Fix NewWindow flicker by creating buffer synchronously#44915
Fix NewWindow flicker by creating buffer synchronously#44915ConradIrwin merged 5 commits intomainfrom
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Modified Workspace::new_local to accept an optional init callback that is called immediately after the workspace is created but before the window is first shown. This eliminates the flicker where the window would show "Open a file or project to get started" before the editor appears. The init callback is now called synchronously in both the requesting_window path and the new window path, ensuring the editor is added before the first frame is rendered. Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com>
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@copilot The init callback approach seems suspect to me; I believe Workspace.new_local is synchronous so we should be able to call this after init to the same effect. Is my guess correct, if not, why not? If so, why so? In either case, what are other approaches we could take? |
You're right to question this approach. Here's what's happening:
The current fix calls the init callback inside Alternative approaches:
I can refactor to approach #1 if you prefer - it would be more elegant and avoid passing the callback through |
Changed the approach to call the init callback inside the `cx.new` closure (the build_root_view callback) instead of after cx.open_window returns. This ensures the editor is added before window.draw() is called, truly preventing the flicker. The previous approach called init after open_window returned, which was after the first draw had already happened. Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com>
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@copilot I would like to see option 1. Are you able to update this PR or open a new one? |
…44958) Although the copilot bot integration is referred to by `copilot-swe-agent[bot]` (https://api.github.com/users/copilot-swe-agent[bot]), GitHub parses the copilot identity as @\copilot in some cases, e.g. #44915 (comment). This causes the CLA check to still fail despite Copilot being added to the CLA endpoint (and https://api.github.com/users/copilot returning a 404 for that very name..). This PR fixes this by also considering the name alias of Copilot for the `contributor` endpoint. Release Notes: - N/A
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@cla-bot check |
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The cla-bot has been summoned, and re-checked this pull request! |
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@copilot this fix doesn't work. are you able to try option 1 as described above? |
The previous approach called the init callback inside the window build closure, but Editor::new_file is asynchronous (creates buffer async), so the editor wasn't present when the window first rendered. The solution is to use Project::create_local_buffer() which creates a buffer synchronously, then create the editor from that buffer inside the workspace creation closure. This ensures the editor exists before window.draw() is called. Key changes: - Modified new_local to accept init callback (called inside cx.new closure) - Changed NewWindow handler to use create_local_buffer (synchronous) instead of Editor::new_file (asynchronous) - The editor is now added to the workspace before the first frame renders Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com>
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Fixed in commit a2c5c1b. The issue was that The solution uses
Done in commit a2c5c1b. The key was using |
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Closes #20613 Release Notes: - Fixed: New windows no longer flicker between "Open a file or project to get started" and an empty editor. --- When opening a new window (`cmd-shift-n`), the window rendered showing the empty state message before the editor was created, causing a visible flicker. **Changes:** - Modified `Workspace::new_local` to accept an optional `init` callback that executes inside the window build closure - The init callback runs within `cx.new` (the `build_root_view` closure), before `window.draw()` is called for the first render - Changed the NewWindow action handler to use `Project::create_local_buffer()` (synchronous) instead of `Editor::new_file()` (asynchronous) - Updated `open_new` to pass the editor creation callback to `new_local` - All other `new_local` call sites pass `None` to maintain existing behavior **Key Technical Detail:** The window creation sequence in `cx.open_window()` is: 1. `build_root_view` closure is called (creates workspace via `cx.new`) 2. `window.draw(cx)` is called (first render) 3. `open_window` returns The fix uses `Project::create_local_buffer()` which creates a buffer **synchronously** (returns `Entity<Buffer>` directly), rather than `Editor::new_file()` which is asynchronous (calls `project.create_buffer()` which returns a `Task`). The editor is created from this buffer inside the `cx.new` closure (step 1), ensuring it exists before step 2 renders the first frame. **Before:** ```rust let task = Workspace::new_local(Vec::new(), app_state, None, env, cx); cx.spawn(async move |cx| { let (workspace, _) = task.await?; // Window already drawn workspace.update(cx, |workspace, window, cx| { Editor::new_file(workspace, ...) // Async - editor not present for first render })?; }) ``` **After:** ```rust cx.open_window(options, { move |window, cx| { cx.new(|cx| { let mut workspace = Workspace::new(...); // Create buffer synchronously, then create editor if let Some(init) = init { init(&mut workspace, window, cx); // Uses create_local_buffer (sync) } workspace }) } })? ``` The editor is now part of the workspace before the window's first frame is rendered, eliminating the flicker. <!-- START COPILOT ORIGINAL PROMPT --> <details> <summary>Original prompt</summary> > > ---- > > *This section details on the original issue you should resolve* > > <issue_title>Opening a new window flickers before opening an empty buffer</issue_title> > <issue_description>### Check for existing issues > > - [x] Completed > > ### Describe the bug / provide steps to reproduce it > > Opening a new window, with e.g. `cmd-shift-n`, flickers for a fraction of a second. The new window first shows the startup page, "Open a file or project to get started.". Then, a frame or two later, a new empty buffer opens. > > Not sure if I'm sensitive or something but these kinds of flashes can knock me out of focus/flow pretty easily. > > It'd be great to either have the empty buffer open from the first frame, or to have an option to simply not open that empty buffer when a new window is opened. > > ### Zed Version and System Specs > > Zed: v0.170.4 (Zed) > OS: macOS 14.6.1 > Memory: 36 GiB > Architecture: aarch64 > > ### If applicable, add screenshots or screencasts of the incorrect state / behavior > > https://github.com/user-attachments/assets/6d9ba791-8a02-4e13-857c-66a33eb0905b > > ### If applicable, attach your Zed.log file to this issue. > > N/A</issue_description> > > <agent_instructions>We should make sure that the window is created in the correct state, and not have an intermediate render before the editor opens.</agent_instructions> > > ## Comments on the Issue (you are @copilot in this section) > > <comments> > <comment_new><author>@ConradIrwin</author><body> > Ugh, no. I don't believe I never noticed this before, but now I can't unsee it :s > > If you'd like to pair on this: https://cal.com/conradirwin/pairing, otherwise I'll see if I get around to it.</body></comment_new> > <comment_new><author>@ConradIrwin</author><body> > Yeah... I wonder if that can be a preview tab or something. It's nice when you want it, but not so nice when you don't. > > Fixing this will also make #33334 feel much smoother.</body></comment_new> > <comment_new><author>@zelenenka</author><body> > @robinplace do you maybe have an opportunity to test it with the latest stable version, 0.213.3?</body></comment_new> > </comments> > </details> <!-- START COPILOT CODING AGENT SUFFIX --> - Fixes #23742 <!-- START COPILOT CODING AGENT TIPS --> --- 💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more [Copilot coding agent tips](https://gh.io/copilot-coding-agent-tips) in the docs. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com> Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
…s#44915) Closes zed-industries#20613 Release Notes: - Fixed: New windows no longer flicker between "Open a file or project to get started" and an empty editor. --- When opening a new window (`cmd-shift-n`), the window rendered showing the empty state message before the editor was created, causing a visible flicker. **Changes:** - Modified `Workspace::new_local` to accept an optional `init` callback that executes inside the window build closure - The init callback runs within `cx.new` (the `build_root_view` closure), before `window.draw()` is called for the first render - Changed the NewWindow action handler to use `Project::create_local_buffer()` (synchronous) instead of `Editor::new_file()` (asynchronous) - Updated `open_new` to pass the editor creation callback to `new_local` - All other `new_local` call sites pass `None` to maintain existing behavior **Key Technical Detail:** The window creation sequence in `cx.open_window()` is: 1. `build_root_view` closure is called (creates workspace via `cx.new`) 2. `window.draw(cx)` is called (first render) 3. `open_window` returns The fix uses `Project::create_local_buffer()` which creates a buffer **synchronously** (returns `Entity<Buffer>` directly), rather