Brad Harding
Brad Harding
I'm not sure, since I exclusively develop of Windows and rely on others to test Linux and macOS support. After a quick google, maybe you're mixing 32- and 64-bit? Other...
Thanks Jon! Hmm, this has given me something to think about. The defaults I've always wanted to keep as generic and natural as possible, and I think I originally copied...
Because of the way SDL works, to implement this would require a lot of works (ie. shaders), but good idea!
Thanks for reporting this. It's actually deliberate, a side effect of attempting to fix the "[sparkles](https://github.com/bradharding/doomretro/search?q=sparkle&type=Commits)" (brightly colored pixels) that appear at the bottom of doors and steps. The texture...
Interesting idea! To implement, I wouldn't change the menu system to allow for the code to be entered, so you'd enter it in the console. Maybe you can just enter...
Good suggestion, thanks. I've tried this out before, and I'm not sure about it. It sounds too out of place for me.
Not easily, by the looks of it. What benefits does having Timidity this way over installing Timidity++ and using SDL_mixer's built-in Timidity support?
> Do you mean something like this? > http://www.doomworld.com/vb/doom-general/51868-how-to-install-and-set-up-timidity-driver/ Yep!
Yeah, it's a bit convoluted to get working. I'll have a look into this method. I've noticed the [BFG Edition of DOOM](https://github.com/id-Software/DOOM-3-BFG) also has Timidity integrated, so there's another place...
I've been considering this. But there is also the `playerstats` CCMD that has all that info (and more). What I may do instead is change the `playerstats` CCMD so it...