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VRAM access pointer should also be visible on MSX1 #1888
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It is useful to know what the value of the VRAM access pointer is for debugging purposes, so it should not just be connected to the MSX2 access register R14. I kept it inside the access registers folder because that is where it was before.
|
Seems we tackled the same problem at the same time, probably since we were in the same discussion. :-) |
|
I think your solution is cleaner so I am closing this. |
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amiberry.mk c58390be46beb7e539dbf506e27053f42e03b214 # Version: Commits on Apr 10, 2025
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fix bsdsocket fdcallback crash (#1663),
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dolphin-emu.mk fc0179c1ea1a8169f8e44608b0aa6240dde658d4 # Version: Commits on Apr 10, 2025
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Merge pull request #13498 from jordan-woyak/immxfb-dualcore-todo
BPStructs: Add TODO for unsafe usage of GetTicks.,
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duckstation.mk 2eecf6b79d55d2ad37bd10e64f69cc190c1b1ac2 # Version: Commits on Apr 10, 2025
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GPU/HW: Clear depth at vblank time in 480i games
If this is a 480i single buffer game, then rendering should complete within one vblank.
Therefore we should clear the depth buffer, because the drawing area may not change.,
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flycast.mk 240be07bbb8cb5eaa1ad2f9d7de58b87c35b11cf # Version: Commits on Apr 09, 2025
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Misc: Remove Duplicated Semicolons,
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lightspark.mk 0edce181ca15f8c8c1bee365e157ebb790b0cd4a # Version: Commits on Apr 02, 2025
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rework AVM1 prototype/class handling
- properly implements class inheritance via ActionExtends opcode
- fixes several refcounting issues
- passes some ruffle tests:
avm1/as2_super_and_this_v6
avm1/as2_super_and_this_v8
avm1/extends_native_type
avm1/from_shumway/doactionorder/symbolclass
avm1/with,
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openmsx.mk 1c3d83130138777a5dc4bb66dd3b0e1f3bd81ca5 # Version: Commits on Apr 10, 2025
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This is a mix between PR#1888 and PR#1889
For details see:
openMSX/openMSX#1888
openMSX/openMSX#1889
including the discussion.,
----------------------------------------------------
pcsx2.mk v2.3.263 # Version: Commits on Apr 10, 2025
----------------------------------------------------
- [Achievements: Add customizable sound effects](PCSX2/pcsx2#12502)
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ppsspp.mk 344874d1b8af548721c907558ff58866146a5018 # Version: Commits on Apr 10, 2025
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Merge pull request #20231 from hrydgard/depth-raster-fixes
Fix lens flare in L.A. Rush,
------------------------------------------------------------------------------------
rpcs3.mk 9b7d5cd1a9e56fe7ea9b89be887f4967465ff356 # Version: Commits on Apr 09, 2025
------------------------------------------------------------------------------------
Qt: fix visibility check of table widget items,
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ruffle.mk nightly-2025-04-10 # Version: Commits on Apr 10, 2025
---------------------------------------------------------------
## What's Changed
* web: Bump webpack to 5.99.5 by @danielhjacobs in ruffle-rs/ruffle#20048
**Full Changelog**: ruffle-rs/ruffle@nightly-2025-04-09...nightly-2025-04-10,
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shadps4.mk 5abec2a2917a52cf01f2ef9f5c9e3e2656988383 # Version: Commits on Apr 10, 2025
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Enabling Depth Bias Explicity (#2766),
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thextech.mk d69c5bbe7342d6a7fadfc1866ab815c4ec8af340 # Version: Commits on Apr 10, 2025
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Reserve some slots,
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vice.mk r45628 # Version: Commits on Apr 10, 2025
-------------------------------------------------
If no SDL2 renderer is explicitly specified, and no accelerated renderer can be created, try falling back to any available renderer
git-svn-id: https://svn.code.sf.net/p/vice-emu/code/trunk@45628 379a1393-f5fb-40a0-bcee-ef074d9b53f7,
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rpi-utils.mk c15aa9a02c5086fbd902347e416adb213b5ae0f4 # Version: Commits on Apr 10, 2025
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pinctrl: Create and use gpiolib library
Create the gpiolib library to contain all of the gpiolib code and the
gpiochips, so that applications such as pinctrl are just linked against
it, and not all of the individual object files. The named section
approach to collecting the gpiochips does not work in this situation, so
add an explicit array of pointers to the gpiochip implementations.
