Set mipLevelCount and arrayLayerCount to 0 in TextureViewDescriptor by default#407
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kainino0x merged 3 commits intogpuweb:masterfrom Aug 22, 2019
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…reViewDescriptor The default value of mipLevelCount and arrayLayerCount should be 0 in TextureViewDescriptor to specify the texture view will cover all the mipmap levels and array layers of the original texture when base mipmap level and base array layer is also 0.
kvark
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Aug 13, 2019
spec/index.bs
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| </script> | ||
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| * {{GPUTextureViewDescriptor/mipLevelCount}}: | ||
| If mipLevelCount == 0, baseMipLevel must also be 0 and the texture view will cover all the mipmap levels of the original texture. |
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We don't actually need this restriction. We could say that the mipLevelCount, if 0, covers all the mips starting from the baseMipLevel
kainino0x
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Aug 13, 2019
kvark
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Aug 14, 2019
kdashg
approved these changes
Aug 15, 2019
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|
Looks good; merging with 2 spec editor reviews. Thanks! |
ben-clayton
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Sep 6, 2022
* Port all the remaining docs from HackMD and wiki * address comments
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The default value of mipLevelCount and arrayLayerCount should be 0 in
TextureViewDescriptor to specify the texture view will cover all the
mipmap levels and array layers of the original texture when base mipmap
level and base array layer is also 0.
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