Add feature for filterable *32float textures#3828
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kainino0x merged 2 commits intogpuweb:mainfrom Mar 2, 2023
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Previews, as seen when this build job started (823235a): |
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We currently have this line in the spec:
I think we either need a separate column for blending or decide if we should also require blending (see #3556 (comment) for a complete picture). |
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Thank you for catching that, I forgot we wrote that. I'll fix this for now but we should talk about whether to combine the two features. |
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Commented over in #3556 (comment), I don't think we can combine them. |
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Previously this was just "filterable && renderable" but that's kind of buried and prone to getting updated incorrectly. Confirmed in gpuweb#3566 that rg11b10ufloat is always blendable when it's renderable. This change is in service of gpuweb#3828 which will add cases for which "filterable && renderable" isn't true.
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kainino0x
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Previously this was just "filterable && renderable" but that's kind of buried and prone to getting updated incorrectly. Confirmed in #3566 that rg11b10ufloat is always blendable when it's renderable. This change is in service of #3828 which will add cases for which "filterable && renderable" isn't true.
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GPU Web F2F 2023-02-16/17
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review ping @toji |
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Apologies for the slow review. Thought I had already approved this one.
LGTM!
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Fixes #3601
Tacit resolution queue since we hadn't chosen a name for the feature until now.