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Encode render targets into the render pass blob#492

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bors[bot] merged 1 commit intogfx-rs:masterfrom
kvark:render-pass
Feb 11, 2020
Merged

Encode render targets into the render pass blob#492
bors[bot] merged 1 commit intogfx-rs:masterfrom
kvark:render-pass

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@kvark kvark commented Feb 10, 2020

Fixes #454

@kvark kvark requested a review from grovesNL February 10, 2020 17:46
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kvark commented Feb 10, 2020

Tested on wgpu-rs, it works.

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Thanks!

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bors r+

bors bot added a commit that referenced this pull request Feb 11, 2020
492: Encode render targets into the render pass blob r=grovesNL a=kvark

Fixes #454

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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bors bot commented Feb 11, 2020

Build succeeded

@bors bors bot merged commit e05471a into gfx-rs:master Feb 11, 2020
@kvark kvark deleted the render-pass branch February 11, 2020 14:27
kvark pushed a commit to kvark/wgpu that referenced this pull request Jun 3, 2021
492: Replace NonZeroU32 with u32 in TextureViewDescriptor r=kvark a=kunalmohan

Includes gfx-rs#854

(rustfmt seems to have introduced a number of other changes. I can revert them if they are undesired)

r?@kvark

Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
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Encode render target information into RawPass

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