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Fix autoload scenes implicit types#68987

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akien-mga merged 1 commit intogodotengine:masterfrom
adamscott:fix-godot#61386-autoload-scenes-implicit-types
Nov 22, 2022
Merged

Fix autoload scenes implicit types#68987
akien-mga merged 1 commit intogodotengine:masterfrom
adamscott:fix-godot#61386-autoload-scenes-implicit-types

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@adamscott
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Important

Merge #68972 "Fetch cached scene if it exists in GDScriptCache::get_packed_scene()" first.

Summary

Sorta reverts #68872 "Remove fix leftover that caused cyclic load issues", but cleans up the code.

Needs testing before merge to make sure the revert does not bring back the issues the removal fixed. Volunteers needed.

Fixes

Fixes #61386 - [4.x regression] AutoLoad scenes (not scripts) do not support implicit types

@adamscott adamscott requested a review from a team as a code owner November 22, 2022 04:31
@adamscott adamscott force-pushed the fix-godot#61386-autoload-scenes-implicit-types branch from 1ee4d12 to c881e6f Compare November 22, 2022 04:37
@adamscott adamscott force-pushed the fix-godot#61386-autoload-scenes-implicit-types branch from c881e6f to eb62d24 Compare November 22, 2022 04:39
@timothyqiu timothyqiu added this to the 4.0 milestone Nov 22, 2022
@akien-mga akien-mga merged commit c474e2f into godotengine:master Nov 22, 2022
@akien-mga
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Thanks!

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[4.x regression] AutoLoad scenes (not scripts) do not support implicit types

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