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code:todoA TODO/FIXME comment in code.A TODO/FIXME comment in code.
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should either figure out how to make this a compile-time const value specified by game, or use dynamic arrays.
bones/framework_crates/bones_framework/src/networking.rs
Lines 65 to 72 in 01823b4
| pub const NETWORK_LOCAL_INPUT_DELAY: usize = 1; | |
| // TODO: Remove this limitation on max players, a variety of types use this for static arrays, | |
| // should either figure out how to make this a compile-time const value specified by game, or | |
| // use dynamic arrays. | |
| // | |
| /// Max players in networked game | |
| pub const MAX_PLAYERS: usize = 4; |
This issue was generated by todo-issue based on a TODO comment in 01823b4.
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code:todoA TODO/FIXME comment in code.A TODO/FIXME comment in code.