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DirectGL on Win32. Hugely reduces OpenGL overhead on windows JVM#1140

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soywiz wants to merge 1 commit intomainfrom
feature/use.direct.jna.mapping.on.win32
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DirectGL on Win32. Hugely reduces OpenGL overhead on windows JVM#1140
soywiz wants to merge 1 commit intomainfrom
feature/use.direct.jna.mapping.on.win32

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@soywiz soywiz commented Dec 2, 2022

Fixes #541

Needed changes for this to work:

We should make a PR in JNA and see if we can get it directly to central, so we don't have to embed JNA into kmem

See https://github.com/java-native-access/jna/blob/master/www/DirectMapping.md

@soywiz soywiz changed the title DirectGL on Win32 DirectGL on Win32. Hugely reduces OpenGL overhead on windows JVM Dec 2, 2022
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soywiz commented Dec 24, 2022

This functionality will be available in JNA 5.13.0 when released, so I'm pausing this PR to not include binaries here.

Please check: java-native-access/jna#1490

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soywiz commented Jan 14, 2023

Superseeded by #1195

@soywiz soywiz deleted the feature/use.direct.jna.mapping.on.win32 branch October 4, 2023 19:09
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Include custom symbol resolver to JNA: glGetProcAddress Win32 DirectGL

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