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The shadow opacity parameter on DirectionalLight3d does not seem to work as intended on the Mobile renderer. Using the Forward+ renderer it works as expected, but on the Mobile renderer it has no effect unless set to 0 where the shadow disappears completely.
Screen.Recording.720.mov
Steps to reproduce
Set your project to use the Mobile Renderer
Set up a scene with some meshes and a default directionalLight3D to cast shadows
Enable shadows on the light and change the Shadow Opacity parameter
Godot version
4.0b13
System information
macOS 13.0.1
Issue description
The shadow opacity parameter on DirectionalLight3d does not seem to work as intended on the Mobile renderer. Using the Forward+ renderer it works as expected, but on the Mobile renderer it has no effect unless set to 0 where the shadow disappears completely.
Screen.Recording.720.mov
Steps to reproduce
Minimal reproduction project
shadow_opacity_test.zip