Signed-off-by: Phil Elwell <phil@raspberrypi.com>,
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sdl12-compat.mk f124ed8fbae19c8b02a94d2478bd0e59c46cfbba # Version: Commits on Apr 09, 2025
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cmake: enable OBJC for CMake >= 3.16,
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box64.mk 51d9eb966db1ef22af0eaa5848556d74395bcf5d # Version: Commits on Apr 10, 2025
------------------------------------------------------------------------------------
[DYNAREC] Speedup a bit DYNAREC_DIRTY=1,
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corsixth.mk ed8382690ca7616b043ed7c71c28191bdccdd016 # Version: Commits on Apr 10, 2025
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Merge pull request #2814 from ARGAMX/operation-theatre-patient-should-not-escape
Operation Theatre. Surgeons should not stuck,
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jazz2-native.mk 1115ffc70cce3157816f6092363395d17baff4dd # Version: Commits on Apr 10, 2025
-------------------------------------------------------------------------------------------
patch: @@ -1,8 +1,8 @@
msgid \\
msgstr \\
\Project-Id-Version: jazz2-resurrection\
\
-\POT-Creation-Date: 2025-04-04 00:52+0200\
\
-\PO-Revision-Date: 2025-04-04 00:56+0200\
\
+\POT-Creation-Date: 2025-04-09 23:37+0200\
\
+\PO-Revision-Date: 2025-04-09 23:37+0200\
\
\Last-Translator: \
\
\Language-Team: Dan R.\
\
\Language: cs\
\
@@ -1398,23 +1398,23 @@ msgstr \\
\\
\
\Hra brzy za�ne!\
-#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1795
-#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2148
+#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1864
+#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2217
#, c-format
msgid \\\f[c:#d0705d]%s\\f[/c] disconnected\
msgstr \\\f[c:#d0705d]%s\\f[/c] se odpojil\
-#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1846
-#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2146
+#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1915
+#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2215
#, c-format
msgid \\\f[c:#d0705d]%s\\f[/c] connected\
msgstr \\\f[c:#d0705d]%s\\f[/c] se připojil\
-#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:1941
+#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:2010
msgid \You don't have enough privileges\
msgstr \\
-#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:3546
+#: Sources/Jazz2/Multiplayer/MpLevelHandler.cpp:3613
#, c-format
msgid \\
\\
\
@@ -1426,60 +1426,60 @@ msgstr \\
\VÃtÄ›zem je %s\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:420
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:461
#: Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:219
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:18
msgid \Battle\
msgstr \Bitva\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:421
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:462
#: Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:220
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:20
msgid \Team Battle\
msgstr \Týmová bitva\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:422
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:463
#: Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:222
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:22
msgid \Race\
msgstr \Závod\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:423
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:464
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:24
msgid \Team Race\
msgstr \Týmový závod\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:424
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:465
#: Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:223
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:26
msgid \Treasure Hunt\
msgstr \Lovci pokladů\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:425
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:466
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:28
msgid \Team Treasure Hunt\
msgstr \Týmovà lovci pokladů\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:426
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:467
#: Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:221
