fix(target-size): determine offset using clientRects if target is display:inline#5012
fix(target-size): determine offset using clientRects if target is display:inline#5012
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| const nodeRect = vNode.boundingClientRect; | ||
| const display = vNode.getComputedStylePropertyValue('display'); | ||
| const nodeRects = | ||
| display === 'inline' ? vNode.clientRects : [vNode.boundingClientRect]; |
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I THINK this should still use bounding rect... looking into it
| const largestInnerRect = getLargestUnobscuredArea( | ||
| vNode, | ||
| obscuredWidgets, | ||
| minSize |
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This was a bug were we didn't pass minSize into the largest rect calculation so no rect would pass min size check and it would default to picking the largest area rect.
| // subtract the radius of the circle from the distance to center to get distance to edge of the neighbor circle | ||
| const centerDistance = | ||
| pointDistance(targetCenter, neighborCenter) - minRadiusNeighbour; | ||
| const neighborBoundingBox = neighborRects.reduce(getBoundingRect); |
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Curious. There are several const variables in this .reduce() loop. Does each pass through the loop alter these in any way? Might be a minor gain in performance but I was just curious if there was a way to move them out of the targetRects.reduce() loop.
chutchins25
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Seems good to me. Just was curious about those const variables within a loop but that is not a show stopper to me.
| ? obscuredNode.clientRects | ||
| : obscuredNode.boundingClientRect; | ||
| }) | ||
| .flat(Infinity); |
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What is this for? Why not just 2?
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Please pull this change. The rest looks right.
| ? overlappingVNode.clientRects | ||
| : overlappingVNode.boundingClientRect; | ||
| }) | ||
| .flat(Infinity); |
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Same here, this is 2 layers deep. Why give it Infinity?
…play:inline (#5012) This pr does two things: 1. For target size we decided to calculate the visible unobscured rects by taking the bounding rect of the target and subtracting the client rects of the obscurer if the obscurer is inline. This is because an inline element only accepts pointer events on the client rects and not the bounding rect. For the target we still take the bounding rect and not the client rects if the target is inline because we both agreed that the goal of the target size rule is to prevent clicking on the wrong target and not that the target itself is large enough to click on. So an inline element with multiple lines would have dead pointer zones within it, but accidentally clicking on a dead zone is not a failure of target size. 2. This also applies using client rects for inline elements for the spacing exception for the same reasons as above. What this does is allow checking multiple target rects for inline nodes and makes sure each rect passes the spacing exception. If at least one rect does not pass the rule fails for that element. Closes: #4928
…play:inline (#5012) This pr does two things: 1. For target size we decided to calculate the visible unobscured rects by taking the bounding rect of the target and subtracting the client rects of the obscurer if the obscurer is inline. This is because an inline element only accepts pointer events on the client rects and not the bounding rect. For the target we still take the bounding rect and not the client rects if the target is inline because we both agreed that the goal of the target size rule is to prevent clicking on the wrong target and not that the target itself is large enough to click on. So an inline element with multiple lines would have dead pointer zones within it, but accidentally clicking on a dead zone is not a failure of target size. 2. This also applies using client rects for inline elements for the spacing exception for the same reasons as above. What this does is allow checking multiple target rects for inline nodes and makes sure each rect passes the spacing exception. If at least one rect does not pass the rule fails for that element. Closes: #4928
### [4.11.2](v4.11.1...v4.11.2) (2026-03-30) ### Bug Fixes - **aria-valid-attr-value:** handle multiple aria-errormessage IDs ([#4973](#4973)) ([9322148](9322148)) - **aria:** prevent getOwnedVirtual from returning duplicate nodes ([#4987](#4987)) ([99d1e77](99d1e77)), closes [#4840](#4840) - **DqElement:** avoid calling constructors with cloneNode ([#5013](#5013)) ([88bc57f](88bc57f)) - **existing-rule:** aria-busy now shows an error message for a use with unallowed children ([#5017](#5017)) ([dded75a](dded75a)) - **scrollable-region-focusable:** clarify the issue is in safari ([#4995](#4995)) ([2567afd](2567afd)), closes [WebKit#190870](https://github.com/dequelabs/WebKit/issues/190870) [WebKit#277290](https://github.com/dequelabs/WebKit/issues/277290) - **scrollable-region-focusable:** do not fail scroll areas when all content is visible without scrolling ([#4993](#4993)) ([240f8b5](240f8b5)) - **target-size:** determine offset using clientRects if target is display:inline ([#5012](#5012)) ([69d81c1](69d81c1)) - **target-size:** ignore widgets that are inline with other inline elements ([#5000](#5000)) ([cf8a3c0](cf8a3c0))
This pr does two things:
Closes: #4928