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917: Patch 0.6.1 r=straightforward a=kvark **Connections** Closes #905 Includes #916 **Description** Just back-porting the fixes from master **Testing** playtested only Co-authored-by: Nathan Adams <dinnerbone@dinnerbone.com> Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com> Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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548: wgpu update with correctness fixes r=kvark a=kvark Picks up a few important correctness fixes, such as gfx-rs/wgpu#916 and gfx-rs/wgpu#912 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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548: wgpu update with correctness fixes r=kvark a=kvark Picks up a few important correctness fixes, such as gfx-rs#916 and gfx-rs#912 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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916: Update capture API r=kvark a=kvark Picks up gfx-rs#1401 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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Connections
Related to gfx-rs/gfx#3362
With the new use of
write_buffer/write_texture, the results on D3D11 regressed.Description
It just happened to be the case that all the backends returned coherent staging buffers, used internally for
write_*andmapped_at_creation == true. However, D3D11 backend currently doesn't have the coherent memory at all, and it helped me to see that we were missing a flush() on the staging buffer.Testing
Untested, but should work (tm).