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:30
msgid \Capture The Flag\
msgstr \Boj o vlajku\
#. TRANSLATORS: Menu item in Select Game Mode section
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:427
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:468
#: Sources/Jazz2/UI/Menu/CreateServerOptionsSection.cpp:224
#: Sources/Jazz2/UI/Menu/MultiplayerGameModeSelectSection.cpp:32
msgid \Cooperation\
msgstr \Kooperace\
-#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:428
+#: Sources/Jazz2/Multiplayer/NetworkManager.cpp:469
msgid \Unknown\
msgstr \Neznámý\
@@ -1687,7 +1687,7 @@ msgstr \Slabé\
#: Sources/Jazz2/UI/Menu/GameplayOptionsSection.cpp:158
#: Sources/Jazz2/UI/Menu/GraphicsOptionsSection.cpp:134
#: Sources/Jazz2/UI/Menu/GraphicsOptionsSection.cpp:143
-#: Sources/Jazz2/UI/Menu/UserProfileOptionsSection.cpp:389
+#: Sources/Jazz2/UI/Menu/UserProfileOptionsSection.cpp:377
msgid \Disabled\
msgstr \Zakázáno\
@@ -1698,7 +1698,7 @@ msgstr \Zakázáno\
#: Sources/Jazz2/UI/Menu/GameplayOptionsSection.cpp:152
#: Sources/Jazz2/UI/Menu/GameplayOptionsSection.cpp:158
#: Sources/Jazz2/UI/Menu/GraphicsOptionsSection.cpp:143
-#: Sources/Jazz2/UI/Menu/UserProfileOptionsSection.cpp:389
+#: Sources/Jazz2/UI/Menu/UserProfileOptionsSection.cpp:377
msgid \Enabled\
msgstr \Povoleno\
@@ -2024,11 +2024,11 @@ msgstr \Krátký\
msgid \Detailed\
msgstr \Podrobný\
-#: Sources/Jazz2/UI/Menu/HighscoresSection.cpp:131
+#: Sources/Jazz2/UI/Menu/HighscoresSection.cpp:128
msgid \Highscores for \\f[c:#d0705d]Base game\\f[/c]\
msgstr \SÃň slávy pro \\f[c:#d0705d]Základnà hru\\f[/c]\
-#: Sources/Jazz2/UI/Menu/HighscoresSection.cpp:141
+#: Sources/Jazz2/UI/Menu/HighscoresSection.cpp:138
#, c-format
msgid \Highscores for \\f[c:#d0705d]%s\\f[/c]\
msgstr \SÃň slávy pro \\f[c:#d0705d]%s\\f[/c]\
@@ -2074,7 +2074,7 @@ msgstr \Zvuky\
#. TRANSLATORS: Menu item in Options section
#: Sources/Jazz2/UI/Menu/OptionsSection.cpp:28
-#: Sources/Jazz2/UI/Menu/UserProfileOptionsSection.cpp:173
+#: Sources/Jazz2/UI/Menu/UserProfileOptionsSection.cpp:167
msgid \User Profile\
msgstr \Uživatelský profil\
@@ -2274,25 +2274,25 @@ msgstr \Jméno hrá�e\
msgid \Unique Player ID\
msgstr \Unikátnà ID hrá�e\
-#: Sources/Jazz2/UI/Multiplayer/MpHUD.cpp:127
+#: Sources/Jazz2/UI/Multiplayer/MpHUD.cpp:142
#, c-format
msgid \Points: %u\
msgstr \Body: %u\
-#: Sources/Jazz2/UI/Multiplayer/MpHUD.cpp:141
+#: Sources/Jazz2/UI/Multiplayer/MpHUD.cpp:156
#, c-format
msgid \Game starts in %s\
msgstr \Hra za�ne za %s\
-#: Sources/Jazz2/UI/Multiplayer/MpHUD.cpp:151
+#: Sources/Jazz2/UI/Multiplayer/MpHUD.cpp:166
#, c-format
msgid \Waiting for %i more player\
msgid_plural \Waiting for %i more players\
msgstr[0] \ÄŒekánà na %i dalÅ¡Ãho hráÄ�e\
msgstr[1] \Čekánà na %i dalšà hrá�e\
msgstr[2] \ÄŒekánà na %i dalÅ¡Ãch hráÄ�ů\
-#: Sources/Main.cpp:607 Sources/Main.cpp:662
+#: Sources/Main.cpp:617 Sources/Main.cpp:675
msgid \\
\\\f[c:#704a4a]Cannot load specified level!\\f[/c]\
\
\\
\
@@ -2306,7 +2306,7 @@ msgstr \\
\Ujistěte se, že všechny potřebné soubory\
\
\jsou pÅ™Ãstupné, a zkuste to znovu.\
-#: Sources/Main.cpp:719
+#: Sources/Main.cpp:734
msgid \\
\\\f[c:#704a4a]Cannot resume saved state!\\f[/c]\
\
\\
\
@@ -2320,27 +2320,27 @@ msgstr \\
\Ujistěte se, že všechny potřebné soubory\
\
\jsou pÅ™Ãstupné, a zkuste to znovu.\
-#: Sources/Main.cpp:828
+#: Sources/Main.cpp:843
msgid \Unnamed server\
msgstr \Nepojmenovaný server\
-#: Sources/Main.cpp:998
+#: Sources/Main.cpp:1007
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
\\
\
\Invalid parameter specified.\
msgstr \\
-#: Sources/Main.cpp:999
+#: Sources/Main.cpp:1008
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
\\
\
\Your client version is not compatible with the server.\
msgstr \\
-#: Sources/Main.cpp:1000
+#: Sources/Main.cpp:1009
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
@@ -2349,15 +2349,15 @@ msgid \\
\Contact server administrators for more information.\
msgstr \\
-#: Sources/Main.cpp:1001
+#: Sources/Main.cpp:1010
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
\\
\
\Invalid password specified.\
msgstr \\
-#: Sources/Main.cpp:1002
+#: Sources/Main.cpp:1011
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
@@ -2366,7 +2366,7 @@ msgid \\
