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feat: remove MAX_PLAYER limit for networked games#407

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MaxCWhitehead merged 4 commits intofishfolk:mainfrom
dignifiedquire:feat-remove-player-limit
Jul 3, 2024
Merged

feat: remove MAX_PLAYER limit for networked games#407
MaxCWhitehead merged 4 commits intofishfolk:mainfrom
dignifiedquire:feat-remove-player-limit

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@dignifiedquire dignifiedquire commented Jun 1, 2024

Naive pass at removing the max player limit. I haven't thought all parts through, but putting this here for a first round of feedback.

Closes #298

@dignifiedquire dignifiedquire marked this pull request as ready for review June 1, 2024 17:44
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@dignifiedquire Change here looks good, thank you!

I expect this will break compilation of jumpy due to API changes. Usually when making changes to bones that will break dependents (just Jumpy atm) will open a PR on jumpy too with relevant adjustments so if update bones version in cargo.lock won't have extra stuff to chase down to get it running.

@dignifiedquire dignifiedquire force-pushed the feat-remove-player-limit branch from 523979f to c343d98 Compare June 18, 2024 08:15
@MaxCWhitehead MaxCWhitehead merged commit 6a55dc2 into fishfolk:main Jul 3, 2024
MaxCWhitehead added a commit to fishfolk/jumpy that referenced this pull request Jul 4, 2024
matching PR to fishfolk/bones#407

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Co-authored-by: Max Whitehead <max.blackllama.alt3@gmail.com>
@dignifiedquire dignifiedquire deleted the feat-remove-player-limit branch July 4, 2024 10:15
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Remove this limitation on max players, a variety of types use this for static arrays,

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