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[release-1.18] fix: Don't inject device nodes when NVIDIA_VISIBLE_DEVICES=none#1569

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elezar merged 3 commits intorelease-1.18from
backport-1562-to-release-1.18
Jan 12, 2026
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[release-1.18] fix: Don't inject device nodes when NVIDIA_VISIBLE_DEVICES=none#1569
elezar merged 3 commits intorelease-1.18from
backport-1562-to-release-1.18

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🤖 Automated backport of #1562 to release-1.18

✅ Cherry-pick completed successfully with no conflicts.

Original PR: #1562
Original Author: @elezar

Cherry-picked commits (3):

  • 6ce0bfd test: Add failing test for NVIDIA_VISIBLE_DEVICES=none
  • 2a9f033 fix: Skip device node injection if NVIDIA_VISIBLE_DEVICES=none
  • cab62ee Generate none device spec

This backport was automatically created by the backport bot.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
(cherry picked from commit 6ce0bfd)
Signed-off-by: Evan Lezar <elezar@nvidia.com>
(cherry picked from commit 2a9f033)
This change adds support for generating a CDI spec for a
nvidia.com/gpu=none device.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
(cherry picked from commit cab62ee)
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copy-pr-bot bot commented Jan 12, 2026

This pull request requires additional validation before any workflows can run on NVIDIA's runners.

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@elezar elezar added this to the v1.18.2 milestone Jan 12, 2026
@elezar elezar merged commit 421cb1d into release-1.18 Jan 12, 2026
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@elezar elezar deleted the backport-1562-to-release-1.18 branch January 12, 2026 08:03
@elezar elezar mentioned this pull request Jan 12, 2026
elezar added a commit that referenced this pull request Jan 12, 2026
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