Fixing shader compilation on ARM64 #616
Merged
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Description
While testing Overload on MacBook Pro M1 (Fedora), I found that some shaders were not being compiled properly. It seems like some implementations of OpenGL drivers are less tolerant when it comes to:
mixfunction (the alpha cannot be abool, but needs to be afloatinstead)uintcannot be&(bitwise) with anint