[Disagg] Fix health check false-positive in disagg is_fully_idle#20756
[Disagg] Fix health check false-positive in disagg is_fully_idle#20756ShangmingCai merged 1 commit intomainfrom
is_fully_idle#20756Conversation
Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses a critical issue where the system's health check could report a false-positive 'busy' status in disaggregated setups. By carefully separating the criteria for a true idle state from the criteria used for health checks, the change ensures that the system's health is accurately reflected, preventing unnecessary resource allocation or service disruptions when the GPU is not actively processing requests. Highlights
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Code Review
This pull request fixes a false-positive health check in disaggregated mode by refining the is_fully_idle logic. The change correctly moves the checks for disaggregation-specific queues (bootstrap_queue, prealloc_queue, transfer_queue) to be executed only when it's not a health check, as these queues can contain items without active GPU processing. The implementation is clear, and the added comment provides good context for the change. The pull request looks good and addresses the described issue effectively.
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ShangmingCai
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Logic LGTM. Real-world robustness tests also passed.
bootstrap_queue,prealloc_queue,transfer_queue) from the health-check idle path to the true-idle-only pathprocess_outputrunning_batch+waiting_queueremain as the health-check idle criteria — they guarantee active GPU processingFixes #20252. Related: #20296, #20191