Add a cooldown to prevent towns spamming residents by outlawing and unoutlawing them#8074
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Towny/src/main/java/com/palmergames/bukkit/config/ConfigNodes.java
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As of now the cooldown applies globally, in the sense that if even more than one town outlaws a player within the 30s window, only the first one will be sent. If it's an issue, I think I can fix it by registering the cooldown using a combination of playerUUID+townUUID instead of just player. |
I had thought about this, but I had now considered adding the uuids together as a solution. I think it would be a good change. Otherwise you'll have someone use the spam to mask another town adding them as outlaw. |
- This version includes Major Changes to the database structure which
took place in 0.102.0.4!
- Read about it here:
https://github.com/TownyAdvanced/Towny/releases/tag/0.102.0.4
- The Changelog for 0.102.0.5 follows:
- Enforce notnull for economy account name/uuid fields, courtesy of
Warrior with PR #7705.
- Fix IndexOutOfBounds exception in /t join, courtesy of Veyronity
with PR #8062.
- Fix SQL loading of forSale, forSalePrice, and forSaleTime, courtesy
of Groovymeister with PR #8063. (First-Time Contributor!)
- Add info/meta node for overriding teleport warmup.
- Closes #7950.
- New Permission Node: towny_teleport_warmup_seconds.N
- An info/option node (see
https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes#infooptionmeta-nodes)
that overrides a player's warmup time.
- Replace N with the seconds to use for a warmup time.
- When not set, the standard warmup time from the Towny config.yml
is used.
- Bump junit.version from 5.13.4 to 6.0.2.
- Bump net.luckperms:api from 5.4 to 5.5.
- Bump org.apache.maven.plugins:maven-source-plugin from 3.3.1 to
3.4.0.
- Bump net.milkbowl.vault:VaultUnlockedAPI from 2.9 to 2.15.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.11.2 to
3.12.0.
- Fix itemuse list not being used against projectiles which are fired
into the air.
- Allow empty towns to turn into ruins, courtesy of Warrior with
PR #8071.
- New config option: town_ruining.empty_towns_become_ruins
- Default: false
- When enabled, when the last resident is removed from a town and it
becomes empty (such as when inactive resident deletion is enabled),
the town will turn into a ruin instead of being immediately
removed.
- Fix IllegalArgumentException when a plugin we integrate with has a
bad version, courtesy of Warrior with PR #8072.
- Fix unneeded msg_invalid_name exception message from /n enemy,
courtesy of pernio with PR #8073. (First-Time Contributor!)
- Add a cooldown to prevent towns spamming residents by outlawing and
unoutlawing them, courtesy of Veyronity with PR #8074.
- New Config Option:
resident_settings.warn_player_on_outlaw_message_cooldown_in_seconds
- Default: 30
- How many seconds in between warning messages, to prevent spam.
Description:
Add a configurable cooldown for how often a player can be notified about being outlawed and unoutlawed in a town
New ConfigOptions:
resident_settings.warn_player_on_outlaw_message_cooldown_in_secondsdefault value 30 seconds
By making this pull request, I represent that I have the right to waive copyright and related rights to my contribution, and agree that all copyright and related rights in my contributions are waived, and I acknowledge that the TownyAdvanced organization has the copyright to use and modify my contribution under the Towny License for perpetuity.