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Vulkan Mobile: DirectionalLight3D shadow opacity not working #71606

@lostminds

Description

@lostminds

Godot version

4.0b13

System information

macOS 13.0.1

Issue description

The shadow opacity parameter on DirectionalLight3d does not seem to work as intended on the Mobile renderer. Using the Forward+ renderer it works as expected, but on the Mobile renderer it has no effect unless set to 0 where the shadow disappears completely.

Screen.Recording.720.mov

Steps to reproduce

  • Set your project to use the Mobile Renderer
  • Set up a scene with some meshes and a default directionalLight3D to cast shadows
  • Enable shadows on the light and change the Shadow Opacity parameter

Minimal reproduction project

shadow_opacity_test.zip

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