\Please check your profile and try it again.\
msgstr \\
-#: Sources/Main.cpp:1003
+#: Sources/Main.cpp:1012
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
@@ -2375,7 +2375,7 @@ msgid \\
\Contact server administrators for more information.\
msgstr \\
-#: Sources/Main.cpp:1004
+#: Sources/Main.cpp:1013
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
@@ -2384,7 +2384,7 @@ msgid \\
\Contact server administrators for more information.\
msgstr \\
-#: Sources/Main.cpp:1005
+#: Sources/Main.cpp:1014
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
@@ -2393,7 +2393,7 @@ msgid \\
\Please try it later.\
msgstr \\
-#: Sources/Main.cpp:1006
+#: Sources/Main.cpp:1015
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
@@ -2402,7 +2402,7 @@ msgid \\
\Please try again in a few seconds.\
msgstr \\
-#: Sources/Main.cpp:1007
+#: Sources/Main.cpp:1016
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
@@ -2411,7 +2411,7 @@ msgid \\
\Please try it later.\
msgstr \\
-#: Sources/Main.cpp:1008
+#: Sources/Main.cpp:1017
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
@@ -2420,7 +2420,7 @@ msgid \\
\Please try it again later.\
msgstr \\
-#: Sources/Main.cpp:1009
+#: Sources/Main.cpp:1018
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
@@ -2429,7 +2429,7 @@ msgid \\
\Please try it again later.\
msgstr \\
-#: Sources/Main.cpp:1010
+#: Sources/Main.cpp:1019
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
@@ -2438,7 +2438,7 @@ msgid \\
\Please check your client version and try it again in a minute.\
msgstr \\
-#: Sources/Main.cpp:1011
+#: Sources/Main.cpp:1020
msgid \\
\\\f[c:#704a4a]Connection has been lost!\\f[/c]\
\
\\
\
@@ -2447,15 +2447,15 @@ msgid \\
\check your network connection.\
msgstr \\
-#: Sources/Main.cpp:1012
+#: Sources/Main.cpp:1021
msgid \\
\\\f[c:#704a4a]Cannot connect to the server!\\f[/c]\
\
\\
\
\\
\
\The server is not responding for connection request.\
msgstr \\
-#: Sources/Main.cpp:1013
+#: Sources/Main.cpp:1022
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
@@ -2464,7 +2464,7 @@ msgid \\
\Contact server administrators for more information.\
msgstr \\
-#: Sources/Main.cpp:1014
+#: Sources/Main.cpp:1023
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
@@ -2473,7 +2473,7 @@ msgid \\
\Contact server administrators for more information.\
msgstr \\
-#: Sources/Main.cpp:1015
+#: Sources/Main.cpp:1024
msgid \\
\\\f[c:#704a4a]Connection has been closed!\\f[/c]\
\
\\
\
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omf2097.mk adb432dfe85ddd8fd223c141025ba29e0f37227c # Version: Commits on Apr 10, 2025
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mechlab: Fix typo in upgrade_level_multiplier,
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stk.mk db8585f55074005ebe512bd2ba00cc4c989d3b50 # Version: Commits on Apr 09, 2025
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Fix pbr with rotated preTransform,
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supertux2.mk 5d01dfa2ebc61f9c3a5fbaa2d052109c379be5f8 # Version: Commits on Apr 10, 2025
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Small code style improvement,
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syncthing.mk v2.0.0-beta.8 # Version: Commits on Apr 09, 2025
-------------------------------------------------------------
## Major changes
- Database backend switched from LevelDB to SQLite. These is a migration on first launch which can be lengthy for larger setups. The new database is easier to understand and maintain and, hopefully, less buggy.
- Deleted items are no longer kept forever in the database, instead they are forgotten after six months. If your use case require deletes to take effect after more than a six month delay, set the `--db-delete-retention-interval` command line option or corresponding environment variable to zero, or a longer time interval of your choosing.
- Modernised command line options parsing. Old single-dash long options are no longer supported, e.g. `-home` must be given as `--home`. All serve options are now also accepted as environment variables.
- Rolling hash detection of shifted data is no longer supported as this effectively never helped. Instead, scanning and syncing is faster and more efficient without it.
