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Password generator save alternative.

Open VGkav opened this issue 10 years ago • 2 comments

I was reading this thread : https://www.doomworld.com/vb/source-ports/84876-would-it-be-possible-to-have-cloud-synced-doom/

And I got an idea. Savegames are hard to share sometimes between different PCs and platforms. Also, new DR break them. Even rebuilding nodes or editing a map just a little bit make them useless. Or playing through a megawad and a newer version comes out.

So I thought why not solve these problems with a console function that creates a password that contains the current map number, health, armor, type of armor, weapons available and ammo count?

So someone can use it on a different DR version, on a raspberry pi, on a different megawad version and find himself at the start of the map he left it at and having what he had exactly when he created the pass on his desktop?

Some console ports had pass functionality, so it's canon in the Doom universe :+1:

If you are interested check out this thread, it seems Doom 64 EX has the code: https://www.doomworld.com/vb/doom-general/66202-online-doom-64-password-generator/

VGkav avatar Dec 01 '15 16:12 VGkav

Interesting idea! To implement, I wouldn't change the menu system to allow for the code to be entered, so you'd enter it in the console. Maybe you can just enter a valid code in the console at any time, and DR will parse it first. And then I'll have a cvar that contains a code, updated at the start of each map...

bradharding avatar Dec 02 '15 05:12 bradharding

Maybe you could reuse the same algorithm as Doom 64, so users can use this generator: http://eternity.mancubus.net/d64pw/

Ignoring the nonexistant items of course. Isn't is overlapping/encompassing all the Doom stuff?

VGkav avatar Dec 02 '15 16:12 VGkav