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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend#71690

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akien-mga merged 1 commit into
godotengine:masterfrom
Calinou:forward-mobile-fix-directionallight3d-shadow-opacity
Jan 23, 2023
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend#71690
akien-mga merged 1 commit into
godotengine:masterfrom
Calinou:forward-mobile-fix-directionallight3d-shadow-opacity

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@Calinou

@Calinou Calinou commented Jan 19, 2023

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This adds a line of code that was only added to scene_forward_clustered.glsl by #61893.

Thanks @lostminds for spotting the issue 🙂

This closes #71606.

Testing project: test_directionallight3d_shadow_opacity_mobile.zip

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simplescreenrecorder-2023-01-19_19.39.45.mp4

@Calinou Calinou requested a review from a team as a code owner January 19, 2023 18:41
@Calinou Calinou added this to the 4.0 milestone Jan 19, 2023
Comment thread servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl Outdated
@Calinou Calinou force-pushed the forward-mobile-fix-directionallight3d-shadow-opacity branch from 4f927b2 to d84c952 Compare January 22, 2023 21:25
@akien-mga akien-mga merged commit d40501f into godotengine:master Jan 23, 2023
@akien-mga

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Thanks!

@Calinou Calinou deleted the forward-mobile-fix-directionallight3d-shadow-opacity branch January 23, 2023 09:36
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Vulkan Mobile: DirectionalLight3D shadow opacity not working

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