### Debian packages
```
deb [signed-by=/etc/apt/keyrings/syncthing-archive-keyring.gpg] https://apt.syncthing.net/ syncthing v2
```
### Docker image
```
ghcr.io/syncthing/syncthing:v2.0.0-beta.8
```
## What's Changed
* build: push artifacts to Azure by @calmh in syncthing/syncthing#10044
* chore(config): resolve primary STUN servers via SRV record by @bt90 in syncthing/syncthing#10031
* chore(fs): changes to allow Filesystem to be implemented externally by @pixelspark in syncthing/syncthing#10040
* fix(strings): differentiate setup(n) and set(v) up by @systemcrash in syncthing/syncthing#10024
* fix(gui): mark unseen disconnected devices as inactive by @tomasz1986 in syncthing/syncthing#10048
* fix(sqlite): apply options by @pixelspark in syncthing/syncthing#10049
* fix(db): version vector serialisation :( by @calmh in syncthing/syncthing#10050
## New Contributors
* @systemcrash made their first contribution in syncthing/syncthing#10024
**Full Changelog**: syncthing/syncthing@v2.0.0-beta.6...v2.0.0-beta.8,
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xpadneo.mk cd256807c5f916735ae18749c43d5b0bd73240fa # Version: Commits on Apr 10, 2025
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xpadneo, quirks: Another Microsoft OUI
Fixes: atar-axis/xpadneo#531
Signed-off-by: Kai Krakow <kai@kaishome.de>,
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retroarch.mk 7a17ed09eeed07df28315da10ccf905e33441413 # Version: Commits on Apr 10, 2025
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Merge pull request #17736 from MrHuu/ctr_core_load_unload,
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sonic2013.mk 1f1b934c3b277625a1037c510e23abd0c5b054ce # Version: Commits on Apr 10, 2025
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Fix SDL2-devel package name in Fedora dependencies (#446),
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soniccd.mk 4d6686e35a2f05f23b999d273db54cc5ba26e732 # Version: Commits on Apr 10, 2025
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Fix SDL2-devel package name in Fedora dependencies (#255),
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tr1x.mk cc04478e2d3cda12a736523747bd861d49a99475 # Version: Commits on Apr 10, 2025
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savegame: fix header type,
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tr2x.mk cc04478e2d3cda12a736523747bd861d49a99475 # Version: Commits on Apr 10, 2025
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savegame: fix header type,
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xash3d-fwgs.mk 8ba30a1c098034ba24513e719a7328622ed01baf # Version: Commits on Apr 10, 2025
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scripts: gha: add Rust target for crosscompiling,
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libretro-dice.mk 7715a40bb45db193a80b42049070b95915bc8cc7 # Version: Commits on Apr 10, 2025
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Update retromouse.md,
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libretro-dosbox-pure.mk 51ca5126ee67e88827c87c761a097a6318ad25e7 # Version: Commits on Apr 10, 2025
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Fix infinite loop when trying to boot an installed operating system while a .conf file with low memory setting is active,
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libretro-flycast.mk 240be07bbb8cb5eaa1ad2f9d7de58b87c35b11cf # Version: Commits on Apr 09, 2025
-----------------------------------------------------------------------------------------------
Misc: Remove Duplicated Semicolons,
--------------------------------------------------------------------------------------------------
libretro-gearcoleco.mk e157dab8662534e0f68fb4eb59f3f10864141b92 # Version: Commits on Apr 09, 2025
--------------------------------------------------------------------------------------------------
[debugger] Minor change in UI colors,
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libretro-picodrive.mk c4332d608c1005a46ce51236ade9894e0d32e52b # Version: Commits on Apr 09, 2025
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Merge pull request #243 from Jamiras/feature/segacd_wordram
expose CD WORD RAM for cheats/achievements,
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libretro-ppsspp.mk 344874d1b8af548721c907558ff58866146a5018 # Version: Commits on Apr 10, 2025
----------------------------------------------------------------------------------------------
Merge pull request #20231 from hrydgard/depth-raster-fixes
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citron.mk 964bbf489a8dd915d1ac05c88ae9ef8364fbdc36 # Version: Commits on Apr 10, 2025
-------------------------------------------------------------------------------------
feat(video_core): Implement HybridMemory for advanced Vulkan memory management
It is useful to know what the value of the VRAM access pointer is for debugging purposes, so it shouldn't just be connected to the MSX2 access register R14. I kept it inside the access registers fold because that is where it was before (principle of least surprise).
I know you can already read the VRAM pointer in a hex editor widget via the menu under
Debugger > Add hex editor > VRAM Pointer ..., but this is kind of obscure for most users.