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Remove this limitation on max players, a variety of types use this for static arrays, #298

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should either figure out how to make this a compile-time const value specified by game, or use dynamic arrays.


pub const NETWORK_LOCAL_INPUT_DELAY: usize = 1;
// TODO: Remove this limitation on max players, a variety of types use this for static arrays,
// should either figure out how to make this a compile-time const value specified by game, or
// use dynamic arrays.
//
/// Max players in networked game
pub const MAX_PLAYERS: usize = 4;


This issue was generated by todo-issue based on a TODO comment in 01823b4.

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