What raw passes landed in #440, we started keeping RawRenderTargets alongside for render passes. This doesn't work for Gecko's case, since we need just raw memory to cross the IPC. The best way to get there would be poking the target info directly into the raw pass data. As a nice side effect, this means no separate RawRenderPass type.
What raw passes landed in #440, we started keeping
RawRenderTargetsalongside for render passes. This doesn't work for Gecko's case, since we need just raw memory to cross the IPC. The best way to get there would be poking the target info directly into the raw pass data. As a nice side effect, this means no separateRawRenderPasstype.