To ensure a fair, enjoyable, and productive event, participants must adhere to the following rules:
1. General Rules:
- All participants must register for the hackathon by the specified deadline.
- Participants can join individually or in teams of up to 7 members.
- All work submitted must be original and developed during the hackathon period.
- Plagiarism, use of pre-existing projects, or reuse of past work will result in immediate disqualification.
2. Team Formation:
- Teams must be formed and registered prior to the start of the hackathon.
- Participants are allowed to collaborate only within their registered teams.
- Cross-team collaborations or sharing of resources between teams is prohibited.
3. Code of Conduct:
- All participants must maintain a professional and respectful demeanor throughout the event.
- Harassment, discrimination, or inappropriate behavior of any kind will not be tolerated.
- The organizers reserve the right to disqualify participants violating the code of conduct.
4. Development Rules:
- Projects must align with the hackathon theme: "Management Challenges in the Education Sector."
- Participants may use open-source libraries, APIs, and frameworks, provided proper credits are given.
- Use of unauthorized, proprietary, or illegal resources is strictly forbidden.
5. Submission Rules:
- All submissions must be made before the deadline: 30/3/2025. Late submissions will not be accepted.
- Participants must submit all required deliverables, including code, documentation, and any optional demo videos, as outlined in the submission requirements.
- Teams are responsible for ensuring their submission is complete and accessible.
6. Presentation Rules:
- Selected teams may be required to present their projects during a live demo session.
- Each presentation must adhere to the time limit of 5 minutes.
- Teams should be prepared to answer questions from judges during the presentation.
7. Judging and Evaluation:
- Projects will be judged based on:
- Innovation: How unique and creative is the solution?
- Feasibility: Can the solution be realistically implemented?
- Impact: How effectively does it address the problem?
- Scalability: Can the solution be expanded for broader use?
- The judges’ decision is final and binding.
8. Ownership and Intellectual Property:
- Participants retain ownership of their projects.
- By submitting their work, participants grant the organizers a license to showcase the project for promotional purposes.
9. Technical Support and Queries:
- Participants can access technical support and ask questions through the event’s designated communication channels on Discord.
- All queries must be respectful and relevant to the hackathon.
10. Penalties and Disqualification:
- Non-compliance with any rule may lead to disqualification.
- The organizers reserve the right to modify the rules or disqualify participants at their discretion.
11. Miscellaneous:
- Internet connectivity, system requirements, and access to tools or resources are the responsibility of the participants.
- Any updates to the rules or additional instructions will be communicated promptly through official channels.