Auto hdr#9785
Conversation
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I tested this PR just now with these settings. While it solved the issue that #9776 also solves, it made the colors look weird in gamescope. I could immediately tell by looking at Mangohud that red looked kinda orange-ish. I tested the other game I'm currently playing on Steam (RE4R) with wine-wayland, and the colors looked exactly like before, inluding Mangohud. |
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It's expected to look different. |
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Well there's an open PR for Gamescope to switch over to upstream CM protocol, so I'm expecting this to be a non issue sooner rather than later. |
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Could this be updated so i can test it out |
Describe your PR, what does it fix/add?
Adds
render:cm_auto_hdrfor fullscreen hdr automation. Should be used withcm_fs_passthrough = 0, won't do anything with other values.0 - off
1 - sets
cm, hdr2 - sets
cm, hdredidCan be used to fix the same issue as in #9776 in a more reliable way (both PRs are needed to cover all possible configurations)
Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
Needs more testing with different
cm,cm_fs_passthroughandcm_auto_hdrvalues. Might not work as expected with some combo. I've tested most sensible ones.Is it ready for merging, or does it need work?
Ready