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Mar 22, 2026
47 test cases across 15 sections covering all evolution types (XP, kill count, mob race, zone), activation/timer mechanics, evolution completion, augment handling, XP transfer window, merchant/parcel interactions, persistence, GM commands, edge cases, and regression tests for PRs EQEmu#4607, EQEmu#4992, #8, and #98. Includes ready-to-run SQL setup for 5 test item families with low thresholds for fast manual testing. https://claude.ai/code/session_017wrKmjuMTicYybGCRiBBFG
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Backports EQEmu#5017 into this fork.
Credit to Nekkola
Description
An outstanding item from PR4992 was item EQEmu#4. An issue where creating a saylink from an evolving item would inject a random character as character EQEmu#1.
Fixes the above noted item from PR4992. Saylinks should work correctly for evolving items.
In testing, noticed that when selling an evolving item with progression, if the player had the merchant window open and clicked inspect, the progression would show incorrectly. This has been fixed to show progression at 0. This was not present if the merchant window was opened after selling the item.
Similar issue with parceling an evolving item with progression. If the player receiving the item had the parcel window open, the inspect would show the incorrect progression. This was not present if the player opens the parcel window after receiving the item.