than `Editor::new_file()` which is asynchronous (calls `project.create_buffer()` which returns a `Task`). The editor is created from this buffer inside the `cx.new` closure (step 1), ensuring it exists before step 2 renders the first frame. **Before:** ```rust let task = Workspace::new_local(Vec::new(), app_state, None, env, cx); cx.spawn(async move |cx| { let (workspace, _) = task.await?; // Window already drawn workspace.update(cx, |workspace, window, cx| { Editor::new_file(workspace, ...) // Async - editor not present for first render })?; }) ``` **After:** ```rust cx.open_window(options, { move |window, cx| { cx.new(|cx| { let mut workspace = Workspace::new(...); // Create buffer synchronously, then create editor if let Some(init) = init { init(&mut workspace, window, cx); // Uses create_local_buffer (sync) } workspace }) } })? ``` The editor is now part of the workspace before the window's first frame is rendered, eliminating the flicker. <!-- START COPILOT ORIGINAL PROMPT --> <details> <summary>Original prompt</summary> > > ---- > > *This section details on the original issue you should resolve* > > <issue_title>Opening a new window flickers before opening an empty buffer</issue_title> > <issue_description>### Check for existing issues > > - [x] Completed > > ### Describe the bug / provide steps to reproduce it > > Opening a new window, with e.g. `cmd-shift-n`, flickers for a fraction of a second. The new window first shows the startup page, "Open a file or project to get started.". Then, a frame or two later, a new empty buffer opens. > > Not sure if I'm sensitive or something but these kinds of flashes can knock me out of focus/flow pretty easily. > > It'd be great to either have the empty buffer open from the first frame, or to have an option to simply not open that empty buffer when a new window is opened. > > ### Zed Version and System Specs > > Zed: v0.170.4 (Zed) > OS: macOS 14.6.1 > Memory: 36 GiB > Architecture: aarch64 > > ### If applicable, add screenshots or screencasts of the incorrect state / behavior > > https://github.com/user-attachments/assets/6d9ba791-8a02-4e13-857c-66a33eb0905b > > ### If applicable, attach your Zed.log file to this issue. > > N/A</issue_description> > > <agent_instructions>We should make sure that the window is created in the correct state, and not have an intermediate render before the editor opens.</agent_instructions> > > ## Comments on the Issue (you are @copilot in this section) > > <comments> > <comment_new><author>@ConradIrwin</author><body> > Ugh, no. I don't believe I never noticed this before, but now I can't unsee it :s > > If you'd like to pair on this: https://cal.com/conradirwin/pairing, otherwise I'll see if I get around to it.</body></comment_new> > <comment_new><author>@ConradIrwin</author><body> > Yeah... I wonder if that can be a preview tab or something. It's nice when you want it, but not so nice when you don't. > > Fixing this will also make zed-industries#33334 feel much smoother.</body></comment_new> > <comment_new><author>@zelenenka</author><body> > @robinplace do you maybe have an opportunity to test it with the latest stable version, 0.213.3?</body></comment_new> > </comments> > </details> <!-- START COPILOT CODING AGENT SUFFIX --> - Fixes zed-industries#23742 <!-- START COPILOT CODING AGENT TIPS --> --- 💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more [Copilot coding agent tips](https://gh.io/copilot-coding-agent-tips) in the docs. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com> Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
…s#44915) Closes zed-industries#20613 Release Notes: - Fixed: New windows no longer flicker between "Open a file or project to get started" and an empty editor. --- When opening a new window (`cmd-shift-n`), the window rendered showing the empty state message before the editor was created, causing a visible flicker. **Changes:** - Modified `Workspace::new_local` to accept an optional `init` callback that executes inside the window build closure - The init callback runs within `cx.new` (the `build_root_view` closure), before `window.draw()` is called for the first render - Changed the NewWindow action handler to use `Project::create_local_buffer()` (synchronous) instead of `Editor::new_file()` (asynchronous) - Updated `open_new` to pass the editor creation callback to `new_local` - All other `new_local` call sites pass `None` to maintain existing behavior **Key Technical Detail:** The window creation sequence in `cx.open_window()` is: 1. `build_root_view` closure is called (creates workspace via `cx.new`) 2. `window.draw(cx)` is called (first render) 3. `open_window` returns The fix uses `Project::create_local_buffer()` which creates a buffer **synchronously** (returns `Entity<Buffer>` directly), rather than `Editor::new_file()` which is asynchronous (calls `project.create_buffer()` which returns a `Task`). The editor is created from this buffer inside the `cx.new` closure (step 1), ensuring it exists before step 2 renders the first frame. **Before:** ```rust let task = Workspace::new_local(Vec::new(), app_state, None, env, cx); cx.spawn(async move |cx| { let (workspace, _) = task.await?; // Window already drawn workspace.update(cx, |workspace, window, cx| { Editor::new_file(workspace, ...) // Async - editor not present for first render })?; }) ``` **After:** ```rust cx.open_window(options, { move |window, cx| { cx.new(|cx| { let mut workspace = Workspace::new(...); // Create buffer synchronously, then create editor if let Some(init) = init { init(&mut workspace, window, cx); // Uses create_local_buffer (sync) } workspace }) } })? ``` The editor is now part of the workspace before the window's first frame is rendered, eliminating the flicker. <!-- START COPILOT ORIGINAL PROMPT --> <details> <summary>Original prompt</summary> > > ---- > > *This section details on the original issue you should resolve* > > <issue_title>Opening a new window flickers before opening an empty buffer</issue_title> > <issue_description>### Check for existing issues > > - [x] Completed > > ### Describe the bug / provide steps to reproduce it > > Opening a new window, with e.g. `cmd-shift-n`, flickers for a fraction of a second. The new window first shows the startup page, "Open a file or project to get started.". Then, a frame or two later, a new empty buffer opens. > > Not sure if I'm sensitive or something but these kinds of flashes can knock me out of focus/flow pretty easily. > > It'd be great to either have the empty buffer open from the first frame, or to have an option to simply not open that empty buffer when a new window is opened. > > ### Zed Version and System Specs > > Zed: v0.170.4 (Zed) > OS: macOS 14.6.1 > Memory: 36 GiB > Architecture: aarch64 > > ### If applicable, add screenshots or screencasts of the incorrect state / behavior > > https://github.com/user-attachments/assets/6d9ba791-8a02-4e13-857c-66a33eb0905b > > ### If applicable, attach your Zed.log file to this issue. > > N/A</issue_description> > > <agent_instructions>We should make sure that the window is created in the correct state, and not have an intermediate render before the editor opens.</agent_instructions> > > ## Comments on the Issue (you are @copilot in this section) > > <comments> > <comment_new><author>@ConradIrwin</author><body> > Ugh, no. I don't believe I never noticed this before, but now I can't unsee it :s > > If you'd like to pair on this: https://cal.com/conradirwin/pairing, otherwise I'll see if I get around to it.</body></comment_new> > <comment_new><author>@ConradIrwin</author><body> > Yeah... I wonder if that can be a preview tab or something. It's nice when you want it, but not so nice when you don't. > > Fixing this will also make zed-industries#33334 feel much smoother.</body></comment_new> > <comment_new><author>@zelenenka</author><body> > @robinplace do you maybe have an opportunity to test it with the latest stable version, 0.213.3?</body></comment_new> > </comments> > </details> <!-- START COPILOT CODING AGENT SUFFIX --> - Fixes zed-industries#23742 <!-- START COPILOT CODING AGENT TIPS --> --- 💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more [Copilot coding agent tips](https://gh.io/copilot-coding-agent-tips) in the docs. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com> Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
…s#44915) Closes zed-industries#20613 Release Notes: - Fixed: New windows no longer flicker between "Open a file or project to get started" and an empty editor. --- When opening a new window (`cmd-shift-n`), the window rendered showing the empty state message before the editor was created, causing a visible flicker. **Changes:** - Modified `Workspace::new_local` to accept an optional `init` callback that executes inside the window build closure - The init callback runs within `cx.new` (the `build_root_view` closure), before `window.draw()` is called for the first render - Changed the NewWindow action handler to use `Project::create_local_buffer()` (synchronous) instead of `Editor::new_file()` (asynchronous) - Updated `open_new` to pass the editor creation callback to `new_local` - All other `new_local` call sites pass `None` to maintain existing behavior **Key Technical Detail:** The window creation sequence in `cx.open_window()` is: 1. `build_root_view` closure is called (creates workspace via `cx.new`) 2. `window.draw(cx)` is called (first render) 3. `open_window` returns The fix uses `Project::create_local_buffer()` which creates a buffer **synchronously** (returns `Entity<Buffer>` directly), rather than `Editor::new_file()` which is asynchronous (calls `project.create_buffer()` which returns a `Task`). The editor is created from this buffer inside the `cx.new` closure (step 1), ensuring it exists before step 2 renders the first frame. **Before:** ```rust let task = Workspace::new_local(Vec::new(), app_state, None, env, cx); cx.spawn(async move |cx| { let (workspace, _) = task.await?; // Window already drawn workspace.update(cx, |workspace, window, cx| { Editor::new_file(workspace, ...) // Async - editor not present for first render })?; }) ``` **After:** ```rust cx.open_window(options, { move |window, cx| { cx.new(|cx| { let mut workspace = Workspace::new(...); // Create buffer synchronously, then create editor if let Some(init) = init { init(&mut workspace, window, cx); // Uses create_local_buffer (sync) } workspace }) } })? ``` The editor is now part of the workspace before the window's first frame is rendered, eliminating the flicker. <!-- START COPILOT ORIGINAL PROMPT --> <details> <summary>Original prompt</summary> > > ---- > > *This section details on the original issue you should resolve* > > <issue_title>Opening a new window flickers before opening an empty buffer</issue_title> > <issue_description>### Check for existing issues > > - [x] Completed > > ### Describe the bug / provide steps to reproduce it > > Opening a new window, with e.g. `cmd-shift-n`, flickers for a fraction of a second. The new window first shows the startup page, "Open a file or project to get started.". Then, a frame or two later, a new empty buffer opens. > > Not sure if I'm sensitive or something but these kinds of flashes can knock me out of focus/flow pretty easily. > > It'd be great to either have the empty buffer open from the first frame, or to have an option to simply not open that empty buffer when a new window is opened. > > ### Zed Version and System Specs > > Zed: v0.170.4 (Zed) > OS: macOS 14.6.1 > Memory: 36 GiB > Architecture: aarch64 > > ### If applicable, add screenshots or screencasts of the incorrect state / behavior > > https://github.com/user-attachments/assets/6d9ba791-8a02-4e13-857c-66a33eb0905b > > ### If applicable, attach your Zed.log file to this issue. > > N/A</issue_description> > > <agent_instructions>We should make sure that the window is created in the correct state, and not have an intermediate render before the editor opens.</agent_instructions> > > ## Comments on the Issue (you are @copilot in this section) > > <comments> > <comment_new><author>@ConradIrwin</author><body> > Ugh, no. I don't believe I never noticed this before, but now I can't unsee it :s > > If you'd like to pair on this: https://cal.com/conradirwin/pairing, otherwise I'll see if I get around to it.</body></comment_new> > <comment_new><author>@ConradIrwin</author><body> > Yeah... I wonder if that can be a preview tab or something. It's nice when you want it, but not so nice when you don't. > > Fixing this will also make zed-industries#33334 feel much smoother.</body></comment_new> > <comment_new><author>@zelenenka</author><body> > @robinplace do you maybe have an opportunity to test it with the latest stable version, 0.213.3?</body></comment_new> > </comments> > </details> <!-- START COPILOT CODING AGENT SUFFIX --> - Fixes zed-industries#23742 <!-- START COPILOT CODING AGENT TIPS --> --- 💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more [Copilot coding agent tips](https://gh.io/copilot-coding-agent-tips) in the docs. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com> Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes #20613
Release Notes:
When opening a new window (
cmd-shift-n), the window rendered showing the empty state message before the editor was created, causing a visible flicker.Changes:
Workspace::new_localto accept an optionalinitcallback that executes inside the window build closurecx.new(thebuild_root_viewclosure), beforewindow.draw()is called for the first renderProject::create_local_buffer()(synchronous) instead ofEditor::new_file()(asynchronous)open_newto pass the editor creation callback tonew_localnew_localcall sites passNoneto maintain existing behaviorKey Technical Detail:
The window creation sequence in
cx.open_window()is:build_root_viewclosure is called (creates workspace viacx.new)window.draw(cx)is called (first render)open_windowreturnsThe fix uses
Project::create_local_buffer()which creates a buffer synchronously (returnsEntity<Buffer>directly), rather thanEditor::new_file()which is asynchronous (callsproject.create_buffer()which returns aTask). The editor is created from this buffer inside thecx.newclosure (step 1), ensuring it exists before step 2 renders the first frame.Before:
After:
The editor is now part of the workspace before the window's first frame is rendered, eliminating the flicker.
Original prompt
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.