Health and restores 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.

Shadowrend
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Magicka Recovery
(2 items) When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear’s basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 3 seconds, reducing their damage done by 5%. This effect can occur once every 15 seconds.

Slimecraw
LVL 50 – CP 160
SET BONUS
(1 item) Adds 657 Critical Chance
(2 items) Adds 113 Critical Chance, Gain Minor Berserk at all times, increasing your damage done by 5%

Spawn of Mephala
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 211 Poison damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

Squall of Retribution
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, gain one random effect for 6 seconds – Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5800 damage. Heal for 602 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.

Stone Husk
LVL 50 – CP 160
SET BONUS
(1 item) Adds 657 Critical Chance
(2 items) Your Heavy Attacks tether you to enemies within 10 meters for 5 seconds, as long as you remain within 10 meters. Enemies touching the tether take 223 Physical Damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. When the tether ends, you consume the stacks and gain 30 Weapon and Spell Damage per stack for 5 seconds.

Stonekeeper
LVL 50 – CP 160
SET BONUS
(1 item) Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
(2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.

Stormfist
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Stamina Recovery
(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8470 Physical Damage when the fist closes. This effect can occur once every 8 seconds. The Shock Damage dealt from this set bypasses Spell Resistance.

Swarm Mother
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
(2 items) When you Block an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you and taunt them for 15 seconds if they are not already taunted. This effect can occur once every 1 second.

Symphony Of Blades
LVL 50 – CP 160
SET BONUS
(1 item) Adds 4% Healing Done
(2 items) When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target’s highest maximum resource.

The Blind
LVL 50 – CP 160
SET BONUS
(1 item) Adds 657 Critical Chance
(2 items) Critically healing yourself or an ally grants them a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.

The Troll King
LVL 50 – CP 160
SET BONUS
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 925 for 10 seconds.

Thurvokun
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 180 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.

Tremorscale
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina
(2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing Physical damage to all enemies within 4 meters and reducing their Armor for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.

Valkyn Skoria
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 3535 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.

Velidreth
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10752 Disease Damage to the first enemy they hit. This effect can occur once every 8 seconds.

Vykosa
LVL 50 – CP 160
SET BONUS
(1 item) Adds 4% Healing Taken
(2 items) When you Bash an enemy you’ve taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.

Zaan
LVL 50 – CP 160
SET BONUS
(1 item) Adds 657 Critical Chance
(2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy. The beam deals 2010 Flame Damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.

Zoal the Ever-Wakeful
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Stamina
(2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
About Hack The Minotaur

Hack The Minotaur (HTM) is a professional Gaming Writer and YouTube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com – a gaming site for helpful character builds and guides for some of the biggest video game franchises in the world.
Hack loves gaming content, particularly Traditional RPG’s, Action RPG’s and MMO’s. Go check out his main YouTube Channel for builds and guides on popular series like the Elder Scrolls and Fallout, check out his 2nd Channel for even more gaming guides, and make sure to check out his X Profile for updates on what content is coming next!
