Skip to content

Encode render target information into RawPass #454

@kvark

Description

@kvark

What raw passes landed in #440, we started keeping RawRenderTargets alongside for render passes. This doesn't work for Gecko's case, since we need just raw memory to cross the IPC. The best way to get there would be poking the target info directly into the raw pass data. As a nice side effect, this means no separate RawRenderPass type.

Metadata

Metadata

Assignees

Labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions