Fetch cached scene if it exists in GDScriptCache::get_packed_scene()#68972
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akien-mga merged 1 commit intogodotengine:masterfrom Nov 22, 2022
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GDScriptCache (fixes #68971)GDScriptCache::get_packed_scene()
This was referenced Nov 21, 2022
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akien-mga
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If the scene exists in
ResourceCache,GDScriptCachenow fetches it before instantiating a new scene that can clash with the cached one later.The change is not compatible with 3.x
Fixes #68971 - GDScript 2.0: Can't instantiate scene if another resource is loaded from the same path